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    Topics

    • biassB

      2 weeks + Notice of Succession

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      biassB
      Hello. This two week period is now over. You can now see Balthazar's introduction here: https://forum.faforever.com/topic/2354/biass-successor-an-introduction I assume everything else will be transferred over shortly. I don't have the power to do this on my own, but in typical FAF fashion i've not been contacted in any way about my stepping down yet. I'll still be lurking around in my usual spots incase you still have something you want to ask. Good luck.
    • biassB

      New Player Councilor Discussion + Removal Announcements

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      biassB
      The discussion period is now closed like I said it would be yesterday. In about a week the voting app should hopefully be set up for you. If you wanted to keep talking about anything please make a new thread. Or just ignore me, because I need to wait for a moderator to close the topic...
    • biassB

      Suggestions for a Casual/Party game queue

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      T
      I’m only just seeing this discussion from 9 months ago, but I love the suggestions on shining a light I some of the party mods. With regards to the question of what mods people would like to see combined: I think having the option to mix Claustrophobia and Murder Party would be great. That would a) allow players to basically set a time limit on a game, and b) potentially address one challenge of Murder Party where actually getting your army to your target opponent can be tricky (depending on the map) while others are trying the same. (Claustrophobia incentivizes establishing yourself in the center, which would expose you more when adding Murder Party.)
    • biassB

      Sunlight Mapping Tournament (#7, 2v2, 10km)

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      JipJ
      I've updated Kaali based on some of the feedback of biass and boom: Lighting is changed: it is not as bright as in biass' example. I made the assets slightly brighter - otherwise trees / units would be overlit. Stratum layers are changed: added more fidely. Tree zones are now clearly marked. Cliffs have a different color tone applied when they recede (e.g., they become flat again) I've fixed the single unreachable edge building location I've removed some of the edge building locations - they felt redundant and it allows players to go 'aha!' after I've taught them about the feature with the other locations
    • biassB

      The Supcom/FAF reddits

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      biassB
      @tatsu said in The Supcom/FAF reddits: the post you're referring to is the "sales post" and not the post you are thinking of. All i'm saying is to be tasteful, selective and factual. I don't want to see people coming into FAF with false expectations because you made a list 200 lines longer than it needed to be. Especially when it comes to work in progress, user created content. While i'm here: if anyone wants to crack a shot at making a reddit banner or icon, feel free to do so. Expect me to vet your submissions though.
    • biassB

      Unit Creation Tourney #1 (October of 2020)

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      KaletheQuickK
      You all heard him, I won! I made the cutest one! This is all amazing! It was great fun, even if I did hop in at the last second. I hope to maybe polish it up now that the competition is done. @biass You are correct, it is a kitbash of the harbinger. The petals on the legs are just the harbinger shield generator head texture on a new shape and rebound to the feet. And the turret head was replaced with a bacteriophage stem. [image: 1606877399435-4.png] The petals were meant to look a bit like the petals on Aeon shields, but more so that it can hide when it's scared (Or in a transport) [image: 1606877515513-5.png] The radar range is the aura range. The buff is refreshed/checked every 5 seconds, just like the regen aura on the Sera com, so things just leaving it will be buffed for a moment. @Krapougnak Sorry it didn't work, thank you for checking it out though
    • biassB

      Creative Councilor Intro / Roadmap / Discussion

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      biassB
      I want to check up on my bookkeeping so i'm making an update. Progression The effective immediate items 1-3 are done Item one, the discord update is 99% done. The channel trimming, bot additions, and role changes are done The preflighting concept is done As an aside, the ladder team is properly intergrated into the server. Only some intro text and the rebranding is left. item two, the admin systems are 99% done The admin log is done All that remains is one item and both rulesets will be on the forum and done. Asides: Unit tourney was a success, probably will hold off on another over christmas unless there is interest. Map one of two was released as Aalhaven, need to continue to bully FtX until he puts it in ladder. Client Redesign is being worked on slowly. Things that come next: The Organization of Contributor Resources Item three in the OP. . I want to start on another item that i'll dub the FAF Creative Palette This involves the previously discussed idea of colour grading a number of existing props to allow for more enviroments within faf maps. Will make another thread. The second map, a 20km naval 2v2. The rest of the asides. Things that come later: The 3b Bounty Boarding system Other stuff I might have forgotten. That's it for now, place feedback in the usual places if required.
    • biassB

      TA Mapping Tournament (#6, 10x10 and under)

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      RobustnessR
      thank you for your feedback, as soon as I'm more free, I'll finish the map. Congratulations to all
    • biassB

      PSA: Regarding the forum's sudden change in appearance.

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      Brutus5000B
      We are incapable of doing such a thing. You can ask for this in the NodeBB community, but I wouldn't expect such a thing considered to become a default feature (I think they try to keep the base software lean and tidy).