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    Who owns the rights to the SC:FA source code?

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    • CaptainKlutzC Offline
      CaptainKlutz
      last edited by

      Square Enix owns the publishing rights.

      nflandersN 1 Reply Last reply Reply Quote 0
      • nflandersN Offline
        nflanders @CaptainKlutz
        last edited by

        @captainklutz said in Who owns the rights to the SC:FA source code?:

        Square Enix owns the publishing rights.

        I read that Nordic Games have the rights to publish SC1 and SC:FA

        But as far as I know, publication rights do not mean rights to the source code (By source code I mean: source code, models, animations, soundtracks, etc.)

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        • Brutus5000B Offline
          Brutus5000 FAF Server Admin
          last edited by

          Correct, these can be traded separately.
          Given the fact that rights shifted around multiple times, there is no guarantees who actually holds them. Given the source code is most probably lost I assume the people in the ownership chain didn't care much either.

          "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
          – Benno Rice

          nflandersN 1 Reply Last reply Reply Quote 1
          • nine2N Offline
            nine2
            last edited by

            Someone once told me where the code is, but we need permission first. I don't think it's lost

            nflandersN 1 Reply Last reply Reply Quote 0
            • S Offline
              snoog
              last edited by

              Oh look, another one of these threads. Didn't we just finish the last one like two weeks ago?

              1 Reply Last reply Reply Quote 2
              • nflandersN Offline
                nflanders @Brutus5000
                last edited by

                @brutus5000 So what did Taylor say? Were you in that forum thread and saw what he wrote?

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                • nflandersN Offline
                  nflanders @nine2
                  last edited by nflanders

                  @nine2 said in Who owns the rights to the SC:FA source code?:

                  Someone once told me where the code is, but we need permission first. I don't think it's lost

                  I happened to work on a game project (a mobile game with a small budget) and from my experience interacting with the publisher, I concluded that they would not do anything for free:
                  If_youre_good_at_something_never_do_it_for_free_Joker__.gif

                  Of course, if you find someone who is willing to spend ~$2M (Christ Taylor said in an interview that it would most likely cost several million.) to resolve all copyright issues. This might work 🙂
                  @nine2 Do you think there is another way?

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                  • nine2N Offline
                    nine2
                    last edited by

                    We could try and go to them and just ask nicely, saying it would be good publicity and citing examples of other publishers giving up the code and how good that turned out. We could point out that FA monthly players are actually growing right now and this might lead to more sales or more interest for an acquisition of the ip for them. I know people have sent emails in the past but you could do it a bit nicer with fancy slides and charts etc. A nice business pitch.

                    I don't think it's likely to work, but no harm in trying. And we should make the results public so we don't have to do this every 4 years.

                    What game are you working on

                    S nflandersN 2 Replies Last reply Reply Quote 0
                    • S Offline
                      snoog @nine2
                      last edited by

                      @nine2 said in Who owns the rights to the SC:FA source code?:

                      every 4 years.

                      Every month.

                      1 Reply Last reply Reply Quote 0
                      • veteranasheV Offline
                        veteranashe
                        last edited by

                        If you would ever make up a budget instead of dream in the air I'd be happy to go down this road.

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                        • R Offline
                          RedX
                          last edited by

                          Guys... It's not gonna happen. It wouldn't help much even if it did. People with money have tried before and it didn't happen then, it's not going to happen now. Just search the old forums and stop making this thread every week.

                          1 Reply Last reply Reply Quote 2
                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            These threads should be locked unless someone has 7 figures of money

                            1 Reply Last reply Reply Quote 1
                            • ThomasHiattT Offline
                              ThomasHiatt
                              last edited by

                              There's nothing in the source code that you can't just google how it works and find an equivalent or better solution right now.

                              1 Reply Last reply Reply Quote 0
                              • nflandersN Offline
                                nflanders @nine2
                                last edited by

                                @nine2 said in Who owns the rights to the SC:FA source code?:

                                What game are you working on

                                Secret information ). (our team was a contractor for manual testing of one of the wargaming games. I was an project manager on the project.)

