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    Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    13 Posts 3 Posters 972 Views
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    • arma473A Offline
      arma473
      last edited by

      I found a way to enable it only for observers/replays. I don't actually want it while I'm playing a game, but it's very useful when I'm watching replays. Other people might be interested in this so I will share the code here.

      in your mod's gamemain.lua, at around line 80, there is this line of code:

      CreateSelectionUI()
      

      I added an if-then statement around it:

      if isReplay or (GetFocusArmy() == -1) then
      	CreateSelectionUI()
      end
      

      I'm curious if ANYONE looks at selection cost while they're playing, or if they only look at it while they're watching a replay.

      arma473A 1 Reply Last reply Reply Quote 0
      • arma473A Offline
        arma473 @arma473
        last edited by

        Separately, I would really like it if I could scale up the size of the selection cost display. I would want it about 3x bigger for my 4k display. I don't know how to do that or I would just implement it myself.

        Eternal-E 1 Reply Last reply Reply Quote 0
        • Eternal-E Offline
          Eternal- @arma473
          last edited by Eternal-

          @arma473 sure you can do it by yourself. Open the gamemain.lua and find the createselectionui() and add the string "LayoutHelpers.SetDimensions(statsFrame, width, heigth) after " statsFrame:SetTexture(....)"
          And you can increase the font size in lines CreateText(...12...) where is a number is a size of font. I'm from phone atm and can't write the whole code. But I will do it late


          Or do you use implemented ui scaling? Maybe I will do adapt it to scaling by settings

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          • archsimkatA Offline
            archsimkat
            last edited by

            Fyi, connecting both UI elements to resource panel means that you cannot see reclaim from observer view unless you go to a player view.

            Eternal-E 1 Reply Last reply Reply Quote 0
            • Eternal-E Offline
              Eternal- @archsimkat
              last edited by

              @archsimkat yea, my mistake. I will add advanced check if the current game is replay, then it will work from obs

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              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                Any suggestions?

                81a012f9-b855-484a-9bd1-a07cc9ee18b5-image.png

                0d020551-3e1f-4452-8afb-f228104c400a-image.png

                1f322eb6-8a54-4b68-be0a-85bb7eb7ae86-image.png

                c0e9e998-a574-41d8-afaf-a6e02b46bc21-image.png

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                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  This post is deleted!
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                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    Version v.8
                    What`s new:

                    • New design of UI elements
                    • Reclaim texture changeable with current skin
                    • Red color for total reclaim and dark green for title if no mass on screen

                    Mistake:

                    • Selection cost frame can`t change skin

                    Not included in this update:

                    • Settings for replay

                    Search in vaults "Selection Cost"
                    or
                    Selection Cost

                    selectioncost.gif

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                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      concept ui of v9
                      will be adaptive and resizable based on length of stroke
                      selectionCostt.png

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                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        Seleciton Cost v.9 Forgotten Edition

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                        • Eternal-E Offline
                          Eternal-
                          last edited by

                          Uploaded 9 version with new patch compatibility

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