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    Pending Balance Changes Feedback Thread

    Scheduled Pinned Locked Moved Balance Discussion
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    • waffelzNoobW Offline
      waffelzNoob
      last edited by

      codemander really looking to become #1 faf clown. got some big contenders, but good luck

      frick snoops!

      T 1 Reply Last reply Reply Quote 2
      • ? Offline
        A Former User
        last edited by A Former User

        Who would even pay for the 2nd Aeon ACU range upgrade?

        Energy Cost: 31000
        Mass Cost: 900
        Build Time: 1100
        New Range: 35 (from 30)

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        • T Offline
          TheCodemander @waffelzNoob
          last edited by

          @waffelznoob Shame I'll never be as much of a clown as people who get triggered when I dont agree with some of the balance changes

          1 Reply Last reply Reply Quote 2
          • S Offline
            snoog
            last edited by

            I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

            ZeldafanboyZ RoweyR AzraaaA 3 Replies Last reply Reply Quote 2
            • ZeldafanboyZ Offline
              Zeldafanboy @snoog
              last edited by

              @snagglefox said in Pending Balance Changes Feedback Thread:

              I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

              Seconding this. The fact that reclaim ratios are universal for all units is pretty intuitive and fundamental to the game balance. Making higher tier units give less reclaim seems unwarranted.

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 0
              • RoweyR Offline
                Rowey @snoog
                last edited by Rowey

                @snagglefox the beta parthenotes is more to let you know what changes are currently live a more in-depth explanation for each change will come along with the official release of the patchnotes. but i will ask for a simplified version of why this is being changed for the beta notes

                "The needs of the many outweigh the needs of the few" - Spock

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                • AzraaaA Offline
                  Azraaa @snoog
                  last edited by Azraaa

                  @snagglefox said in Pending Balance Changes Feedback Thread:

                  I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                  essentially promotes aggression as before attacks were way too punishing late game

                  Developer for LOUD Project | https://discord.gg/DfWXMg9
                  AI Development FAF Discord | https://discord.gg/ChRfhB3
                  AI Developer for FAF

                  Community Manager for FAF
                  Member of the FAF Association
                  FAF Developer

                  Sladow-NoobS 1 Reply Last reply Reply Quote 2
                  • Sladow-NoobS Offline
                    Sladow-Noob @Azraaa
                    last edited by Sladow-Noob

                    @kazuya said in Pending Balance Changes Feedback Thread:

                    @snagglefox said in Pending Balance Changes Feedback Thread:

                    I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                    essentially promotes aggression as before attacks were way too punishing late game

                    it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                    Inactive.

                    AzraaaA 1 Reply Last reply Reply Quote 1
                    • AzraaaA Offline
                      Azraaa @Sladow-Noob
                      last edited by

                      @sladow-noob said in Pending Balance Changes Feedback Thread:

                      @kazuya said in Pending Balance Changes Feedback Thread:

                      @snagglefox said in Pending Balance Changes Feedback Thread:

                      I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                      essentially promotes aggression as before attacks were way too punishing late game

                      it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                      probably will see when oc nerf is put in, then t2 is kinda worth it.

                      Developer for LOUD Project | https://discord.gg/DfWXMg9
                      AI Development FAF Discord | https://discord.gg/ChRfhB3
                      AI Developer for FAF

                      Community Manager for FAF
                      Member of the FAF Association
                      FAF Developer

                      RoweyR Sladow-NoobS 2 Replies Last reply Reply Quote 0
                      • RoweyR Offline
                        Rowey @Azraaa
                        last edited by

                        @kazuya its in jsut pushed it to beta

                        "The needs of the many outweigh the needs of the few" - Spock

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                        • Sladow-NoobS Offline
                          Sladow-Noob @Azraaa
                          last edited by

                          @kazuya said in Pending Balance Changes Feedback Thread:

                          @sladow-noob said in Pending Balance Changes Feedback Thread:

                          @kazuya said in Pending Balance Changes Feedback Thread:

                          @snagglefox said in Pending Balance Changes Feedback Thread:

                          I'm a little confused on the reclaim changes. Is there an explanation as to why it was done?

