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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • ComradeStrykerC Offline
      ComradeStryker @FtXCommando
      last edited by ComradeStryker

      @ftxcommando said in Pending Balance Changes Feedback Thread:

      Salem is worst or 2nd worst destro, wtf are you even talking about
      good luck using ur bs to kill subs

      I understand that you have a strong opinion about the Salem and it being in a bad spot.
      And I am with you on that. Cybran Navy does currently need an adjustment.

      If I may mention... It's important to keep in mind that different people may have different experiences or perspectives.
      Especially in FAF and rating brackets.

      I may not be a god-like 2K, but at my rating, what I mentioned as part of my concerns, comes into play.

      Range is very powerful.
      Barring all other factors, a game of FAF is usually simplified to range.
      In short... it comes down to who can attack first.

      And adding or taking away without looking at all the factors;
      That would be... "lazy balancing".

      Hence why I am sharing my viewpoint.


      (Regarding subs, various factors come into play.
      Different units will have an advantage or disadvantage in different situations.)


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

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      • FtXCommandoF Offline
        FtXCommando
        last edited by

        Different units indeed have advantages. That's why you make an Atlantis to deal with barracudas or t3 sub hunters. Doesn't really matter to me if it gets an intel buff honestly but it still serves a role against late game sub spam while cooper is ass. Though I didn't really get to gauge if the new changes make cooper decent or not.

        Micro against salem is click to each side every second. All destros are the same speed and all frigates are faster. You catch it and if it needs to turn away it loses 90% of its dps so it dies. It having more range just means you click for 3 seconds longer. It's some of the easiest micro to learn in the game because salem shoots at a constant rhythm unlike something like aeon destro.

        ComradeStrykerC 1 Reply Last reply Reply Quote 0
        • ComradeStrykerC Offline
          ComradeStryker @FtXCommando
          last edited by ComradeStryker

          @ftxcommando said in Pending Balance Changes Feedback Thread:

          cooper is ass.

          The extra range is commendable and the stat reduction is also a good change.
          But, I would think the opposite may be the way to go... no?
          Being honest, though, I don't have the slightest idea of what to suggest for that unit.

          Maybe it would be better off as a T1 unit?
          But, then it would make the Sub kind of pointless, and then you have other factors...

          I guess the Cooper will always be in a predicament as it is 1 of 2 navy units in the UEF that counters subs.
          It has to be strong in its role, but as a T1 unit, then it'll be the complete opposite.

          Either way, I can see the new stats being a positive change for it.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

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          • RoweyR Offline
            Rowey
            last edited by

            @ComradeStryker all beta chanegs are listed here : https://patchnotes.faforever.com/fafbeta.html

            "The needs of the many outweigh the needs of the few" - Spock

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            • T Offline
              TheCodemander @Rowey
              last edited by TheCodemander

              @rowey Tldr of the changes: We hate aeon. We deleted their cruiser from the list of useful units, now its time for aeon gun and mercies because screw aeon I guess.

              Also apparently we need to make sure that big failed pushes are harder to punish, oh and transports even more broken, and not really fix the atlantis or HARMS

              MazorNoobM 1 Reply Last reply Reply Quote 0
              • MazorNoobM Offline
                MazorNoob @TheCodemander
                last edited by

                @thecodemander said in Pending Balance Changes Feedback Thread:

                @rowey Tldr of the changes: We hate aeon. We deleted their cruiser from the list of useful units, now its time for aeon gun and mercies because screw aeon I guess.

                Also apparently we need to make sure that big failed pushes are harder to punish, oh and transports even more broken, and not really fix the atlantis or HARMS

                Aeon have been receiving buffs for a while now without nerfing their most OP stuff. To list:

                • Obsidians and Blazes were steadily buffed until they became strong, without nerfing the big ACU gun range advantage that was meant to offset weak T2 land.
                • Their T2 gunships now have big alpha damage and AoE making them the best T2 gunships in the game to offset Aeon not having a fighter-bomber equivalent, but nothing was done with Mercy's cancerous aspects.
                • Aeon labs are now the strongest for actual combat and are the best for ghetto gunships to cover for Aurora's low mobility, but big clumps of Auroras are still way stronger than other T1 tanks.
                • Aeon T3 mobile arty is the only arty that can fire on the move. All other arties, notably Cybran T3, were nerfed with a 4s deployment time so it's nigh impossible to use them in the field against armies, indirectly buffing Aeon and Sera.
                • Recent buffs to T1 frigates without really nerfing destros that much. They still outrange and are more powerful than UEF and Sera, and Cybran destroyers are no less shit than they were.
                • Arguably GC claw fixes, but that's being nerfed again.

                I don't think the balance team hates Aeon based on all that.

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                • waffelzNoobW Offline
                  waffelzNoob
                  last edited by

                  codemander really looking to become #1 faf clown. got some big contenders, but good luck

                  frick snoops!

