• UEF Tech 1 mobile artillery bumper cars

    bugs unit behaviour
    4
    0 Votes
    4 Posts
    436 Views
    J
    That is some weird behaviour indeed. To me it looks like the arty wants to keep a moving target in the inner circle, which is it's minimum range.
  • Game freezing and crashing.

    5
    1 Votes
    5 Posts
    268 Views
    X
    @dragun101 Advanced target priorities Advanced Reclaim Info Common mod tools no shake Nvdia Fix SMD Ring Supreme Economy 2.3 Supreme Scoreboard UI Party UI Mass Fab Manager - Auto Fab Manager V2 FA Sequentially upgrading extractors
  • Random game crash, Java error

    7
    0 Votes
    7 Posts
    477 Views
    L
    Hmm I hope so.
  • about 1v1 ladder and fire beetle

    12
    0 Votes
    12 Posts
    718 Views
    R
    @etfreeman oh it's true, I'm still confused sometimes about that cloak and stealth stuff.. thanks
  • the game does not start

    6
    0 Votes
    6 Posts
    2k Views
    UvesoU
    Thanks for reporting back. Have fun!
  • TML is broken

    10
    1 Votes
    10 Posts
    692 Views
    ValkiV
    @etfreeman you need to hold-fire them manually after launching anyway. While TML1 might fire a missile 1 at target A, but the target is not destroyed before it can fire again so missile 2 is also launched at target A, etc. Same for other TMLs and other targets. So instead of waiting for launch to hold fire, you now press shift-G again if there is no launch. Time is only wasted when the bug occurs, not pre-emptively. But I definitely agree it would be good if it is fixed, but they apparently have limited manpower to fix things.
  • Screen turns grey then quit to the desktop

    4
    0 Votes
    4 Posts
    212 Views
    DerpFAFD
    getting a grey square on game launch can also be fixed by incorrect refresh rate or resolution settings which you can change by opening the game through steam and going to options.
  • 0 Votes
    17 Posts
    749 Views
    L
    Client version has zero effect on the game
  • DualGap Adaptive v9 bug?

    4
    1 Votes
    4 Posts
    232 Views
    RobustnessR
    don't ask me to turn this map into a more "comfort zone" anyway."
  • Game crashing

    5
    0 Votes
    5 Posts
    215 Views
    Q
    Just headphones (Sennheiser HD 280 PRO), don't have any software. [image: 1622361018410-39cccf0f-7b49-44ad-87c3-7af98c3dcc23-image.png]
  • Bug or feature - shield recovery/assist rates

    9
    0 Votes
    9 Posts
    463 Views
    K
    There was fixes like this one to make reparing cybran shield drain less ressources : https://github.com/FAForever/fa/pull/2703
  • Sound Issue

    3
    1 Votes
    3 Posts
    262 Views
    R
    If you really can't disable and renable sound in Bios then maybe reinstallation of sound drivers?
  • Eco Manager / IdleEngis drawing incorrect screen-filling black boxes

    3
    2
    0 Votes
    3 Posts
    260 Views
    O
    @keyser I'll try that out next time it happens, thanks.
  • Torp Bombers Stuck In Air

    2
    1 Votes
    2 Posts
    215 Views
    RLOR
    https://tenor.com/view/witnessed-witness-me-gif-10256170
  • This topic is deleted!

    1
    1 Votes
    1 Posts
    15 Views
    No one has replied
  • Issue join game

    1
    0 Votes
    1 Posts
    96 Views
    No one has replied
  • [Resolved]Issue causing Partial Screen Blackout (mods?)

    5
    2
    0 Votes
    5 Posts
    232 Views
    L
    Got it thanks!
  • Veterancy bug

    3
    0 Votes
    3 Posts
    173 Views
    DeribusD
    Units can only get 1 veterancy level per kill
  • I think I found an Adjacency Bonus bug, please halp

    11
    1
    0 Votes
    11 Posts
    378 Views
    D
    Eeeeesh 5.8 eh?? That's a big difference. Okay. Thank you
  • bug: "hotbuild / build builders" only builds T1 facs

    8
    1 Votes
    8 Posts
    536 Views
    Z
    Of course, we could just make different hotkeys for each fab. But three different hotkeys when we live in 2021 where it should easily be possible to do that with one key? There are a ton of other needed hotkeys already and avoid unnecessarily hotkeys is probably a good way to aim for.