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    Topics

    • A

      Lobby Presets are lost

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      241 Views
      A
      Update ... I can set a new preset .... seems my old saved presets are lost.
    • A

      Cybran Adaptive AIx Subs on surface by default.

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      maudlin27M
      Thanks for the info @relentless FYI (sounds like an issue with default AI)
    • A

      issue with Black 0ps and latest game update

      Watching Ignoring Scheduled Pinned Locked Moved FAF support (client and account issues)
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      UvesoU
      I look into my magic crystal ball and it says approximately Sunday 13th August between 6pm and 7pm. While that sounds a bit sarcastic (and it is), it's a good guess too We have already fixed the hydrocarbon issue: https://github.com/Uveso/BlackOpsFAF-Unleashed/pulls?q=is%3Apr+is%3Aclosed Now Jip is hunting some script errors that happen with drones. After he found the issue we will be able to do the patch. As far as i know there are no more gamebreaking errors. Assuming you can't find any more But even with smaller errors I will make an update, so that we at least have a working version.
    • A

      Could not game for 2 months

      Watching Ignoring Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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      A
      I could run the game on Steam and also on LOUD_AI. The Steam version was old and Loud_AI seemed to always give miserable start resources to humans. FAF is much better game experience. I am glad to be back.
    • A

      AI Options/Default Settings

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      H
      Ok, well the good news is it sounds like you have actually fix some issues with the AI and now it's just a CI issue. Im assuming when sorted it will be as a Beta patch? Thanks for keeping people informed appreciated.
    • A

      AI Default Settings

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      801 Views
      S
      Good summary. A lot really has to do with both the AI's intentions with naval expansions - and the map makers understanding of how the AI interacts with the markers. Each AI can, and often does, have different parameters for WHEN to expand, and how far to expand. As a result, the experience can vary rather wildly. The AI developers have recently been talking about some logic to better understand what kind of naval investment is necessary, depending upon just how big a map is - and what % of the map is actually water. The idea being that the AI becomes aware that no matter what the markers may indicate - this map just isn't viable for naval work - or it's so significant that it should work much harder on naval.