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    Posts

    Recent Best Controversial
    • RE: I can't play games, JS error

      @bbi https://www.reddit.com/r/ProgrammerHumor/comments/1g5njr9/javascriptisjava/ <-- humor

      posted in FAF support (client and account issues)
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    • RE: Question on shield assist mechanics

      There is some loss of efficiency in overlapping sheilds, right? In other words, an arty shot will damage multiple shields simultaneously.

      So there may be efficiency in working different shield heights (t2 unit shields, UEF bubble SACUs, T2 shields, T3 shields, and different factions). Right wrong?

      posted in Game Issues and Gameplay questions
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    • RE: WD #3 - Ridiculous Balance Ideas

      ACU and all units increase is physical size as they vet.

      posted in Weekly Discussions
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    • RE: WD #3 - Ridiculous Balance Ideas

      @snoog No, Fatboy is a flat surface where you can build anything on it. Static shield, anti nuke, mavor, etc.

      posted in Weekly Discussions
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    • RE: Opti

      @caliber agree

      posted in Suggestions
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    • RE: The final farewell.

      Don't hesitate to come back!

      posted in General Discussion
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    • "Supcom On My Mind" Video by Syndicus

      https://www.youtube.com/watch?v=22cwe96Lsf4 by Syndicus

      posted in General Discussion
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    • FAF *on* Steam

      Is there a path where FAF could be listed on Steam as a game to help automate install and to adopt the non-FAF Steam community?

      posted in Suggestions
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    • RE: Old replays

      FAF would patch your game to play old videos. It doesn't now? I'd be VERY SAD to miss this feature!!!

      posted in Game Issues and Gameplay questions
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    • RE: Immortal UEF Drones

      you need ground-based AA (T1, T2, T3) or ground AA units.

      posted in Game Issues and Gameplay questions
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    • RE: petit problème de son

      @ironarc said in petit problème de son:

      "As shown in the video, the game's music is good, but the sound effects of attacks, voices, and others are not working. This happens to me on FAF as well as on SC:FA (the base game)."

      posted in Game Issues and Gameplay questions
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    • RE: DualGap Adaptive needs to be given to the FAF community!

      @nflanders Why do you want changes?

      posted in General Discussion
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    • RE: The k8s journey: One leap forward

      Thank you for bringing a lot of pleasure to my life by running FAF.

      Maybe you'll find this funny: https://www.youtube.com/watch?v=9wvEwPLcLcA

      Def

      posted in Blogs
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    • RE: FAF seems to be overall down after the infrastructure change.

      @mostlostnoob Replay worked for me today.

      posted in General Discussion
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    • RE: Host?

      When was the last time you called the host? I mean really told the host how you feel?

      posted in General Discussion
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    • RE: Commander Survival Kit (A new SIM Mod)

      Dude! These are great!

      posted in Modding & Tools
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    • RE: Drunk Telemazer

      No game mods. Minor UI mods. I used the FAF built-in target priority set to ACU.

      posted in Game Issues and Gameplay questions
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    • RE: Fast start mod idea: Free instant factory of your choice

      Temporary Build power and resources tweaks also mean that ACU rotation time will become crucial.

      posted in Modding & Tools
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    • RE: Drunk Telemazer

      I'm surprised there aren't more comments on the attached video above. The effect was pretty strange.

      posted in Game Issues and Gameplay questions
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    • RE: Drunk Telemazer

      Does telemazer with target priority just not work now?

      posted in Game Issues and Gameplay questions
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