FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. VaelophisNyx
    V
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 4
    • Groups 0

    VaelophisNyx

    @VaelophisNyx

    4
    Reputation
    1
    Profile views
    4
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    VaelophisNyx Unfollow Follow

    Best posts made by VaelophisNyx

    • RE: Solving the problem of keeping noob allies alive and active

      Had to log in to point out that the "Let the new player suffer" approach to these things is how you drive away new players or ensure ones who need to learn don't learn

      Teach them. Help them. Don't send them to the front to die so YOU can get the satisfaction of winning in spite of their defeat. It's not fun in the least to have to sit and stare (or more likely just leave) because someone significantly better than you refused to actually help you get the ropes and instead tossed you out the door to be killed

      Sink or Swim logic results in a lot of dead children, so to speak

      posted in General Discussion
      V
      VaelophisNyx
    • Increased frequency of one-sided desync?

      Prefacing with information that: I know how to read the log files to a decent degree

      Some friends and I have been trying to play FAF for a while now, after a long break. We now run into desyncs constantly, even with all the common causes ruled out in theory.

      We use both maps we've used in the past without flaw, and vanilla maps.

      We've tried no mods (which did work*) and literally downloading the same zip file of mods to make sure 100% they're identical on everyone's end.

      And we're on the latest release of Nomads gamemode (because something changed in non-nomads recently and causes reliable instant desync on load /w any of our mods)

      At this point one of my friends is convinced it may be hardware related, which I really hope it isn't. It's always me desyncing with them, as only my client has a mismatched hash code, despite being handed a literal 1:1 copy of one of the other friend's mod files, erasing all of mine, then installing that zip file's contents. Still desynced.

      And lately the desyncs have become extremely frustrating to pin down, because we can't set aside several dozen hours to test, as the match sometimes doesn't desync for a full hour, and after that point it's not worth it to try to play anymore as it diverges too far to matter for myself

      Does anyone have any pointers, or tips for what to look into for diagnosing this? The hash code mismatch info in the log is nice for knowing when the desync occurs, but useless for knowing why

      posted in Game Issues and Gameplay questions
      V
      VaelophisNyx
    • RE: Increased frequency of one-sided desync?

      @exselsior Nomads recieves updates every few weeks actually

      Vanilla faf works, so far as 5 minutes of testing shows. This is part of the issue though, we just don't have the time or energy to devote to figuring it out
      Not an ARM processor, though, thankfully

      Well the arbitrary rep limiter just ate that post so:

      To reiterate why this is unusual and frustrating, only I seem to cause desyncs at all. None of the other 3 people involved ever desync when I'm not around, with the same mods enabled.

      posted in Game Issues and Gameplay questions
      V
      VaelophisNyx

    Latest posts made by VaelophisNyx

    • RE: Increased frequency of one-sided desync?

      @mostlostnoob said in Increased frequency of one-sided desync?:

      @vaelophisnyx Do you or any of your friends have the path to their maps & mods (FAF Client > top left menu > Settings > Forged Alliance Forever > Maps and Mods Location) set in OneDrive, Dropbox or some other form of network storage?

      Nope, not so far as I am aware

      As far as maps, we only use the vault for maps and mods, aside from one mod my friend is still developing that itself has never caused a desync, but is incomplete thus not on the vault.

      posted in Game Issues and Gameplay questions
      V
      VaelophisNyx
    • RE: Increased frequency of one-sided desync?

      @exselsior Nomads recieves updates every few weeks actually

      Vanilla faf works, so far as 5 minutes of testing shows. This is part of the issue though, we just don't have the time or energy to devote to figuring it out
      Not an ARM processor, though, thankfully

      Well the arbitrary rep limiter just ate that post so:

      To reiterate why this is unusual and frustrating, only I seem to cause desyncs at all. None of the other 3 people involved ever desync when I'm not around, with the same mods enabled.

      posted in Game Issues and Gameplay questions
      V
      VaelophisNyx
    • Increased frequency of one-sided desync?

      Prefacing with information that: I know how to read the log files to a decent degree

      Some friends and I have been trying to play FAF for a while now, after a long break. We now run into desyncs constantly, even with all the common causes ruled out in theory.

      We use both maps we've used in the past without flaw, and vanilla maps.

      We've tried no mods (which did work*) and literally downloading the same zip file of mods to make sure 100% they're identical on everyone's end.

      And we're on the latest release of Nomads gamemode (because something changed in non-nomads recently and causes reliable instant desync on load /w any of our mods)

      At this point one of my friends is convinced it may be hardware related, which I really hope it isn't. It's always me desyncing with them, as only my client has a mismatched hash code, despite being handed a literal 1:1 copy of one of the other friend's mod files, erasing all of mine, then installing that zip file's contents. Still desynced.

      And lately the desyncs have become extremely frustrating to pin down, because we can't set aside several dozen hours to test, as the match sometimes doesn't desync for a full hour, and after that point it's not worth it to try to play anymore as it diverges too far to matter for myself

      Does anyone have any pointers, or tips for what to look into for diagnosing this? The hash code mismatch info in the log is nice for knowing when the desync occurs, but useless for knowing why

      posted in Game Issues and Gameplay questions
      V
      VaelophisNyx
    • RE: Solving the problem of keeping noob allies alive and active

      Had to log in to point out that the "Let the new player suffer" approach to these things is how you drive away new players or ensure ones who need to learn don't learn

      Teach them. Help them. Don't send them to the front to die so YOU can get the satisfaction of winning in spite of their defeat. It's not fun in the least to have to sit and stare (or more likely just leave) because someone significantly better than you refused to actually help you get the ropes and instead tossed you out the door to be killed

      Sink or Swim logic results in a lot of dead children, so to speak

      posted in General Discussion
      V
      VaelophisNyx