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    Decapitation should be a rated victory condition

    Scheduled Pinned Locked Moved Balance Discussion
    20 Posts 12 Posters 1.3k Views 1 Watching
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    • BlackYpsB Offline
      BlackYps
      last edited by

      Maybe we could change the "show modded games" option to "hide unranked mods" so ranked mods can get more visibility

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      • S Offline
        Sheikah
        last edited by

        The server doesn't currently tell you whether mods are ranked or not so this has the same problem of requiring API queries from everyone for every mod in the list as just the general requests for is this game rated or not.

        1 Reply Last reply Reply Quote 0
        • BlackYpsB Offline
          BlackYps
          last edited by

          So we would need a server change first to send the info if the mods used are ranked?

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          • S Offline
            Sheikah
            last edited by

            Yes, or even the full blown server implementation of is this game ranked check.

            But would also need to be smart about how often the db is called and caching.

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            • veteranasheV Offline
              veteranashe
              last edited by

              When you lose your com do you lose e and m storage as well?

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              • MachM Offline
                Mach
                last edited by Mach

                if you mean acu's storages, it is tied to the unit itself so yes

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                • veteranasheV Offline
                  veteranashe
                  last edited by

                  Yes, yeah sound like a fun game mode

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                  • F Offline
                    Farer
                    last edited by

                    So... is this going to be implemented? I think it would be a really good game mode! especially in games that have a large variance in ratings between teammates.

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                    • CaliberC Offline
                      Caliber
                      last edited by

                      is this still being implemented?

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                      • phongP Offline
                        phong
                        last edited by

                        @Caliber you can track the progress on this feature here: https://github.com/FAForever/fa/issues/5347

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