Subcategories

  • 27 Topics
    246 Posts
    T
    Definitive Supreme Commander Launcher 1.0.8.2 https://github.com/ageekhere/Definitive-Supreme-Commander-Launcher/releases/tag/version1.082 Fixed an issue in the autohotkey script where when playing on the FAF client after the first game the fullscreen mode stopped working.
  • 793 Topics
    4k Posts
    A
    @jip - Ack, glad to hear (and thanks for the response). Please let me know if you require any further info, I'll try to keep an eye on this page.
  • Please provide detailled logs and/or error messages!

    844 Topics
    4k Posts
    maggeM
    Caused by: java.nio.file.AccessDeniedException: C:\ProgramData\FAForever\cache\featured_mod Seems like folder/file permission related or security software is blocking access.
  • 37 Topics
    149 Posts
    H
    Still great advice! I would only add one point which is, find like minded people to play with. If you are looking to improve on Ladder (TMM now) or Custom x vs x games and find that you are unable to perform good enough to win on your own, make some friends and queue together because at the end of the day, even if you do everything perfectly, you are playing a team game. As Picard once said: "It is possible to commit no mistakes and still lose." Sometimes your opponent is just better. Use those times to learn from them.
  • Authorization fails. need help

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    G
    @sheikah After a while I can say that this solution helped me, the client does not crashes anymore and authorization is good
  • FAF Launcher shows nothing but white

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    No one has replied
  • FAForever Login fails to login and recognize my copy of Forged Alliance

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    2 Posts
    103 Views
    C
    java.lang.IllegalStateException: State returned by user service does not match initial state at com.faforever.client.login.LoginController.lambda$initialize$13(LoginController.java:235) at com.sun.javafx.binding.ExpressionHelper$SingleChange.fireValueChangedEvent(ExpressionHelper.java:181) at com.sun.javafx.binding.ExpressionHelper.fireValueChangedEvent(ExpressionHelper.java:80) at javafx.beans.property.ReadOnlyStringPropertyBase.fireValueChangedEvent(ReadOnlyStringPropertyBase.java:72) at javafx.beans.property.ReadOnlyStringWrapper.fireValueChangedEvent(ReadOnlyStringWrapper.java:103) at javafx.beans.property.StringPropertyBase.markInvalid(StringPropertyBase.java:111) at javafx.beans.property.StringPropertyBase.set(StringPropertyBase.java:145) at javafx.scene.web.WebEngine.updateLocation(WebEngine.java:434) at javafx.scene.web.WebEngine$LoadWorker.dispatchLoadEvent(WebEngine.java:1364) at javafx.scene.web.WebEngine$PageLoadListener.dispatchLoadEvent(WebEngine.java:1239) at com.sun.webkit.WebPage.fireLoadEvent(WebPage.java:2524) at com.sun.webkit.WebPage.fwkFireLoadEvent(WebPage.java:2369) at com.sun.webkit.network.URLLoaderBase.twkWillSendRequest(Native Method) at com.sun.webkit.network.HTTP2Loader.lambda$willSendRequest$14(HTTP2Loader.java:497) at com.sun.webkit.network.HTTP2Loader.lambda$callBackIfNotCanceled$10(HTTP2Loader.java:437) at com.sun.javafx.application.PlatformImpl.lambda$runLater$10(PlatformImpl.java:428) at java.base/java.security.AccessController.doPrivileged(AccessController.java:391) at com.sun.javafx.application.PlatformImpl.lambda$runLater$11(PlatformImpl.java:427) at com.sun.glass.ui.InvokeLaterDispatcher$Future.run(InvokeLaterDispatcher.java:96) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:174) at java.base/java.lang.Thread.run(Thread.java:832)
  • Need help with random FAF/FA crash.

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    JipJ
    These are very strange stack traces. We'll look at it, but it is likely only your system that is having these type of errors. There are also sound errors in your log: [image: 1633849380634-78187c4f-1c7d-492a-b3e0-53658e2bb2d7-image.png] Did you see the topics on the forum about sound errors?
  • java.lang.RuntimeException: Forged Alliance Crashed with exit code 1.

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    143 Views
    arma473A
    The error message you posted does not have enough detail. You need to post the info from the game log (the file "game_15476601.log")
  • Need help with faf

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    No one has replied
  • Game crashing.