                                @nine2 said in Who owns the rights to the SC:FA source code?:

                                We could try and go to them and just ask nicely, saying it would be good publicity and citing examples of other publishers giving up the code and how good that turned out.

                                I'm not interested in the source code. It would be better if they make a remaster that fixes the main problems.

                                https://www.reddit.com/r/supremecommander/comments/ugyetz/embracer_group_to_acquire_eidos_crystal_dynamics/

                                There is a chance that everything is now in the hands of Embracer

                                @nine2 said in Who owns the rights to the SC:FA source code?:

                                I know people have sent emails in the past but you could do it a bit nicer with fancy slides and charts etc. A nice business pitch.

                                Great idea. Don't want to do this? It’s better to ask for a remaster and indicate in the presentation how they will return all the money invested). This is a more realistic option.

                                @redx said in Who owns the rights to the SC:FA source code?:

                                Guys... It's not gonna happen.

                                Are you talking about transferring the source code? Yes, I completely agree with you. This will never happen.
                                But I think the chances of a remaster being released are much higher)
                                If the source code and IP are now the property of Embracer, this simplifies the process.

                                DeribusD 1 Reply Last reply Reply Quote 0
                                • DeribusD Offline
                                  Deribus Global Moderator @nflanders
                                  last edited by

                                  @nflanders said in Who owns the rights to the SC:FA source code?:

                                  There is a chance that everything is now in the hands of Embracer

                                  It's not, I asked them at the time of that purchase and they confirmed Supcom was not one of the IPs in that transaction.

                                  db7b1c41-6cd4-4776-bf03-db23bd5291aa-image.png

                                  nflandersN 1 Reply Last reply Reply Quote 2
                                  • R Offline
                                    RedX
                                    last edited by

                                    I would think the odds are a master would be even lower than the odds of a source code release. Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.

                                    nflandersN 2 Replies Last reply Reply Quote 1
                                    • nflandersN Offline
                                      nflanders @Deribus
                                      last edited by nflanders

                                      @deribus thanks for the info 👍
                                      here it is stated that CRYSTAL DYNAMICS does not own IP SupCom. But this does not exclude the possibility that the rights were acquired.

                                      https://embracer.com/releases/embracer-group-enters-into-an-agreement-to-acquire-eidos-crystal-dynamics-and-square-enix-montreal-amongst-other-assets/

                                      From the official Embracer website:

                                      "Embracer Group AB (”Embracer”) has entered into an agreement to acquire the development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and a catalogue of IPs including Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 back-catalogue games from SQUARE ENIX HOLDINGS CO., LTD."

                                      A maximum of 10 franchises have been confirmed, but the official website claims another 50 games from the Square Enix catalog.

                                      In this Reddit thread, in one of the comments, the user refers to an insider from Square Enix.
                                      https://www.reddit.com/r/supremecommander/comments/ugyetz/embracer_group_to_acquire_eidos_crystal_dynamics/

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                                      • O Offline
                                        OtisTDrunk @nflanders
                                        last edited by

                                        @nflanders I heard it was my fathers brothers older cousins room mate that obtained the code by bar room kumite brawl fight! Some still say he is still Champion and holder of the code "The Final Boss If You Will." His weakness is a Bionic Elbow To The Head or Dempsey Roll......The Bionic Dempsey Roll Elbow!

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                                        • nflandersN Offline
                                          nflanders @RedX
                                          last edited by

                                          @redx said in Who owns the rights to the SC:FA source code?:

                                          Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.

                                          sc1_vs_sc2.png

                                          Interesting fact, a lot of people talked about how terrible Supremme Commander 2 turned out, but if you look at the graphs, the popularity of SC:FA was not much more than SC2. If you look at the graph, this was the case until approximately June 2022. I'm wondering what's causing this online growth in SC:FA in 2022?

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                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            We are 🙂

                                            The client can register itself as the game, bumping the numbers in Steam.

                                            A work of art is never finished, merely abandoned

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