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    C
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    Topics

    • C

      Any idea why I can no longer open the debugging log window with F9

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      C
      @jip Bingo, yeah, that was it, thanks!
    • C

      Client bug: two Forged Alliance processes start after password failure

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      AskaholicA
      I can’t actually look into this but I suspect that anyone who can would want to see a log file
    • C

      Attack move hotkey?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      BlossomedB
      @Jip @crispweed I see that the latest commit from Jip to Dev branch "fixed" capitalization cursor -> Cursor, but do we know if it was even a bug to begin with (Jip check reply above from crispweed)?
    • C

      Sound bug, current status?

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      T
      Solution for me was - i have a headset with virtual instances(eg. multiple profiles for chat/game)- once i deactivated all that and there was only one device left it worked just fine. Now i just deactivate all the steelseries sonar/virtual surround stuff before i play FAF.
    • C

      How to detecting when selected units have been given a command? (for incremental selection mod)

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      UvesoU
      thanks for reporting back, i am glad i could help.
    • C

      Benchmarking time spent in beat functions, 'avatar update' is very expensive

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      C
      @uveso said in Benchmarking time spent in beat functions, 'avatar update' is very expensive: @crispweed i am hooking the beatfunction destructive because i test the function for a gamepatch. I plan to remove the beat throttling completely from the game. ( i can't see any speedimprovements here on my PC) OK. Got to say I did wonder how useful this throttling actually is. I mean, with the way this is setup, it seems like, as more units get created, and the game slows down, the 'throttled' functions are actually going to be run in more game ticks..
    • C

      Hang on 'end game' when running forged alliance exe directly

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      C
      Ok, so after a bit more investigation, in case anyone is interested, it seems like this is 'layout' related. Some time ago I accidentally pressed some hotkey which changed the layout, such that the orders go at the right at the bottom of the screen, instead of the left. I didn't know how to change it back, and just left it like that. In any case, I looked into this and worked out how to cycle back to the standard layout, and the issue I described above now no longer happens. I guess something in a recent update broke things in the UI in some way, but only when using a non-standard layout..
    • C

      Any way to disable built-in selection deprioritisation?

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      JipJ
      The dragger is used for UI elements such as a scrollbar. I don't think it has to do anything with selection. You can look into the mod of my first post (the filter selection mod) to find some functions related to selection. Besides that - I made that mod four years ago and uploaded it to gitlab a while back. My memory of these functions / this part of the base code are vague .
    • C

      info: creating medium fidelity terrain

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      JipJ
      Yes, that is normal. It is the game informing a developer (urr). I suspect it is a part of a print statement somewhere that was useful for development somehow .