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    Developers Iteration III of 2023

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    • P Offline
      Paralon @Jip
      last edited by

      @jip yep this is still very impressive improvement of the game. Perhaps not quite accurately expressed, I meant maybe we can wait with release new features before mega and czar will be ready? My point is this is wrong to remove some game mechanics for a while

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      • JipJ Offline
        Jip
        last edited by Jip

        @Paralon The balance team happened to have a meeting and I asked their opinion. We've re-instated the Megalith the way it was, it can build but not move at the same time, like the current behavior in the release branch. Also adds in the standard Cybran drone fx for building. See also:

        • https://github.com/FAForever/fa/pull/5367

        With regards to the CZAR, the balance team agreed to wait with re-introducing the mobile factory aspect until the implementation is finished. It can still be used as a carrier.

        I hope this settles it for you too @Ninrai .

        And I agree with what @BlackYps wrote. Specifically the forums are often toxic towards contributors that do their best to improve the experience as they see fit. I too am here to improve the FAForever experience. I do that for more hours each week then I'd like to admit to. I've been doing that for more than two years now. I'm open to suggestions and discussions. But please, keep it civil and constructive. I'll respond in kind. Assumptions are the death of any discussion.

        A work of art is never finished, merely abandoned

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        • P Offline
          Paralon
          last edited by Paralon

          @jip thank you for response, never wanted to devalue your work at all. I would suggest edit those lines, because its kinda confusing:
          The following units lose their mobile factory capabilities:
          Megalith (Cybran Megabot)

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          • JipJ Offline
            Jip
            last edited by

            Adjusted it ๐Ÿ‘ , I forgot about it ๐Ÿ™‚

            A work of art is never finished, merely abandoned

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            • veteranasheV Offline
              veteranashe
              last edited by

              I believe, at least with the Fatboy, once built you will set a repeat queue of units and leave that part alone, you will just have to move around the rally point.

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              • XanoxisX Offline
                Xanoxis @Jip
                last edited by Xanoxis

                @jip When I look at those pictures of new shaders, they look gorgeous, but like with all games that use repeating textures, I wonder if it's possible to improve the look of them on the zoom out? Are there any plans for making textures less visibly repeating, at least mostly for the ground?

                Something like those methods - https://blog.unity.com/technology/procedural-stochastic-texturing-in-unity

                Implementing some sort of 'noise' for those textures would not be costly, but improve the look of game a lot in the long run.

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                • JipJ Offline
                  Jip @Xanoxis
                  last edited by

                  Yes, there is an experimental shader written by @BlackYps that explores the possibilities to 'hide' the repetition. It is not production ready, but we hope to start a test trial later this year. I have no screenshots at the moment to show the results so far.

                  Other possibilities (outside of the shader) is to toy with mip maps and reduce the 'repeating' factors as you load in smaller and smaller mip maps. This is what Supreme Commander does with a lot of the stratum textures that ship with the game.

                  @xanoxis said in Developers Iteration III of 2023:

                  Implementing some sort of 'noise' for those textures would not be costly, but improve the look of game a lot in the long run.

                  We're limited by the old shader model (2.0) that the game uses, including an instruction (256) and texture read (16, I think) limit. That is why working on the shaders can be a struggle, all the modern and limitless shaders are out of our reach.

                  You sound like you have experience with shaders. Would you like to contribute? We could always use more help

                  A work of art is never finished, merely abandoned

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                  • S Offline
                    Sycube @Jip
                    last edited by

                    @jip said in Developers Iteration III of 2023:

                    The following units lose their mobile factory capabilities:

                    CZAR (Aeon Experimental Carrier)

                    why to impoverished strategic options?

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                    • C Offline
                      CocaineDiesel @Sycube
                      last edited by

                      @sycube

                      It's a temporary measure until it can be implemented.

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                      • JipJ Offline
                        Jip
                        last edited by Jip

                        Updated the general features / bug fixes post to the latest status quo.

                        The Wiki pages that help explain some of the more complicated hotkeys are finished. You can find them here:

                        • https://wiki.faforever.com/en/Play/Game/Hotkeys/OrdersAdvanced
                        • https://wiki.faforever.com/en/Play/Game/Hotkeys/OrdersQueueManipulation
                        • https://wiki.faforever.com/en/Play/Game/Hotkeys/OrdersMouseContext

                        The game links to these pages in the key bindings menu. Hopefully this can help players understand what these hotkeys can mean to their* play style

                        A work of art is never finished, merely abandoned

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                        • JipJ Jip referenced this topic on
                        • JipJ Offline
                          Jip
                          last edited by

                          @magge the hover-to-build behavior is now a UI mod that you can enable to have the same behavior. See also:

                          5e24fddf-1391-4cbb-a984-b5962f2437cc-image.png

                          A work of art is never finished, merely abandoned

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                          • JipJ Offline
                            Jip
                            last edited by

                            I've written a draft of the (in-game) changelog. For those that contributed, please give it a read. You can find it here:

                            • https://forum.faforever.com/topic/6422/developers-iteration-iii-of-2023/7

                            A work of art is never finished, merely abandoned

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                            • Ctrl-KC Offline
                              Ctrl-K
                              last edited by

                              Any chance of ringing feature return after assembly patch coming?

                              โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
                              โ€” Steve Jobs.
                              My UI Mods
                              Support me

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                              • JipJ Offline
                                Jip
                                last edited by

                                Yes, assuming that it solves the performance problems ๐Ÿ™‚

                                A work of art is never finished, merely abandoned

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                                • maggeM Offline
                                  magge Global Moderator
                                  last edited by

                                  @Jip Found a small typo for in-game settings hotkey:

                                  11a4dce2-06d2-496b-8ea5-b48ed6e675bc-image.png

                                  wrong: ququed
                                  correct: queued

                                  Also, I read the changelog and checked with some spell checking and grammar tools. Quality is professional.

                                  Want to become a Moderator? || Open volunteer positions
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                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    @magge I think that is from a mod, I can't find a reference to the text

                                    A work of art is never finished, merely abandoned

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      The game patch is released, you can read up all about it on Github:

                                      • https://github.com/FAForever/fa/releases/tag/3765

                                      A work of art is never finished, merely abandoned

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                                      • Ctrl-KC Offline
                                        Ctrl-K
                                        last edited by

                                        Fixing structure ringing
                                        https://tenor.com/ru/view/thanos-gif-25117042
                                        https://github.com/FAForever/FA-Binary-Patches/pull/29

                                        โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
                                        โ€” Steve Jobs.
                                        My UI Mods
                                        Support me

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                                        • Sylph_S Offline
                                          Sylph_ @BlackYps
                                          last edited by Sylph_

                                          @blackyps said in Developers Iteration III of 2023:

                                          We are all on the same page here in the sense that we all want to make FAF the best it can be. It can be that you don't understand why something is happening, or even that there is a disagreement on which change is good, but please keep in mind, that there is probably a good reason why something was decided.

                                          I think it might help if the balance discussions were publicly viewable.
                                          I was personally alarmed by the vision range change, and while I'm pretty sure I managed not to create a negative environment about it, I was alarmed when I realised that I, being only a player, had no ability to read any of the justification or exploratory testing and trials behind such a massive change.

                                          Just my thoughts on how things might be helped. Note that I hugely respect the balance team for their efforts to make the game better for everyone.

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                                          • TheWeakieT Offline
                                            TheWeakie Balance Team
                                            last edited by

                                            chrome_TiD6mC1EJc.png

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