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    Hang on 'end game' when running forged alliance exe directly

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • C Offline
      crispweed
      last edited by

      When running the forged alliance exe directly, I am getting a hang after clicking 'end game', with the following being shown in the log:

      WARNING: Error running lua script: ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(86): attempt to call method `OnDirty' (a nil value)
               stack traceback:
               	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(86): in function `SetValue'
               	...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(97): in function `Set'
               	...ramdata\faforever\gamedata\lua.nx2\lua\ui\uiutil.lua(255): in function `SetCurrentSkin'
               	...\faforever\gamedata\lua.nx2\lua\ui\dialogs\score.lua(414): in function `CreateSkirmishScreen'
               	...\faforever\gamedata\lua.nx2\lua\ui\dialogs\score.lua(404): in function `CreateDialog2'
               	...\faforever\gamedata\lua.nx2\lua\ui\dialogs\score.lua(257): in function <...\faforever\gamedata\lua.nx2\lua\ui\dialogs\score.lua:253>
      

      This doesn't always happen, but more than half of the time, I would say.

      Anyone else seeing anything like this?

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      • C Offline
        crispweed
        last edited by

        This is when playing Cybran, so skin will be set to a Cybran coloured skin, I guess?
        It seems that I can then work around the issue after this happens by pressing Alt and right arrow (to change to another skin), and then trying 'end game' again..

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        • C Offline
          crispweed
          last edited by

          Ok, so after a bit more investigation, in case anyone is interested, it seems like this is 'layout' related. Some time ago I accidentally pressed some hotkey which changed the layout, such that the orders go at the right at the bottom of the screen, instead of the left. I didn't know how to change it back, and just left it like that.

          In any case, I looked into this and worked out how to cycle back to the standard layout, and the issue I described above now no longer happens.

          I guess something in a recent update broke things in the UI in some way, but only when using a non-standard layout..

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