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    Call for an Icon artist

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    • tatsuT Offline
      tatsu @Wainan
      last edited by

      @Wainan said in Call for an Icon artist:

      Why not just use this mod? The icons are easier to read too

      https://wiki.faforever.com/index.php?title=Advanced_Strategic_Icons

      I hhhate that mod.

      How to setup FAF on linux

      1 Reply Last reply Reply Quote 1
      • S Offline
        sweetpancake4
        last edited by

        I have a lot of experience with photoshop, design, and limited experience with game design. If you haven't found a solution yet, I would be interested in seeing if I could help.

        1 Reply Last reply Reply Quote 0
        • U Offline
          UHU
          last edited by

          I can recreate icons in Illustrator.
          So you can enlarge icons any % in Photoshop.

          tatsuT 1 Reply Last reply Reply Quote 0
          • T Offline
            THEALPHA
            last edited by

            When will we get 4k in-game textures for units and trees and such? https://www.moddb.com/mods/better-graphics

            tatsuT 1 Reply Last reply Reply Quote 0
            • tatsuT Offline
              tatsu @THEALPHA
              last edited by

              @THEALPHA the mod you linked looks identical to what we have. perhaps this mod is already integrated into FAF?

              you wouldn't want 4K textures for units and trees though. FA would probably not run well.

              How to setup FAF on linux

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              • tatsuT Offline
                tatsu @UHU
                last edited by

                @UHU said in Call for an Icon artist:

                I can recreate icons in Illustrator.
                So you can enlarge icons any % in Photoshop.

                you mean SVG? that's exactly what we want.

                How to setup FAF on linux

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                • U Offline
                  UHU
                  last edited by

                  Yes, I can create SVG, AI or EPS

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                  • U Offline
                    UHU
                    last edited by

                    https://drive.google.com/drive/folders/1p1gdp4hngw_QJF6yhzc8mZJBiz6xehTF?usp=sharing

                    i used icons 200% as a template

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                    • nine2N Offline
                      nine2
                      last edited by

                      How is this going?

                      Eternal-E 1 Reply Last reply Reply Quote 0
                      • Eternal-E Offline
                        Eternal- @nine2
                        last edited by Eternal-

                        @nine2 150% 175% sizes is useless if you look closely at them. Someone need to spend some hours on redraw the icons 😃

                        Profile | Eternal MOD pack | Check new client

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                        • B Offline
                          Brax
                          last edited by Brax

                          Back in June 2020, I redrew the icons using @BlackYps template and some mild inspiration from the old Advanced Strategic Icons mod. I made versions essentially identical to the symbols in vanilla and optional layers in GIMP for things like a wrench or missile shape for engineers and whatnot. Since I have a 4k monitor and bad eyesight, I started with ExtraBigHugeLarge size (4x vanilla, I think?). When I stuffed them into the game, the UI scaling code magnified them so they would cover the build icons (the full color ones that show what you're queuing up to build) and since I can't code my way out of a paper bag, I just sort of gave up.

                          I'd be happy to contribute what I have so far, and even do the in between scaling if someone is willing to do the surrounding code so I can have big icons on the map, but not covering the build icons.

                          Comically Large Strategic Icons.jpg

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