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    Recent Best Controversial
    • RE: Weekly Discussion #23 - T2 MMLs

      They are a pointless waste of mass, you should put the mass into mexes and then a t3 land HQ and build t3 mobile arty

      posted in Weekly Discussions
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    • OC loading screen tooltip is wrong

      The loading screen tool tip for OC is now wrong, it says that a 15k damage OC takes around 49k power in storage, since the recent change it now requires 60k/max energy used percentage of storage.

      Also there is no forum category for reporting issues

      posted in Suggestions
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    • RE: The SCU Rebalance

      The real issue with any of this is that there is no temporal space in the game to have a force of SACUs become the core of your army.

      The power and built time cost of all units and buildings that come after the SACUs need pushing up by an order of magnitude

      In team games there is barely temporal space for t3 atm nevermind a whole extra phase before t4 come out

      posted in Balance Discussion
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    • RE: Arty destroys building through operational shield.

      it's fairly simple,
      Aeon t3 arty does 6000 damage twice about a second apart for a total of 12k damage, firing a shot every 20 seconds for 600 dps.

      Your t3 reactor that explodes was not entire under the t3 shield indicated in your second screenshot, but is entirely under the t3 shield that is down in the first screenshot and up in the second.

      The t2 shield covering the reactor - just to the left of the reactor - has less than 50% health in the first screenshot.

      The shell impacts in a way that downs the t2 shield with the first 6k damage and then because the reactor is sticking out of the assisted t3 shield takes the second 6k damage. Because you are cybran it kills it, note any other factions reactor would have survived.

      Equally AOE damage is sometimes transferred through shields to the units below them when they collapse/AOE just hits units under shields (partial why the Ahwassa is a beast). Which might have killed it instead. You'll need a better viewing angle to be certain.

      Your second t3 sera shield comes back on to shield the now dead reactor.

      posted in Game Issues and Gameplay questions
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    • RE: 3v3 Mapgen TMM queue

      I'm still of the opinion that there should just be 1 tmm queue which is capable of matching players in anything from 2v2 to 4v4, depending on balance, saves 6 dudes sat in the 4v4 queue forever condemned to not get a game.

      Also 3v3 maps:
      Twin Rivers
      Desert Crisis
      The Ditch
      Painted Desert
      TheAlpsV3
      X6
      Sands of Ablicka
      pyramid 3v3 version
      point of reach
      Paradise 3v3
      Mountain Lakes
      Crash site
      Icelands
      3v3 Death Valley
      Africa
      Darkfall

      Most of those are no worse than your average adaptive map

      posted in Suggestions
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    • RE: Aeon Gun ACU

      we should make the UEF ACU gun upgrade the same as the rest of them while we are at it, then it's fair

      posted in Balance Discussion
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    • RE: Players asking for engies using markers without stating their name

      You can always just ignore them, it's a valid tactic that I implement regularly

      posted in Game Issues and Gameplay questions
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    • RE: Infinite matchmaking

      The other day, I joined the queue, started watching something on youtube, forgot I'd joined the queue, went to make dinner, ate dinner, came back to my PC and got matched in a game, all in all it was over an hour 😁

      posted in FAF support (client and account issues)
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    • RE: Introducing Mapgen Week on Ladder

      Nice we get to see how good people truly are, instead of how good they are at copying builds.

      posted in General Discussion
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    • Aeon t1 pd building animation issue

      The Aeon t1's building animation/blob has so little height that most units shoot the floor when they shoot at it.
      I've had it with an ACU before but in this replay it's quite stupid, please fix so units don't stand there and shoot the floor all day, its really frustrating as the pd is quite high on the target priority list.

      replay Id https://replay.faforever.com/13951803
      grimplex's harbs bottom left starting location at 21 minutes

      posted in Balance Discussion
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    • RE: Before starting a game ender, what do you want your eco income to be?

      I hope you aren't starting a Yolo on 6k+ energy, you're going to stall like crazy, it costs 10,008,000 power, to build it in 6 minutes you're going to need like 34k power income.

      posted in General Discussion
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    • RE: Aeon Gun ACU

      In answer to the original question
      It counters, UEF gun at t1, and mongoose/hoplites

      posted in Balance Discussion
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    • RE: 4v4 TMM January 2023 Map Pool Tier List

      @morax
      Because it was imba with the bottom team having an extra mex; It is generally good to see that maps are fixed regardless of whether I like them or not. Equally I think it is a nice map, but it is a 5v5, with the air spot unpopulated and the fact no one really knows what they are doing on it because of that makes me not want to play it in tmm.

      Therefore it gets an E.

      posted in General Discussion
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