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    My faf PTSD story

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    • R Offline
      Rama
      last edited by

      That is actually one of the lose conditions I added in AI Wave Survival called Team Assassination. Your team isn't defeated until all commanders are killed. It would be a nice play style alternative to Assassination.

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      • S Offline
        SEGAcaretaker @FtXCommando
        last edited by SEGAcaretaker

        @ftxcommando said in My faf PTSD story:

        You just use your ACU as a mobile nuclear bomb to win pushes

        Like you can win in 20 seconds a game after your com died.
        This could be even less, depends on the game length and settings.

        For sure there would be adjustments needed. Maybe the game
        needs to run at least 5 min or so.

        I´m talking about my suggestion, not supermacy.

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        • FtXCommandoF Offline
          FtXCommando
          last edited by

          I don’t really get how the 20 seconds lower the stress, though. Especially with the added time. At least now you see an explosion and a notification and have the predictable rule of highest rated = gets base. Now you see these big game ux events, and have an arbitrary moment where suddenly you get a whole base. There will be a ton more situations of idle bases and people being stressed because they need to perpetually pay attention to a base they may or may not get in the next 3 seconds.

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          • S Offline
            SEGAcaretaker
            last edited by

            Timer + the highest player gets still the base.

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            • FtXCommandoF Offline
              FtXCommando
              last edited by

              So some countdown clock now exists on my ui? This doesn’t change anything about me needing to redo orders going on in this guy’s base.

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              • S Offline
                SEGAcaretaker @FtXCommando
                last edited by

                @ftxcommando

                Thank you, for your oppinion, i will think about the arguments.

                Yes, this delay would be kind of weird, but the stress inhereting a base is real ( at least for me and others ). Then i have no another soultion too.

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                • arma473A Offline
                  arma473
                  last edited by

                  It breaks immersion to let someone play for 20 seconds but not longer

                  Who is controlling their army? A ghost? The ghost is being called up to heaven?

                  S 1 Reply Last reply Reply Quote 1
                  • angelofd347hA Offline
                    angelofd347h Global Moderator
                    last edited by

                    https://forum.faforever.com/topic/5739/decapitation-should-be-a-rated-victory-condition?_=1697744827459

                    The game mode exists as a mod called Decapitation. Don't know whether it ever became ranked though

                    JipJ 1 Reply Last reply Reply Quote 1
                    • S Offline
                      SEGAcaretaker @arma473
                      last edited by SEGAcaretaker

                      @arma473 said in My faf PTSD story:

                      It breaks immersion to let someone play for 20 seconds but not longer

                      Who is controlling their army? A ghost? The ghost is being called up to heaven?

                      You never saw these ghost movies where the main character gets time to correct his failures? Let´s call it afterlife mode.

                      Crazy alternative idea:
                      gamespeed will be automaticaly reduced ( 30sec 20% gamespeed or something),
                      then everybody is equally annoyed. Com explosion caused a schockwave slowing down the time.

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                      • JipJ Offline
                        Jip @angelofd347h
                        last edited by

                        @angelofd347h said in My faf PTSD story:

                        https://forum.faforever.com/topic/5739/decapitation-should-be-a-rated-victory-condition?_=1697744827459

                        The game mode exists as a mod called Decapitation. Don't know whether it ever became ranked though

                        The intention is that it does become integrated and rated; see also:

                        • https://github.com/FAForever/fa/issues/5347

                        A work of art is never finished, merely abandoned

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                        • R Offline
                          Reckless_Charger
                          last edited by Reckless_Charger

                          Supremacy might work if there was no ACU explosion or at least it only affected other ACUs.

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                          • ZLOZ Offline
                            ZLO
                            last edited by ZLO

                            well that other RTS works fine with coms that you can use as bombs
                            you can even cloak the com and walk into a firebase to blow it up
                            then revive your com and repeat
                            or you can blow your com up next to your base to get a mass boost for fast tech/eco/air raid

                            so i think it is fine if you can use com as a bomb sometimes
                            afaik people on steam play with 50000 com explosion dmg (500 or 800 to buildings, 2500 to other coms)

                            Edit: Oh, actually it works in other RTS cause com has a wreck and leaves decent amount of reclaim... so in case of FAF exploding com in enemy base would be more of a mass delivery

                            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by

                              Yeah I’d rather not import BAR’s ridiculous gameplay of using your ACU’s reclaim to get faster t3 mex equivalents.

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                              • F Offline
                                FunkOff
                                last edited by

                                It's always been an idea to let scus act as backup acus - you dont lose until all scus are dead, too - but that would make scus extremely OP and also would render some games as draws, with each side unable to kill all the scus of the other side before more were built.

                                IndexLibrorumI 1 Reply Last reply Reply Quote 1
                                • IndexLibrorumI Offline
                                  IndexLibrorum Global Moderator @FunkOff
                                  last edited by

                                  @funkoff Would require a rework/rebalance of SACUs, but maybe not impossible?

                                  Being able to build a new, more expensive kind of SACU or have a specific unit cap for them might be a way to manage this.

                                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                  See all my projects:

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                                  • phongP Offline
                                    phong
                                    last edited by

                                    @SEGAcaretaker I second the suggestion for supremacy, until decapitation makes it into the game proper. It's unrated unfortunately but I managed to get a few games using it, so at least some people aren't completely opposed to playing it. Best host yourself, and remind players that either team can recall at any time once the game stops being fun.

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