FWIW, I find PhantomX is the worst offender. We get scores in most of our multiplayer custom games, but Phantom is almost guaranteed not to give us one. (Tho when I watch the phantom replay, you get one.)
public forum = english ^^
script and lua task memory looks ok to me.
Gametime: 00:32:00
Unit: 2974
Platoon: 462
FPS: 60
Memory: 742.2M / 834.5M
Speed: +10 / -1
SimSpeed: 41% ( 60 Game = 143 System Seconds )
Entity: 16341
Prop: 02189
CScriptObject: 57505
CTask: 36563
CTaskThread: 34849
CLuaTask: 03119
CDecalHandle: 10753
ReconBlip: 03099
So i guess we need to get rid of some music banks.
These mods have extra sound included:
Music_PhilCrofts
Marlos mods compilation
BattlePack
BlackOpsFAF-Unleashed
Music_PhilCrofts
Oof
Pretty Good Ingame Music
SCTA-master
Survival Mayhem&BO balance
TotalMayhem
Make a backup and delete them all!
(only disabling them does not work)
Then start a game without any mod enabled.
(you can leave AI-Uveso activated, but no other SIM or UI mod)
(You can PM me here or in Discord if you want to talk german)
It is indeed heavily biased by the economy developed, and the value of what you kill - killing an ACU is worth a great deal of score. Kills aside, almost 2/3 of the score is simply mass and energy collected - including reclaim.
Hi @JohnDoe we can not see the Exception that you try to tell us about. Please post it as well. Please also provide a more detailed description if you want help.
What did you do when the Exception pooed up?
Did you get this Exception frequently?
Do you have a way to reproduce getting this Exception?
@swkoll
@swkoll said in How to blacklist a lager so he can't join my lobby?:
As of recently, if you right click on a user in the chat and click "Add foe", they won't be able to join your games.
Thank you.