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    Posts

    Recent Best Controversial
    • RE: Message to speed2

      I don't think this is ever going to happen, baring in mind the guy is being paid to do the exact same thing for Sanctuary Shattered Sun.

      posted in General Discussion
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      Freedom_
    • RE: I am abandoning Aeon

      Those charts are cool but meaningless, look at mine, you can make some crazy statements about Cybran being completely broken
      4b597118-7b20-4085-94b0-6a8ce47b2ba3-image.png

      90% win rate and I barely play the faction, clearly Cybran needs a load of nerfs. (games since 2022-01-01)

      posted in Balance Discussion
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      Freedom_
    • RE: TMM selects wrong faction for me after coming back from computer sleep

      Good job working this out
      I thought I was just going insane when I was getting Cybran or Sera on the TMM, recently I've only been playing UEF and Aeon on it, but sometimes would randomly get the other factions and couldn't for the life of me work out how or why it was happening.

      posted in I need help
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      Freedom_
    • RE: Aeon Gun ACU

      we should make the UEF ACU gun upgrade the same as the rest of them while we are at it, then it's fair

      posted in Balance Discussion
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      Freedom_
    • RE: 3v3 TMM remove the 15x15 maps

      @Penguin_ oh I assumed I'd get 10x10 maps, and majority 12x12 and 13x13 based on what the Map List gives me.

      I would prefer them all smaller, currently almost all games are won/lost in the expansion phase of the game, which I'm assuming is exaggerated because it's a generated map

      posted in Suggestions
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      Freedom_
    • 3v3 TMM remove the 15x15 maps

      they are too big and I seem to get them every game

      posted in Suggestions
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      Freedom_
    • RE: Aeon Gun ACU

      In answer to the original question
      It counters, UEF gun at t1, and mongoose/hoplites

      posted in Balance Discussion
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      Freedom_
    • RE: 4v4 TMM January 2023 Map Pool Tier List

      @morax
      Because it was imba with the bottom team having an extra mex; It is generally good to see that maps are fixed regardless of whether I like them or not. Equally I think it is a nice map, but it is a 5v5, with the air spot unpopulated and the fact no one really knows what they are doing on it because of that makes me not want to play it in tmm.

      Therefore it gets an E.

      posted in General Discussion
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      Freedom_
    • RE: Feedback on Cybran vs Uef ground only

      If you are playing super late game, it all depends on where you have omni.

      With no Omni, Cybran is better, with stealthed bricks and megas.
      With Omni fatty just kites everything to death and percys mop up the rest.

      If you aren't allowed radar except for land scouts, then Cybran wins, stealthed megas will waste everything before the UEF gets vision to shoot.

      posted in General Discussion
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      Freedom_
    • RE: 4v4 TMM January 2023 Map Pool Tier List

      ac7ec944-0142-4a15-ad2d-e5aa92b1affe-image.png

      tmm : 1906

      Good to see Falcon Stone River got fixed 👍

      posted in General Discussion
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      Freedom_
    • RE: Weekly Discussion #23 - T2 MMLs

      They are a pointless waste of mass, you should put the mass into mexes and then a t3 land HQ and build t3 mobile arty

      posted in Weekly Discussions
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      Freedom_
    • RE: You have failed to find a place for your building. Try again

      @melanol said in You have failed to find a place for your building. Try again:

      @freedom_ I use it. Unrelated.

      well then you don't

      @melanol said in You have failed to find a place for your building. Try again:

      have to click on the building icon again

      posted in Suggestions
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      Freedom_
    • RE: Players asking for engies using markers without stating their name

      You can always just ignore them, it's a valid tactic that I implement regularly

      posted in Game Issues and Gameplay questions
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      Freedom_
    • RE: You have failed to find a place for your building. Try again

      Use hotbuilding instead, press f1 and then go to the hotbuilding section

      posted in Suggestions
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      Freedom_
    • RE: Novax needs to be nerfed, here's why.

      @thewheelie said in Novax needs to be nerfed, here's why.:

      @freedom_ said in Novax needs to be nerfed, here's why.:

      Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate

      That will literally do the opposite of what you want. It'll be similar as old scathis. Target in range = OP. Tqrget not in range = useless

      What I want is the novax just deleted from the game.

      posted in Balance Discussion
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      Freedom_
    • RE: Novax needs to be nerfed, here's why.

