FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    13 Posts 3 Posters 1.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • arma473A Offline
      arma473
      last edited by

      I found a way to enable it only for observers/replays. I don't actually want it while I'm playing a game, but it's very useful when I'm watching replays. Other people might be interested in this so I will share the code here.

      in your mod's gamemain.lua, at around line 80, there is this line of code:

      CreateSelectionUI()
      

      I added an if-then statement around it:

      if isReplay or (GetFocusArmy() == -1) then
      	CreateSelectionUI()
      end
      

      I'm curious if ANYONE looks at selection cost while they're playing, or if they only look at it while they're watching a replay.

      arma473A 1 Reply Last reply Reply Quote 0
      • arma473A Offline
        arma473 @arma473
        last edited by

        Separately, I would really like it if I could scale up the size of the selection cost display. I would want it about 3x bigger for my 4k display. I don't know how to do that or I would just implement it myself.

        Eternal-E 1 Reply Last reply Reply Quote 0
        • Eternal-E Offline
          Eternal- @arma473
          last edited by Eternal-

          @arma473 sure you can do it by yourself. Open the gamemain.lua and find the createselectionui() and add the string "LayoutHelpers.SetDimensions(statsFrame, width, heigth) after " statsFrame:SetTexture(....)"
          And you can increase the font size in lines CreateText(...12...) where is a number is a size of font. I'm from phone atm and can't write the whole code. But I will do it late


          Or do you use implemented ui scaling? Maybe I will do adapt it to scaling by settings

          1 Reply Last reply Reply Quote 0
          • archsimkatA Offline
            archsimkat
            last edited by

            Fyi, connecting both UI elements to resource panel means that you cannot see reclaim from observer view unless you go to a player view.

            Eternal-E 1 Reply Last reply Reply Quote 0
            • Eternal-E Offline
              Eternal- @archsimkat
              last edited by

              @archsimkat yea, my mistake. I will add advanced check if the current game is replay, then it will work from obs

              1 Reply Last reply Reply Quote 0
              • Eternal-E Offline
                Eternal-
                last edited by Eternal-

                Any suggestions?

                81a012f9-b855-484a-9bd1-a07cc9ee18b5-image.png

                0d020551-3e1f-4452-8afb-f228104c400a-image.png

                1f322eb6-8a54-4b68-be0a-85bb7eb7ae86-image.png

                c0e9e998-a574-41d8-afaf-a6e02b46bc21-image.png

                1 Reply Last reply Reply Quote 0
                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  This post is deleted!
                  1 Reply Last reply Reply Quote 1
                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    Version v.8
                    What`s new:

                    • New design of UI elements
                    • Reclaim texture changeable with current skin
                    • Red color for total reclaim and dark green for title if no mass on screen

                    Mistake:

                    • Selection cost frame can`t change skin

                    Not included in this update:

                    • Settings for replay

                    Search in vaults "Selection Cost"
                    or
                    Selection Cost

                    selectioncost.gif

                    1 Reply Last reply Reply Quote 0
                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      concept ui of v9
                      will be adaptive and resizable based on length of stroke
                      selectionCostt.png

                      1 Reply Last reply Reply Quote 3
                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        Seleciton Cost v.9 Forgotten Edition

                        1 Reply Last reply Reply Quote 1
                        • Eternal-E Offline
                          Eternal-
                          last edited by

                          Uploaded 9 version with new patch compatibility

                          1 Reply Last reply Reply Quote 0
                          • JipJ Jip referenced this topic on

                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                          With your input, this post could be even better 💗

                          Register Login
                          • First post
                            Last post