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    Topics

    • ArranA

      Request for UI mod for TML auto pause

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      There was an entire balance patch dedicated to resolve your issue https://patchnotes.faforever.com/pages/balance/2016/3655.html#tml Enjoy Though not with customization feature, that one is really for UI mod
    • ArranA

      Shouting into the wind - T1 arty

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      ArranA
      @FreadyFish You are a legend! I'll try it out VS Ai first then see if I can get people on discord to try it out in my games. EDIT: Thank you for adding helpful comments as it really helps me understand the code.
    • ArranA

      Templates

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      waffelzNoobW
      Uh, building templates..? I agree with the post but idk if it's feasible
    • ArranA

      Satellite overperforming.

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      Sat scaling is the main thing that really makes them hard to manage. What if they had a power drain as a limiting factor-? This isn't a major change, just a response to scaling. Won't break the unit, won't make it unviable, just respond to scaling issue.
    • ArranA

      Request for a UI Mod - SACU upgrader.

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      ArranA
      @ctrl-k thank you!
    • ArranA

      Loyalists can't compete with Titans.

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      archsimkatA
      Imagine you get vet on the loya after microing it heavily and then it... slows down?
    • ArranA

      Titan shield recharge after collapse OP.

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      A post for clarification: The current status of the shield of the Titan is very much intended. Their strength is supposed to be speed and a shield that allows you to take short engagements, kill lower-tech units then kite away while not losing HP. This is by design and is supposed to reward good micro and using your units to their strengths. On the other hand, Harb is a hybrid between a raiding unit and a frontline tank. It has more HP, more DPS, and absolutely wrecks Titans mass for mass in a direct engagement. Both of these units have their strengths and weaknesses. You can't just take 2 stats and compare them to each other. You need to not only take into account the whole units but whole unit rosters (need to think how the "power budget" is distributed among the faction's unit roster. Eg. how strong Percy is, and how strong Snipers are). Even if unit A is a bit weaker than unit B perhaps the faction that has unit A also has unit C that is stronger than its counterpart. As long as units serve their specific purpose then there is no reason to make all units equally good.
    • ArranA

      Perception vs reality. Can anyone relate?

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      SpikeyNoobS
      This also happens with cybran mmls. I agree they should be changed to match AOE
    • ArranA

      Automated fabricator behavior feedback.

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      JipJ
      Let's bundle the discussion in this topic: https://forum.faforever.com/topic/3784/tuning-the-new-auto-fabber-behavior/11
    • ArranA

      A Shocker bug?

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      veteranasheV
      Might be nice to turn the claws off so you can be sure to leave reclaim
    • ArranA

      How Sacrifice REALLY works.

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      ArranA
      In FAF there are already balanced sources of Mass to Energy conversion (Mass Fabricators) and Energy to Mass conversion (Mass Extractors). Sacrifice could use these ratios from those structures (at say the T2 stage) to balance resource conversion per say.
    • ArranA

      Next patch Miasma changes.

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      We found the core bug, we fixed it with the help of Dragun and after testing it a bit more we will merge it into beta.
    • ArranA

      Swift Wind unit description and Shocker bomb damage.

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      AurikoA
      I think that's a good idea to give it +50. It's the kind of subtul buff where you can clearly see the consequences ( the ability to 2-hit sera pgen and mexes). It's clear, and doesn't break much balance imo, mostly cause few people will actually make use of that in games (air players in teamgames, high rated player with good knowledge of the game). Now, does it NEED a buff right now ? I don't know. Yes the unit feels weaker than other bombers, but Aeon is generally considered to have too many good things going for them atm, so idk if the balance team would be able to justify another aeon buff. Besides, I have the feeling that the value of 3450 damage was exactly set to avoid the Shocker to 2 hit seraphim T3 Mex and Power. I guess that's part of "seraphim have tanky buildings" in general.
    • ArranA

      Points of Imbalance.

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      FtXCommandoF
      uhhhhhhh mega?
    • ArranA

      Predictive economy UI mod.

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      Factory drains 4 mass/sec, most of construction like factories, pgens drain 4 mass/s per 5 BP (1 engie). In regards of energy, building factories and pgens is expesive, Air factory drains a lot of e, Land factories drains only 20. In more Detail: You need 2 mexes + 1 pgen to run t1 factory. You need 1 mex + 4 pgens to run Air fac. You need 2 mex + 2 pgens to build factory per 5 BP (1 engie), 1.5 mex and 1.5 pgen to build a pgen per 5 BP ( 1 engie) Everything else is too complex for human brain to calculate in real time during the game and so is done by experience by playing hundreds of games.