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    Unhandled exception since 1.2.2

    Scheduled Pinned Locked Moved FAF support (client and account issues)
    13 Posts 4 Posters 5.6k Views 1 Watching
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    • B Offline
      butch3r
      last edited by

      can iget any help or suggestions or i should just give up asking?

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      • Brutus5000B Offline
        Brutus5000 FAF Server Admin
        last edited by

        Maybe try to delete the C:\ProgramData\FAForever folder once, but that is just guessing.

        Client updates and game crashes are 99% of the time unrelated.
        And engine experts are rare here.

        "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
        – Benno Rice

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        • B Offline
          butch3r @Brutus5000
          last edited by

          @Brutus5000 tryied. didnt help. just had a new crash today...

          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067a559
          attempted to write memory at 0x00002004

          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13010584.log /gpgnet 127.0.0.1:1262 /mean 1719.3145 /deviation 94.69888 /savereplay gpgnet://127.0.0.1:62216/13010584/butch3r.SCFAreplay /country HU /clan SC /numgames 2040

          Callstack:
          Unknown symbol (address 0x0067a559)

          Last 100 lines of log...

          debug: Loading module '\000/projectiles/aimantitorpedo02/aimantitorpedo02_script.lua\000'
          debug: Loading module '\000/units/uel0301/uel0301_script.lua\000'
          debug: Current gametime: 00:27:00
          debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
          debug: Loading module '\000/units/urb2104/urb2104_script.lua\000'
          debug: Loading module '\000/units/url0205/url0205_script.lua\000'
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
          info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades")
          info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause()
          debug: Loading module '\000/units/urs0304/urs0304_script.lua\000'
          debug: Loading module '\000/units/urb2301/urb2301_script.lua\000'
          debug: Current gametime: 00:27:30
          debug: Loading module '\000/projectiles/sdfaireauweapon01/sdfaireauweapon01_script.lua\000'
          info: StartCommandMode order RULEUCC_Move
          debug: Loading module '\000/projectiles/sdfexperimentalphasonproj01/sdfexperimentalphasonproj01_script.lua\000'
          debug: Loading module '\000/projectiles/sdfsinnuntheweapon01/sdfsinnuntheweapon01_script.lua\000'
          info: StartCommandMode order RULEUCC_Move
          debug: Loading module '\000/projectiles/caaburstcloud01/caaburstcloud01_script.lua\000'
          debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
          info: CWldSession::DoBeat() unknown entity id (0x2ff009da) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff009e6) supplied in a pose update.
          debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
          debug: Loading module '\000/units/urb2304/urb2304_script.lua\000'
          debug: Loading module '\000/units/urb2204/urb2204_script.lua\000'
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a2f) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a30) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a35) supplied in a pose update.
          debug: Loading module '\000/projectiles/cifmissiletactical02/cifmissiletactical02_script.lua\000'
          info: CWldSession::DoBeat() unknown entity id (0x2ff0089b) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a3e) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a3f) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a40) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a44) supplied in a pose update.
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a46) supplied in a pose update.
          debug: Current gametime: 00:28:00
          debug: Loading module '\000/projectiles/caamissilenanite02/caamissilenanite02_script.lua\000'
          info: CWldSession::DoBeat() unknown entity id (0x2ff00a47) supplied in a pose update.
          debug: Loading module '\000/units/zsb9603/zsb9603_script.lua\000'
          debug: Loading module '\000/units/xsb4302/xsb4302_script.lua\000'
          warning: Error running lua script: ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(564): attempt to perform arithmetic on field DamageRecharge' (a boolean value) stack traceback: ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(564): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:541> debug: Loading module '\000/units/ueb2109/ueb2109_script.lua\000' debug: Current gametime: 00:28:30 debug: Loading module '\000/projectiles/saaolarisaaartillery03/saaolarisaaartillery03_script.lua\000' info: UI_Lua import("/lua/ui/game/construction.lua").ToggleUnitPause() info: CWldSession::DoBeat() unknown entity id (0x2ff00bc9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00bca) supplied in a pose update. debug: Loading module '\000/units/xeb2306/xeb2306_script.lua\000' info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("attack") info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: *FORMATION DEBUG: Unit "urs0304" does not match any Naval categories. info: CWldSession::DoBeat() unknown entity id (0x2ff00c4c) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00c4e) supplied in a pose update. debug: Current gametime: 00:29:00 debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000' debug: Loading module '\000/units/url0203/url0203_script.lua\000' debug: Loading module '\000/units/urb0302/urb0302_script.lua\000' debug: Loading module '\000/projectiles/cifmissiletacticalsplit01/cifmissiletacticalsplit01_script.lua\000' debug: Loading module '\000/units/zrb9603/zrb9603_script.lua\000' debug: Loading module '\000/units/dea0202/dea0202_script.lua\000' debug: Current gametime: 00:29:30 info: CWldSession::DoBeat() unknown entity id (0x2ff0037e) supplied in a pose update. debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000' debug: Loading module '\000/units/urb0304/urb0304_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Builders") debug: Loading module '\000/effects/entities/debrismisc010/debrismisc010_script.lua\000' info: CWldSession::DoBeat() unknown entity id (0x2ff00234) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cd5) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cd8) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cd9) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cda) supplied in a pose update. info: CWldSession::DoBeat() unknown entity id (0x2ff00cdb) supplied in a pose update. debug: Loading module '\000/projectiles/simantimissile02/simantimissile02_script.lua\000' debug: Current gametime: 00:30:00 debug: Loading module '\000/units/url0301/url0301_script.lua\000' debug: Loading module '\000/projectiles/tifnapalmcarpetbomb02/tifnapalmcarpetbomb02_script.lua\000' debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000' debug: Loading module '\000/units/xsb2109/xsb2109_script.lua\000' debug: Loading module '\000/projectiles/sanuallcavitationtorpedo03/sanuallcavitationtorpedo03_script.lua\000' debug: Current gametime: 00:30:30 debug: Loading module '\000/units/zsb9501/zsb9501_script.lua\000' info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Pgen") debug: Loading module '\000/units/xss0203/xss0203_script.lua\000' info: StartCommandMode order RULEUCC_Move debug: Current gametime: 00:31:00 info: UI_ApplySelectionSet 0 info: UI_Lua import("/lua/keymap/hotbuild.lua").buildAction("Upgrades") info: UI_ApplySelectionSet 0 info: StartCommandMode order RULEUCC_Move debug: Loading module '\000/units/urb4206/urb4206_script.lua\000' warning: Error running lua script: ...reme commander forged alliance\mods\common\units.lua(110): Expected a game object. (Did you call with '.' instead of ':'?) stack traceback: [C]: in function ValidateUnitsList'
          ...reme commander forged alliance\mods\common\units.lua(110): in function Get' ...cations\scripts\script_tactical_missile_finished.lua(42): in function triggerNotification'
          ... alliance\mods\reminder\modules\notificationmain.lua(86): in function triggerNotificationChecks' ... alliance\mods\reminder\modules\notificationmain.lua(53): in function <... alliance\mods\reminder\modules\notificationmain.lua:33> warning: Error running lua script: ...reme commander forged alliance\mods\common\units.lua(110): Expected a game object. (Did you call with '.' instead of ':'?) stack traceback: [C]: in function ValidateUnitsList'
          ...reme commander forged alliance\mods\common\units.lua(110): in function Get' ...der forged alliance\mods\em\modules\buildoverlay.lua(49): in function getConstructions'
          ...der forged alliance\mods\em\modules\buildoverlay.lua(211): in function `callback'
          ...e commander forged alliance\mods\em\modules\init.lua(31): in function <...e commander forged alliance\mods\em\modules\init.lua:18>
          debug: Current gametime: 00:31:30
          info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(true)
          info: StartCommandMode order RULEUCC_Move
          debug: Loading module '\000/projectiles/sanuallcavitationtorpedo02/sanuallcavitationtorpedo02_script.lua\000'