      Ideally, it needs a complete rework, where it cannot stray further than roughly 256 range from the control centre but has better weaponry to compensate

      posted in Balance Discussion
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      Freedom_
    • RE: Arty destroys building through operational shield.

      it's fairly simple,
      Aeon t3 arty does 6000 damage twice about a second apart for a total of 12k damage, firing a shot every 20 seconds for 600 dps.

      Your t3 reactor that explodes was not entire under the t3 shield indicated in your second screenshot, but is entirely under the t3 shield that is down in the first screenshot and up in the second.

      The t2 shield covering the reactor - just to the left of the reactor - has less than 50% health in the first screenshot.

      The shell impacts in a way that downs the t2 shield with the first 6k damage and then because the reactor is sticking out of the assisted t3 shield takes the second 6k damage. Because you are cybran it kills it, note any other factions reactor would have survived.

      Equally AOE damage is sometimes transferred through shields to the units below them when they collapse/AOE just hits units under shields (partial why the Ahwassa is a beast). Which might have killed it instead. You'll need a better viewing angle to be certain.

      Your second t3 sera shield comes back on to shield the now dead reactor.

      posted in Game Issues and Gameplay questions
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      Freedom_
    • RE: FAF just disconnects me mid game and gives me this error

      also after it happens to log back in I have to login via the browser for some reason

      posted in I need help
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      Freedom_
    • FAF just disconnects me mid game and gives me this error

      java.util.concurrent.CancellationException
      at java.base/java.util.concurrent.CompletableFuture.cancel(CompletableFuture.java:2478)
      at reactor.core.publisher.MonoToCompletableFuture.cancel(MonoToCompletableFuture.java:40)
      at com.faforever.client.remote.FafServerAccessor.disconnect(FafServerAccessor.java:186)
      at com.faforever.client.remote.FafServerAccessor.reconnect(FafServerAccessor.java:200)
      at com.faforever.client.user.UserService.reconnectToLobby(UserService.java:178)
      at com.faforever.client.ui.statusbar.StatusBarController.onFafReconnectClicked(StatusBarController.java:138)
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)
      at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.base/java.lang.reflect.Method.invoke(Method.java:568)
      at com.sun.javafx.reflect.Trampoline.invoke(MethodUtil.java:77)
      at jdk.internal.reflect.GeneratedMethodAccessor95.invoke(Unknown Source)
      at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.base/java.lang.reflect.Method.invoke(Method.java:568)
      at com.sun.javafx.reflect.MethodUtil.invoke(MethodUtil.java:275)
      at com.sun.javafx.fxml.MethodHelper.invoke(MethodHelper.java:84)
      at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1854)
      at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1724)
      at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
      at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
      at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
      at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
      at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
      at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
      at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
      at javafx.event.Event.fireEvent(Event.java:198)
      at javafx.scene.control.MenuItem.fire(MenuItem.java:459)
      at com.sun.javafx.scene.control.ContextMenuContent$MenuItemContainer.doSelect(ContextMenuContent.java:1385)
      at com.sun.javafx.scene.control.ContextMenuContent$MenuItemContainer.lambda$createChildren$12(ContextMenuContent.java:1338)
      at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:247)
      at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
      at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:234)
      at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
      at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
      at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
      at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
      at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
      at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
      at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
      at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
      at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
      at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
      at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
      at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
      at javafx.event.Event.fireEvent(Event.java:198)
      at javafx.scene.Scene$MouseHandler.process(Scene.java:3881)
      at javafx.scene.Scene.processMouseEvent(Scene.java:1874)
      at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2607)
      at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:411)
      at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:301)
      at java.base/java.security.AccessController.doPrivileged(AccessController.java:399)
      at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$2(GlassViewEventHandler.java:450)
      at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:424)
      at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:449)
      at com.sun.glass.ui.View.handleMouseEvent(View.java:551)
      at com.sun.glass.ui.View.notifyMouse(View.java:937)
      at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
      at com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(WinApplication.java:184)
      at java.base/java.lang.Thread.run(Thread.java:833)

      posted in I need help
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      Freedom_
    • RE: The SCU Rebalance

      The real issue with any of this is that there is no temporal space in the game to have a force of SACUs become the core of your army.

      The power and built time cost of all units and buildings that come after the SACUs need pushing up by an order of magnitude

      In team games there is barely temporal space for t3 atm nevermind a whole extra phase before t4 come out

      posted in Balance Discussion
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      Freedom_