                  T 1 Reply Last reply Reply Quote 2
                  • ? Offline
                    A Former User
                    last edited by A Former User

                    Who would even pay for the 2nd Aeon ACU range upgrade?

                    Energy Cost: 31000
                    Mass Cost: 900
                    Build Time: 1100
                    New Range: 35 (from 30)

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                    • T Offline
                      TheCodemander @waffelzNoob
                      last edited by

                      @waffelznoob Shame I'll never be as much of a clown as people who get triggered when I dont agree with some of the balance changes

                      1 Reply Last reply Reply Quote 2
                      • S Offline
                        snoog
                        last edited by

                        I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                        ZeldafanboyZ RoweyR AzraaaA 3 Replies Last reply Reply Quote 2
                        • ZeldafanboyZ Offline
                          Zeldafanboy @snoog
                          last edited by

                          @snagglefox said in Pending Balance Changes Feedback Thread:

                          I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                          Seconding this. The fact that reclaim ratios are universal for all units is pretty intuitive and fundamental to the game balance. Making higher tier units give less reclaim seems unwarranted.

                          put the xbox units in the game pls u_u

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                          • RoweyR Offline
                            Rowey @snoog
                            last edited by Rowey

                            @snagglefox the beta parthenotes is more to let you know what changes are currently live a more in-depth explanation for each change will come along with the official release of the patchnotes. but i will ask for a simplified version of why this is being changed for the beta notes

                            "The needs of the many outweigh the needs of the few" - Spock

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                            • AzraaaA Offline
                              Azraaa @snoog
                              last edited by Azraaa

                              @snagglefox said in Pending Balance Changes Feedback Thread:

                              I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                              essentially promotes aggression as before attacks were way too punishing late game

                              Developer for LOUD Project | https://discord.gg/DfWXMg9
                              AI Development FAF Discord | https://discord.gg/ChRfhB3
                              AI Developer for FAF

                              Community Manager for FAF
                              Member of the FAF Association
                              FAF Developer

                              Sladow-NoobS 1 Reply Last reply Reply Quote 2
                              • Sladow-NoobS Offline
                                Sladow-Noob @Azraaa
                                last edited by Sladow-Noob

                                @kazuya said in Pending Balance Changes Feedback Thread:

                                @snagglefox said in Pending Balance Changes Feedback Thread:

                                I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                                essentially promotes aggression as before attacks were way too punishing late game

                                it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                                Inactive.

                                AzraaaA 1 Reply Last reply Reply Quote 1
                                • AzraaaA Offline
                                  Azraaa @Sladow-Noob
                                  last edited by

                                  @sladow-noob said in Pending Balance Changes Feedback Thread:

                                  @kazuya said in Pending Balance Changes Feedback Thread:

                                  @snagglefox said in Pending Balance Changes Feedback Thread:

                                  I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                                  essentially promotes aggression as before attacks were way too punishing late game

                                  it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                                  probably will see when oc nerf is put in, then t2 is kinda worth it.

                                  Developer for LOUD Project | https://discord.gg/DfWXMg9
                                  AI Development FAF Discord | https://discord.gg/ChRfhB3
                                  AI Developer for FAF

                                  Community Manager for FAF
                                  Member of the FAF Association
                                  FAF Developer

                                  RoweyR Sladow-NoobS 2 Replies Last reply Reply Quote 0
                                  • RoweyR Offline
                                    Rowey @Azraaa
                                    last edited by

                                    @kazuya its in jsut pushed it to beta

                                    "The needs of the many outweigh the needs of the few" - Spock

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                                    • Sladow-NoobS Offline
                                      Sladow-Noob @Azraaa
                                      last edited by

                                      @kazuya said in Pending Balance Changes Feedback Thread:

                                      @sladow-noob said in Pending Balance Changes Feedback Thread:

                                      @kazuya said in Pending Balance Changes Feedback Thread:

                                      @snagglefox said in Pending Balance Changes Feedback Thread:

                                      I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                                      essentially promotes aggression as before attacks were way too punishing late game

                                      it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                                      probably will see when oc nerf is put in, then t2 is kinda worth it.

                                      [Ima move the discussion / my thoughts to the Discord channel aka gonna reply there]

                                      Inactive.

                                      1 Reply Last reply Reply Quote 1
                                      • veteranasheV Offline
                                        veteranashe
                                        last edited by

                                        The torp launcher change seems like they will never be built after the change.

                                        1 Reply Last reply Reply Quote 1
                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by

                                          82f20588-1ea4-447f-8cf3-c7f35cf8bf43-image.png

                                          Maybe not a good idea to have the reclaim nerf in sea combined with the tech reclaim adjustment.

                                          1 Reply Last reply Reply Quote 1
                                          • veteranasheV Offline
                                            veteranashe
                                            last edited by veteranashe

                                            I'm not a fan of the reclaim nerf either, seems when you get knocked out, your out as you won't be able to build back up fast due to a lot less reclaim in your base

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