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    Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
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    • arma473A Offline
      arma473 @arma473
      last edited by

      Separately, I would really like it if I could scale up the size of the selection cost display. I would want it about 3x bigger for my 4k display. I don't know how to do that or I would just implement it myself.

      Eternal-E 1 Reply Last reply Reply Quote 0
      • Eternal-E Offline
        Eternal- @arma473
        last edited by Eternal-

        @arma473 sure you can do it by yourself. Open the gamemain.lua and find the createselectionui() and add the string "LayoutHelpers.SetDimensions(statsFrame, width, heigth) after " statsFrame:SetTexture(....)"
        And you can increase the font size in lines CreateText(...12...) where is a number is a size of font. I'm from phone atm and can't write the whole code. But I will do it late


        Or do you use implemented ui scaling? Maybe I will do adapt it to scaling by settings

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        • archsimkatA Offline
          archsimkat
          last edited by

          Fyi, connecting both UI elements to resource panel means that you cannot see reclaim from observer view unless you go to a player view.

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          • Eternal-E Offline
            Eternal- @archsimkat
            last edited by

            @archsimkat yea, my mistake. I will add advanced check if the current game is replay, then it will work from obs

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            • Eternal-E Offline
              Eternal-
              last edited by Eternal-

              Any suggestions?

              81a012f9-b855-484a-9bd1-a07cc9ee18b5-image.png

              0d020551-3e1f-4452-8afb-f228104c400a-image.png

              1f322eb6-8a54-4b68-be0a-85bb7eb7ae86-image.png

              c0e9e998-a574-41d8-afaf-a6e02b46bc21-image.png

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                This post is deleted!
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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Version v.8
                  What`s new:

                  • New design of UI elements
                  • Reclaim texture changeable with current skin
                  • Red color for total reclaim and dark green for title if no mass on screen

                  Mistake:

                  • Selection cost frame can`t change skin

                  Not included in this update:

                  • Settings for replay

                  Search in vaults "Selection Cost"
                  or
                  Selection Cost

                  selectioncost.gif

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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    concept ui of v9
                    will be adaptive and resizable based on length of stroke
                    selectionCostt.png

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      Seleciton Cost v.9 Forgotten Edition

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                      • Eternal-E Offline
                        Eternal-
                        last edited by

                        Uploaded 9 version with new patch compatibility

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