FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    1. Home
    2. snoog
    3. Topics
    S
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 10
    • Posts 309
    • Groups 0

    Topics

    • S

      TML height needs to be lowered

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      10
      0 Votes
      10 Posts
      681 Views
      N
      @cocainediesel said in TML height needs to be lowered: Additionally, there's carveouts (see MaxHeightDiff in weapon blueprint) for weapons to have cylindrical rather than spherical ranges, so it was meant to happen in some cases. I don't know why that comment on the blueprint value is that way (gotta ask Hdt80bro) but the blueprint editor's comment for MaxHeightDiff says The maximum height diff range for the weapon. Keep in mind weapons are now cylinder in nature. and there is 0 history of talk about weapons having a spherical range as far as I know, so the blueprint annotation must be incorrect.
    • S

      New client update issue - new map gen maps not automatically selected anymore

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
      3
      0 Votes
      3 Posts
      241 Views
      S
      Still an issue. Any update?
    • S

      Will TML ever be balanced?

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
      83
      4 Votes
      83 Posts
      6k Views
      CaliberC
      I have just created a mod that rebalances the tml.[image: 1722345348931-zgdhnbsdhjnsrt.jpg] problems with the tml as I see them; 6k damage for very little cost no risk vs reward factor, if tml doesnt work you risk/lose nothing and can reclaim the tml tml can be fired way too quickly and kill an opponents whole base in about 10 seconds spreading tmd around takes time Key changes; -Missile energy cost's have been increased significantly to create a risk factor of energy stalling when making tmls." -Missile mass costs have been slightly increased. -Missile damage has been reduced to 2k so that it doesnt kill the reclaim but still enough to snipe t2 mexes -Capacity has been reduced to 1 other than cybran as their launcher has 4 launch tubes so makes sense -TML build rate has been increased so that assisting is less powerful. -TML explosion damage has been increased to match missile damage at 2k, so dont stand near it if it gets destroyed, again creating a risk factor for tml use."
    • S

      Lobby enforced all random

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      8
      2 Votes
      8 Posts
      371 Views
      FtXCommandoF
      dudes realize we’re on the verge of uef being playable and they’re shivering in their timbers
    • S

      Neroxis issue, overlapping mexes

      Watching Ignoring Scheduled Pinned Locked Moved I need help
      3
      1 Votes
      3 Posts
      193 Views
      veteranasheV
      Has anyone looked at the mini map and said what they seen in it?
    • S

      Players losing connection to each other

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
      9
      1 Votes
      9 Posts
      428 Views
      Accidental_AeonA
      I don't see a problem with this in Global games. The problem might be growing there but I haven't seen it. The biggest problem I see are in TMM games and especially water maps. I can't tell you how many times I get a water map on TMM and somebody disconnects. I might be paranoid but I think people are legitimately just quitting when they roll water. As for late game desyncs I have no clue.
    • S

      Pre-Built Units: Why not?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
      11
      0 Votes
      11 Posts
      506 Views
      Dragun101D
      Also on orebuilt rhe acu warp in time delay doesn’t exist. For what that matters
    • S

      Give ASF Turrets

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
      4
      0 Votes
      4 Posts
      308 Views
      DeribusD
      Yeah basically what ThomasHiatt said
    • S

      15x15 Maps for Mapgen

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
      26
      1 Votes
      26 Posts
      1k Views
      S
      Not with the current version of the map generator
    • S

      Constant game crashes, need help figuring it out

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
      24
      1 Votes
      24 Posts
      2k Views
      JipJ
      @Chanto Do you have the information that the debugger provided you with? Including an exception code?