@Gladry Seems a bit of Miss Communication. what i would do is the following
UnitBlueprint {
BlueprintId = "tbu0029", Merge = true,
Weapon = {
{
Damage = 30,
},
{},
},
}
UnitBlueprint {
BlueprintId = "gmrb402", Merge = true,
Intel = {
VisionRadius = 20,
},
Weapon = {
{
Damage = 30,
},
{},
},
}