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    JipJ
    @vmkcom We can't reproduce it through the replay - it is therefore likely local to your system. Update your drivers and anything else related to the stability of your system.
  • 0 Votes
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    346 Views
    E
    doesnt work in my case
  • I'm sorry if I offended the developers.

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    3 Posts
    431 Views
    JipJ
    I'll take the handsome and young any time. Jokes aside, I do appreciate the apology, and I think I'm not the only one thinking that. I'd like to emphasize what Axel said - there's than just developers in this community. There are content creators, content managers (news team), artists in general, developers (game related, client related, server related), server / system administrators (for the ddos mitigations, for example), testers and of course - gamers . We all make this community what it is, and that is why I personally appreciate your apology.
  • Authorization error, what should I do?

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    S
    This is a known issue with client 1.6.0 and some users dns configuration. You can try using the beta client for the next version found here https://github.com/FAForever/downlords-faf-client/releases/tag/v2021.10.0-beta1 User have reported it resolves the issue.
  • CPU score

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    229 Views
    UvesoU
    @triple-x1 we started a thread about it 14 days ago; please continue there: https://forum.faforever.com/topic/2572/
  • I cannot be silent, I want to scream. Developers are you critters.

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    Brutus5000B
    The day we stop development on FAF, the day FAF will start slowly dying. I wrote an article about why: https://forum.faforever.com/topic/285/software-is-aging-and-what-it-means-for-faf
  • Game crashing

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    111 Views
    JipJ
    Quite confident that these are all pre-patch. If it keeps happening, attach the information of the debugger
  • This topic is deleted!

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  • LOUD or FAF - best coop with friends??

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    683 Views
    S
    LOUD is specifically oriented on large maps, large unit counts and play against the AI. FAF has always been essentially oriented on smaller maps with lower unit counts aimed primarily at PvP play.
  • Error You linked this account already to user with name

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    S
    The internal error is likely unrelated. Would need to know which portal you are logging into when you get that error. You do not need proof of game ownership for your account to be able to log in and post on the forum. So you can log in with C_P and post here. In order to log into the client, lobby server, and play the game you do need to have proof of game ownership. This is why only CP can login to the client. C_P cannot because it is not linked, it also cannot be linked to your steam account because each steam account can only be linked to one faf account. You can log into the forum with CP and then you can post as that user. The accounts themselves share no data between them in our databases. It is probably only logging you in here as C_P because you have remember me set.
  • How I cam fix lags FAF 09/2021 ?

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    J
    @tyhig2 You might have the nvidia bug. Is it lagging more if you move the mouse? Then you should update your nvidia drivers or install the nvidia fix ui mod. Bit weird for that to occure now (was mainly an issue couple months ago) but some other people also got it recently out of nowhere.
  • Game crashed and replay crashes too

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    L
    debug: Loading module '\000/units/dalk003/dalk003_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff000b4) supplied in a pose update. warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed stack traceback: [C]: in function `Play' ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78> warning: Connection dialogue opening due to disconnection by players: info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: send Ptr: 77CF0002 info: terminated info: Sending game result: 2 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 2, name = Kavat info: SSB >>> TRACE GameResults: Kavat has been defeated by Kavat info: SSB >>> TRACE AnnounceDeath [ZFG] Kavat has been defeated by [ZFG] Kavat info: SSB >>> TRACE OnBeat() player has died: Kavat debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000' debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000' debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff002c9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff002cb) supplied in a pose update. debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000' info: Sending game result: 4 defeat -10 info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 4, name = Tatheil info: SSB >>> TRACE GameResults: Tatheil has been defeated by Tatheil info: SSB >>> TRACE AnnounceDeath [FF] Tatheil has been defeated by [FF] Tatheil info: SSB >>> TRACE OnBeat() player has died: Tatheil info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 warning: Connection dialogue opening due to disconnection by players: info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: send Ptr: D6FE0002 info: terminated info: Minimized true
  • game crash

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    135 Views
    JipJ
    This particular crash is fixed by this PR, it is already available in FAF Develop and on Monday part of the patch!
  • Linking Steam Account (Expired Ticket) & Log In Error

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    120 Views
    D
    Thanks I refreshed the cache, but logging out and in manually worked.