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    Help with modelling and unit files

    Scheduled Pinned Locked Moved Modding & Tools
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    • P Offline
      Polarnova
      last edited by

      Ship.PNG

      Hi I wanted to make a new t3 missile cruiser for UEF, and it seemed like a fun challenge to learn blender.
      Working from the vanilla UEF t2 cruiser's model and slicing up other ingame models, I created my new ship and the relevant bp and script files. I haven't done the textures yet.

      There are two issues;

      1. The ship's mesh is appearing below the water while some of the weapon's firing effects seem to be at the proper height/location

      2. One of the weapons I added to the ship just isn't firing and the spinner isn't spinning. I double checked the bones, vertex group, .bp and .script files and I can't figure it out

      Any tips would be greatly appreciated, thanks for your time

      1 Reply Last reply Reply Quote 1
      • JipJ Offline
        Jip
        last edited by

        You're better off asking this in #modding-general, after giving yourself the modder role in #role-selection on the official discord. It is quite active there.

        A work of art is never finished, merely abandoned

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