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    Screenshot of the week

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    • L Offline
      lilSidlil @lilSidlil
      last edited by

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      YouTube: https://www.youtube.com/c/lilSidlil
      Discord: https://discord.gg/rW6AHqr
      VK: https://vk.com/scfaforever

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      • L Offline
        lilSidlil
        last edited by

        alt text

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        YouTube: https://www.youtube.com/c/lilSidlil
        Discord: https://discord.gg/rW6AHqr
        VK: https://vk.com/scfaforever

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        • deletethisD Offline
          deletethis
          last edited by

          Love #6, looks like it's wielding a light saber!!

          1 Reply Last reply Reply Quote 0
          • L Offline
            lilSidlil
            last edited by

            Creating a scene and render: CoronaVirus_
            Composing and color correction: lilSidlil

            alt text

            YouTube: https://www.youtube.com/c/lilSidlil
            Discord: https://discord.gg/rW6AHqr
            VK: https://vk.com/scfaforever

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            • dada_bogdan_1D Offline
              dada_bogdan_1
              last edited by

              Amazing!

              1 Reply Last reply Reply Quote 0
              • deletethisD Offline
                deletethis
                last edited by

                How's that for a mass gift!

                1 Reply Last reply Reply Quote 0
                • L Offline
                  lilSidlil
                  last edited by

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                  YouTube: https://www.youtube.com/c/lilSidlil
                  Discord: https://discord.gg/rW6AHqr
                  VK: https://vk.com/scfaforever

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                  • BlackYpsB Offline
                    BlackYps
                    last edited by

                    Here are some comparison screenshots of the new work-in-progress PBR shaders. The first picture is always the current shader, then comes the new shader. All screenshots are without any post-processing.

                    Screenshot_20230212_212532.jpg
                    Screenshot_20230212_212322.jpg
                    Screenshot_20230212_215036.jpg
                    Screenshot_20230212_215104.jpg
                    Screenshot_20230212_215932.jpg
                    Screenshot_20230212_215916.jpg
                    Screenshot_20230212_221643.jpg
                    Screenshot_20230212_221553.jpg
                    Screenshot_20230212_221818.jpg
                    Screenshot_20230212_221800.jpg
                    Screenshot_20230212_224131.jpg
                    Screenshot_20230212_224145.jpg
                    Screenshot_20230212_225731.jpg
                    Screenshot_20230212_225718.jpg

                    1 Reply Last reply Reply Quote 8
                    • ZeldafanboyZ Offline
                      Zeldafanboy
                      last edited by

                      UEF looks better, as well as the liquid metal of Aeon construction animation, but the lack of bloom from light sources makes all lights on structures look worse. Cybran looks kind of washed out, and Seraphim is way less shiny.

                      put the xbox units in the game pls u_u

                      FemboyF 1 Reply Last reply Reply Quote 1
                      • FemboyF Offline
                        Femboy Promotions team @Zeldafanboy
                        last edited by

                        @zeldafanboy I like it more mute than the super bright and shiny current versions. Gives it a better look

                        FAF Website Developer

                        1 Reply Last reply Reply Quote 1
                        • SaverS Offline
                          Saver
                          last edited by

                          look very good

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            lilSidlil
                            last edited by lilSidlil

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                            YouTube: https://www.youtube.com/c/lilSidlil
                            Discord: https://discord.gg/rW6AHqr
                            VK: https://vk.com/scfaforever

                            L 1 Reply Last reply Reply Quote 2
                            • L Offline
                              lilSidlil @lilSidlil
                              last edited by

                              alt text

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                              YouTube: https://www.youtube.com/c/lilSidlil
                              Discord: https://discord.gg/rW6AHqr
                              VK: https://vk.com/scfaforever

                              1 Reply Last reply Reply Quote 5
                              • BlackYpsB Offline
                                BlackYps
                                last edited by

                                Some updates on the Aeon PBR progress. As usual, the current shader comes first, then the PBR one.

                                Screenshot_20230330_142011.jpg
                                Screenshot_20230330_141418.jpg
                                Screenshot_20230330_143550.jpg
                                Screenshot_20230330_143527.jpg

                                1 Reply Last reply Reply Quote 6
                                • BlackYpsB Offline
                                  BlackYps
                                  last edited by

                                  Some more screenshots: https://github.com/FAForever/fa/pull/4870 Note that the images there compare between before and after the pull request, there is no direct comparison with the current shaders that the game uses.

                                  1 Reply Last reply Reply Quote 0
                                  • BlackYpsB Offline
                                    BlackYps
                                    last edited by

                                    Screenshot 2023-09-04 194554.png
                                    Screenshot 2023-09-04 211544.png

                                    Z 1 Reply Last reply Reply Quote 6
                                    • Z Offline
                                      zhanghm18 @BlackYps
                                      last edited by

                                      @blackyps hello I use the latest version of FAF, but the shadow of my naval units on the sea is not like your screenshot, but the shadow is on the sea bottom. The map I used was concord lake, the original map of the game

                                      1 Reply Last reply Reply Quote 0
                                      • BlackYpsB Offline
                                        BlackYps
                                        last edited by

                                        the shadow is still at the bottom of the sea in my screenshots. But they are taken on a test map where I aligned the sun direction that the water uses with the sun direction that the terrain uses. For some reason they are separate. Doing this allows these sun reflections on the water, but basically all maps don't use this so far, so you don't see it on concord lake.

                                        1 Reply Last reply Reply Quote 1
                                        • BlackYpsB Offline
                                          BlackYps
                                          last edited by

                                          Comparison of the capabilites of the current terrain shader and the one that the map generator will use in the future.
                                          Screenshot 2023-12-10 135515.jpg
                                          Screenshot 2023-12-10 135539.jpg

                                          Z 1 Reply Last reply Reply Quote 2
                                          • IndexLibrorumI Offline
                                            IndexLibrorum Global Moderator
                                            last edited by

                                            Are we playing the same game?

                                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                            See all my projects:

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