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    • S

      Posting Restriction for Balance Discussion

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      waffelzNoobW
      @sylph_ said in Posting Restriction for Balance Discussion: What I've found about rating as I've been playing and chatting more, though, is that many of the players who I've been listening to quite avidly don't even play certain game types, and it takes time to learn which voices are relevant to the game types we personally play. This 'required rating' metric for discussing balance would have to ensure that a player was versed in all areas of the game, I imagine; so that they know all the implications of their suggestions? Or is that not the suggestion, and as long as someone is good at something, their opinion is valued? I am a high level player but I don't have a great understanding on what t3 navy balance is like, so I know my place and do not talk about it. I will only comment on things where I actually know what I'm talking about. On the other hand, there's people who don't know what they're saying at all, yet insist they are correct (thinking of certain dualgappers complaining about nukes and t2-t3 navy) and these types of people are the most annoying to deal with. Another example is low rated players believing the aeon range gun nerf was stupid "because it's hard to use that range anyway". It's a waste of time to discuss with them because their way of thinking is wrong. What if someone is capable of using that extra range? That's the scenario you want to look at, not one where the range gun user doesn't know how to properly use the range (works the same way with dualgappers poorly microing navy and concluding their navy unit is bad). Yes it's elitist but it's required to maintain the sanity of people who know what they're doing In truth even some high rated players can be seriously wrong, so ideally for sladow the players would be handpicked, but then the community would see this as a biased circlejerk of people who are gatekeeping balance
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      Don't Remove Unit Intel When Ownership Transfers

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      JipJ
      The blips are managed by the engine. There are Lua alternatives, such as temporarily (300ms ticks or so) giving vision on the location in question so that the intel system knows what changed. But this can also show units or upgrades that were previously not known to you.
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      Don't Destroy All Units Upon Recall

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      JipJ
      See also this pull request on Github. The delay should be sufficient to accommodate this suggestion
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      TMM Queue Same Game Opposite Team

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      CheeseBerryC
      Besides the obvious work in implementing it, there is something to be said about complicating the queue process too much. There are already 9 different toggles to consider when queuing, which is probably about 8 too many from a UX designers perspective. The cost of adding another potentially confusing toggle (which other game has something like that?) is real, but it's imo worth paying.
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      Shield Disruptor Can't Shoot Uphill?

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      S
      I will complain that it does shoot down from the hill just fine, which is unintuitive.
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      Petition to Raise the Firing Elevation of the Seraphim Destroyer Just Slightly

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      K
      @snowy801 Yep seraph destros also tilt me to no end sometimes
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      Proposal: Paragon Innate Energy Storage

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      KaletheQuickK
      Nah. Aeon is kinda about that kind of planning, forethought, and single unit specialization. Not to mention the required volatile external storage is a weakness that can be attacked, making your turtling under a paragon alone far less useful.