FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Developers Iteration III of 2023

    Scheduled Pinned Locked Moved General Discussion
    138 Posts 33 Posters 279.0k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      Paralon
      last edited by Paralon

      @jip thank you for response, never wanted to devalue your work at all. I would suggest edit those lines, because its kinda confusing:
      The following units lose their mobile factory capabilities:
      Megalith (Cybran Megabot)

      1 Reply Last reply Reply Quote 0
      • JipJ Offline
        Jip
        last edited by

        Adjusted it πŸ‘ , I forgot about it πŸ™‚

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 0
        • veteranasheV Offline
          veteranashe
          last edited by

          I believe, at least with the Fatboy, once built you will set a repeat queue of units and leave that part alone, you will just have to move around the rally point.

          1 Reply Last reply Reply Quote 0
          • XanoxisX Offline
            Xanoxis @Jip
            last edited by Xanoxis

            @jip When I look at those pictures of new shaders, they look gorgeous, but like with all games that use repeating textures, I wonder if it's possible to improve the look of them on the zoom out? Are there any plans for making textures less visibly repeating, at least mostly for the ground?

            Something like those methods - https://blog.unity.com/technology/procedural-stochastic-texturing-in-unity

            Implementing some sort of 'noise' for those textures would not be costly, but improve the look of game a lot in the long run.

            JipJ 1 Reply Last reply Reply Quote 0
            • JipJ Offline
              Jip @Xanoxis
              last edited by

              Yes, there is an experimental shader written by @BlackYps that explores the possibilities to 'hide' the repetition. It is not production ready, but we hope to start a test trial later this year. I have no screenshots at the moment to show the results so far.

              Other possibilities (outside of the shader) is to toy with mip maps and reduce the 'repeating' factors as you load in smaller and smaller mip maps. This is what Supreme Commander does with a lot of the stratum textures that ship with the game.

              @xanoxis said in Developers Iteration III of 2023:

              Implementing some sort of 'noise' for those textures would not be costly, but improve the look of game a lot in the long run.

              We're limited by the old shader model (2.0) that the game uses, including an instruction (256) and texture read (16, I think) limit. That is why working on the shaders can be a struggle, all the modern and limitless shaders are out of our reach.

              You sound like you have experience with shaders. Would you like to contribute? We could always use more help

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 0
              • JipJ Jip referenced this topic on
              • S Offline
                Sycube @Jip
                last edited by

                @jip said in Developers Iteration III of 2023:

                The following units lose their mobile factory capabilities:

                CZAR (Aeon Experimental Carrier)

                why to impoverished strategic options?

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  CocaineDiesel @Sycube
                  last edited by

                  @sycube

                  It's a temporary measure until it can be implemented.

                  1 Reply Last reply Reply Quote 0
                  • JipJ Offline
                    Jip
                    last edited by Jip

                    Updated the general features / bug fixes post to the latest status quo.

                    The Wiki pages that help explain some of the more complicated hotkeys are finished. You can find them here:

                    • https://wiki.faforever.com/en/Play/Game/Hotkeys/OrdersAdvanced
                    • https://wiki.faforever.com/en/Play/Game/Hotkeys/OrdersQueueManipulation
                    • https://wiki.faforever.com/en/Play/Game/Hotkeys/OrdersMouseContext

                    The game links to these pages in the key bindings menu. Hopefully this can help players understand what these hotkeys can mean to their* play style

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 1
                    • JipJ Jip referenced this topic on
                    • JipJ Offline
                      Jip
                      last edited by

                      @magge the hover-to-build behavior is now a UI mod that you can enable to have the same behavior. See also:

                      5e24fddf-1391-4cbb-a984-b5962f2437cc-image.png

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 1
                      • JipJ Offline
                        Jip
                        last edited by

                        I've written a draft of the (in-game) changelog. For those that contributed, please give it a read. You can find it here:

                        • https://forum.faforever.com/topic/6422/developers-iteration-iii-of-2023/7

                        A work of art is never finished, merely abandoned

                        1 Reply Last reply Reply Quote 0
                        • JipJ Jip referenced this topic on
                        • Ctrl-KC Offline
                          Ctrl-K
                          last edited by

                          Any chance of ringing feature return after assembly patch coming?

                          β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                          β€” Steve Jobs.
                          My UI Mods
                          Support me

                          1 Reply Last reply Reply Quote 0
                          • JipJ Offline
                            Jip
                            last edited by

                            Yes, assuming that it solves the performance problems πŸ™‚

                            A work of art is never finished, merely abandoned

                            1 Reply Last reply Reply Quote 0
                            • maggeM Offline
                              magge Global Moderator
                              last edited by

                              @Jip Found a small typo for in-game settings hotkey:

                              11a4dce2-06d2-496b-8ea5-b48ed6e675bc-image.png

                              wrong: ququed
                              correct: queued

                              Also, I read the changelog and checked with some spell checking and grammar tools. Quality is professional.

                              Want to become a Moderator? || Open volunteer positions
                              1 Reply Last reply Reply Quote 1
                              • JipJ Offline
                                Jip
                                last edited by

                                @magge I think that is from a mod, I can't find a reference to the text

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip
                                  last edited by

                                  The game patch is released, you can read up all about it on Github:

                                  • https://github.com/FAForever/fa/releases/tag/3765

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 3
                                  • Ctrl-KC Offline
                                    Ctrl-K
                                    last edited by

                                    Fixing structure ringing
                                    https://tenor.com/ru/view/thanos-gif-25117042
                                    https://github.com/FAForever/FA-Binary-Patches/pull/29

                                    β€œBe a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                    β€” Steve Jobs.
                                    My UI Mods
                                    Support me

                                    1 Reply Last reply Reply Quote 1
                                    • Sylph_S Offline
                                      Sylph_ @BlackYps
                                      last edited by Sylph_

                                      @blackyps said in Developers Iteration III of 2023:

                                      We are all on the same page here in the sense that we all want to make FAF the best it can be. It can be that you don't understand why something is happening, or even that there is a disagreement on which change is good, but please keep in mind, that there is probably a good reason why something was decided.

                                      I think it might help if the balance discussions were publicly viewable.
                                      I was personally alarmed by the vision range change, and while I'm pretty sure I managed not to create a negative environment about it, I was alarmed when I realised that I, being only a player, had no ability to read any of the justification or exploratory testing and trials behind such a massive change.

                                      Just my thoughts on how things might be helped. Note that I hugely respect the balance team for their efforts to make the game better for everyone.

                                      1 Reply Last reply Reply Quote 0
                                      • TheWeakieT Offline
                                        TheWeakie Balance Team
                                        last edited by

                                        chrome_TiD6mC1EJc.png

                                        1 Reply Last reply Reply Quote 0
                                        • SaverS Offline
                                          Saver
                                          last edited by

                                          i love the feature of the mobile factories, thanks πŸ™‚

                                          S 1 Reply Last reply Reply Quote 1
                                          • S Offline
                                            Strife @Saver
                                            last edited by Strife

                                            Yeah, it feels so natural as if it has always been this way. @Jip Thanks for your work!

                                            I hope in the next patch the CZAR gets the ability too, because the undock animation is just super cool and I would love to see how the fighter jets stream out of the czar from time to time! πŸ˜ƒ

                                            Something you have never seen in games without building while moving.

                                            Great Work!

                                            1 Reply Last reply Reply Quote 2
                                            • First post
                                              Last post