                          essentially promotes aggression as before attacks were way too punishing late game

                          it doesn't make a lot of sense at the current stage though because T3 land rush meta is way too oppressive and with the reclaim-change it just becomes even stronger, being the direct opposite of what the Balanceteam wants

                          probably will see when oc nerf is put in, then t2 is kinda worth it.

                          [Ima move the discussion / my thoughts to the Discord channel aka gonna reply there]

                          Inactive.

                          1 Reply Last reply Reply Quote 1
                          • veteranasheV Offline
                            veteranashe
                            last edited by

                            The torp launcher change seems like they will never be built after the change.

                            1 Reply Last reply Reply Quote 1
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              82f20588-1ea4-447f-8cf3-c7f35cf8bf43-image.png

                              Maybe not a good idea to have the reclaim nerf in sea combined with the tech reclaim adjustment.

                              1 Reply Last reply Reply Quote 1
                              • veteranasheV Offline
                                veteranashe
                                last edited by veteranashe

                                I'm not a fan of the reclaim nerf either, seems when you get knocked out, your out as you won't be able to build back up fast due to a lot less reclaim in your base

                                1 Reply Last reply Reply Quote 2
                                • P Offline
                                  Plunder
                                  last edited by Plunder

                                  I have tested yesterday in game lobby and the pending patch, and the barracudas(tech 2 cybran subs) now need 4 torpedo bombers to kill it, which is op in my opinion, assuming that it has stealth. Not considering that u need a scout to torp it but just cost ot the torps and subs. 4 torps 4 * 270 = 1080 mass and 4* 32000 energy. barracuda 1100 mass and 8800 energy. This is a really huge difference. Pls fix the hp of the barracudas accordingly in order to make 3 torps killing it, it fill be fine then. It is 2 torps before pending patch.

                                  All the other subs were buffed so that u need 1 torp extra, whereas in case of t2 cybran subs u need 2 torps extra, which is a lot.

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                                  • T Offline
                                    TheWreck
                                    last edited by

                                    I am also not a fan of the reclaim changes, especially for navy. The czar height change is also too much because the czar relies on the asf being underneath the thing so that it can be groundfired to kill them. Changing the height difference from 5 to 2 massively decreases the value in making czars which is a change I don't like at all. Also, the last balance change introduced a large nerf to the aeon destroyer so why is its frig getting nerfed now? Also simultaneously buffing cruisers and nerfing torps seems like massive overkill to me given that you generally have to win air for torps to be useful in the first place. On a separate note air is already super weak past 30 minutes on pure land maps because of how strong sams are. Typically the only time you see air grids larger than 15 factories are on maps with water because air is actually good against navy. I do like removing the stealth from harms not sure if it needs an hp nerf on top of that. The atlantis buff is definitely a good change in my opinion.Cybran navy definitely needed a buff considering its destroyer is garbage and the nerf to frigs was to strong. the change to mercies will be welcomed by anyone with a brain although I have not actually seen them in use yet.

                                    AzraaaA 1 Reply Last reply Reply Quote 0
                                    • ComradeStrykerC Offline
                                      ComradeStryker
                                      last edited by ComradeStryker

                                      Just some feedback on the transport changes...
                                      The elevation changes and concurrent stats to improve load time and drop off - all of that is awesome.

                                      But, now they feel way too... lightweight.
                                      They're far more agile; Practically on par with inties, now.
                                      Was that the intention?


                                      Also, the T2 transport feels too fast...
                                      Would it not make more sense to be a middle ground in speed as compared to the T1 and T3 transports?


                                      ~ Stryker

                                      ( ͡° ͜ʖ ͡°)

                                      RoweyR 1 Reply Last reply Reply Quote 0
                                      • waffelzNoobW Offline
                                        waffelzNoob
                                        last edited by

                                        thank god maybe ill play 1v1 again

                                        frick snoops!

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          TheWreck @waffelzNoob
                                          last edited by

                                          @waffelznoob Huh?

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                                          • T Offline
                                            TheWreck
                                            last edited by

                                            Also when is tml going to cost 4x as much as it currently does because it is one of the top 5 most broken units in the game. I find it to be an absolute absurdity that 1 mex kill is enough to make it pay for itself especially if your aeon you have to make 2500 mass in tmd to protect everything while tml only cost 800 mass. with tmd costing as much as it does the current balance regarding tml could seriously use some work.

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