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    Don't Remove Unit Intel When Ownership Transfers

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    • S Offline
      snowy801
      last edited by

      Hi,

      I suspect this might be a bit of a tricky ask but I was wondering if it could be possible if intel on units can be kept upon transfer of ownership.

      This is most commonly an issue in full share games where someone dies, but even in this example below I accidentally transferred my navy while trying to give a mex and the enemy team's diligent scouting intel went straight up in flames because of this interaction, which seems both unintuitive and unfair.

      2ba30940-872e-48a9-a987-bdfa46fbe2c8-image.png

      Just a quality of life / gameplay improvement suggestion. Thank you.

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      • Ctrl-KC Offline
        Ctrl-K
        last edited by

        Impossible. Intel is managed by engine.

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          That's the whole reason it's considered an exploit to intentionally donate stuff to lose intel.

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          • S Offline
            snowy801
            last edited by

            Unfortunate. Okay, thank you.

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            • JipJ Offline
              Jip
              last edited by

              The blips are managed by the engine. There are Lua alternatives, such as temporarily (300ms ticks or so) giving vision on the location in question so that the intel system knows what changed. But this can also show units or upgrades that were previously not known to you.

              A work of art is never finished, merely abandoned

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