          where can i find engine experts?

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          • Brutus5000B Offline
            Brutus5000 FAF Server Admin
            last edited by

            You can try to raise a ticket here: https://github.com/FAForever/fa

            "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
            – Benno Rice

            B 1 Reply Last reply Reply Quote 0
            • L Offline
              left_boy
              last edited by

              Client version and game error are 99.9% not related

              Soon™️

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              • B Offline
                butch3r
                last edited by

                i tried reinstalling the whole game, deleted everything.
                jsut had an other crash. this time w/o any error message or debugger.
                only clue that lobby says replay server couldn't be reached

                yesterday played 4 hours without any crash. wierd as fuck and annoying

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                • B Offline
                  butch3r @Brutus5000
                  last edited by

                  @Brutus5000 how can i raise ticket tehre? cant find any menu regarding for errors and i dont want to spam there / or create wrong threads

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                  • Brutus5000B Offline
                    Brutus5000 FAF Server Admin
                    last edited by

                    There is an "Issues" tab on the page I linked and a "New issue" button (but you need create an account for that)

                    "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                    – Benno Rice

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      SamSon
                      last edited by

                      Same here. Started after Updating Downlord´s FAF Client.
                      Which I had not updated for a very long time.
                      Game almost loads, then stalls.
                      Have tried the dfc_windows-x64_1_2_4-RC1 fix.

                      Unknown symbol (address 0x008d462c)
                      

                      Last 100 lines of log...

                      warning: [C]: in function pcall' warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function import'
                      warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
                      warning: ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(997): in main chunk

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                      • B Offline
                        butch3r
                        last edited by

                        sorry for late feedback since then i've found out on of my mem kits are faulty.
                        i removed them and so far no issues.

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