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    Call for an Icon artist

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    • NeroxisN Offline
      Neroxis
      last edited by Neroxis

      I scaled everything in the git repo to 200%, manually adjusted the pixels, and checked that it still aligns properly. This however requires a small change to the gimp plug-in. (doubling the offsets)
      https://mega.nz/file/cUVUiZRL#2k_NvVPpz4kH77IGlnF8__dXb9YME_UgUWwg41uW4SM

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      • BananaSmoothieB Offline
        BananaSmoothie
        last edited by BananaSmoothie

        Only just came across this, probably a bit late to the party. Might be useful to convert them into vector using programme like illustrator? You don't get pixel issue then, can just re-size them however big/small in the future.

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        • speed2S Offline
          speed2
          last edited by

          You get the issue with pixels, cause the original icons are +- 16x16 pixels. So you have to play with pixels to get the look right.

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          • tatsuT Offline
            tatsu
            last edited by

            is this on the right tracks? If not hit me up. I am decent at this pixel stuff but I only have a 1080p screen.

            How to setup FAF on linux

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            • W Offline
              Wainan
              last edited by

              Why not just use this mod? The icons are easier to read too

              https://wiki.faforever.com/index.php?title=Advanced_Strategic_Icons

              K tatsuT 2 Replies Last reply Reply Quote 0
              • K Offline
                keyser @Wainan
                last edited by

                @Wainan i wouldn't say easier to read, they have too much detail. There might be some better icon, like the nuke one, that help spot nukes easily, but it would break with the consistency of icons

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                • tatsuT Offline
                  tatsu @Wainan
                  last edited by

                  @Wainan said in Call for an Icon artist:

                  Why not just use this mod? The icons are easier to read too

                  https://wiki.faforever.com/index.php?title=Advanced_Strategic_Icons

                  I hhhate that mod.

                  How to setup FAF on linux

                  1 Reply Last reply Reply Quote 1
                  • S Offline
                    sweetpancake4
                    last edited by

                    I have a lot of experience with photoshop, design, and limited experience with game design. If you haven't found a solution yet, I would be interested in seeing if I could help.

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                    • U Offline
                      UHU
                      last edited by

                      I can recreate icons in Illustrator.
                      So you can enlarge icons any % in Photoshop.

                      tatsuT 1 Reply Last reply Reply Quote 0
                      • T Offline
                        THEALPHA
                        last edited by

                        When will we get 4k in-game textures for units and trees and such? https://www.moddb.com/mods/better-graphics

                        tatsuT 1 Reply Last reply Reply Quote 0
                        • tatsuT Offline
                          tatsu @THEALPHA
                          last edited by

                          @THEALPHA the mod you linked looks identical to what we have. perhaps this mod is already integrated into FAF?

                          you wouldn't want 4K textures for units and trees though. FA would probably not run well.

                          How to setup FAF on linux

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                          • tatsuT Offline
                            tatsu @UHU
                            last edited by

                            @UHU said in Call for an Icon artist:

                            I can recreate icons in Illustrator.
                            So you can enlarge icons any % in Photoshop.

                            you mean SVG? that's exactly what we want.

                            How to setup FAF on linux

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                            • U Offline
                              UHU
                              last edited by

                              Yes, I can create SVG, AI or EPS

                              1 Reply Last reply Reply Quote 0
                              • U Offline
                                UHU
                                last edited by

                                https://drive.google.com/drive/folders/1p1gdp4hngw_QJF6yhzc8mZJBiz6xehTF?usp=sharing

                                i used icons 200% as a template

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                                • nine2N Offline
                                  nine2
                                  last edited by

                                  How is this going?

                                  Eternal-E 1 Reply Last reply Reply Quote 0
                                  • Eternal-E Offline
                                    Eternal- @nine2
                                    last edited by Eternal-

                                    @nine2 150% 175% sizes is useless if you look closely at them. Someone need to spend some hours on redraw the icons 😃

                                    Profile | Eternal MOD pack | Check new client

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                                    • B Offline
                                      Brax
                                      last edited by Brax

                                      Back in June 2020, I redrew the icons using @BlackYps template and some mild inspiration from the old Advanced Strategic Icons mod. I made versions essentially identical to the symbols in vanilla and optional layers in GIMP for things like a wrench or missile shape for engineers and whatnot. Since I have a 4k monitor and bad eyesight, I started with ExtraBigHugeLarge size (4x vanilla, I think?). When I stuffed them into the game, the UI scaling code magnified them so they would cover the build icons (the full color ones that show what you're queuing up to build) and since I can't code my way out of a paper bag, I just sort of gave up.

                                      I'd be happy to contribute what I have so far, and even do the in between scaling if someone is willing to do the surrounding code so I can have big icons on the map, but not covering the build icons.

                                      Comically Large Strategic Icons.jpg

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