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    Topics

    • DDDXD

      Specific player messages

      Watching Ignoring Scheduled Pinned Locked Moved Mapping
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      DDDXD
      @emperor_penguin hell yes!!!!!!!!!! Thank you, both!
    • DDDXD

      Patch 3728 issue with Blackops Unleashed

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      DDDXD
      "Silently" Cool, ty man
    • DDDXD

      DDDX RPG survival (map and mod)

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      DDDXD
      @myxanoid new Version uploaded to the Vault. Fixes some of the issues. As for the Cybran lvl1 targeting, it's due to retargeting and shooting of weapons on Overcharging. I will try and find a workaround for that, for now, simply try overcharging in the same direction as your main turret is facing - should resolve the issue temporarily. Data from the "Changes.txt" file inside the mod: Patch 172 Map: Fixed clean-up of unused stuff in South that remained when lower difficulties are chosen Leveled terrain under some turrets Created 2 GLOBAL anti teleport towers - kill those first to enable teleporting across the map, then the smaller, local ones guarding various areas. Reduced max build time to 6 min Mod: Fixed Aeon lvl 2 hero not evolving to next lvl at full veterancy Buffed lvl 1 and 2 Aeon hero lasers dmg slightly Fixed lvl 1 Cybran hero torpedos not working Reworked Cybran hero special ability & accompanying enhancement (Siren's song), removed the previous teleport-based ability. Created Armored Command Assassin unit, added to some mission waves Further buffed certain high-end units and mission based on the number of Paragons the Defenders managed to build Fixed Fire beetles and DOOM beetles not suiciding when close to target Improved target acquisition & behaviour of zombified units and of Interceptors (Carrier drones) Buffed Zombie Habitats HP by cca 30%, reduced mass value by cca 20% of all Zombies and Habitats Buffed Legendary units (Novax sat more dmg, Supershield more hp to shield, Sloth 100k more hp, Regen turret more self regen) Increased TotalA sub shield size slightly Nerfed Artemis sat damage Reduced big rock mass cost to prevent hero farming veterancy off them, but gave them x2 mass in wrecks when destroyed, to compensate
    • DDDXD

      Unable to log into client

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      R
      im optima to win 10 same problem
    • DDDXD

      Blender problems

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      DDDXD
      solved. It was an issue with too many vertex groups assigned to too many bones. On paper, SupCom can handle 200 of them. In reality, the limit is around 70-ish, so anything over that number will cause the issue I am having.
    • DDDXD

      Editing teleport behaviour

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      DDDXD
      Nevermind, I got it. Feel free to lock this.