FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Seleciton Cost v.9 Forgotten Edition [UI][Abandoned]

    Scheduled Pinned Locked Moved Modding & Tools
    uimodeternal-modpack
    13 Posts 3 Posters 972 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Eternal-E Offline
      Eternal-
      last edited by Eternal-

      Version v.7
      What`s new:

      • New design of UI elements
      • Fixed income/expense of selected units
      • Added auto-hide for reclaim view by hotkey
      • Added auto-hide for selected unit info
      • Connected both UI elements to resource panel (Now they will move and hide with resource panel)

      Search in vaults "Selection Cost"
      or
      Selection Cost


      Layer 1.png
      Layer 2.png


      Layer 1.png
      Layer 2.png
      Layer 3.png
      Layer 6.png

      1 Reply Last reply Reply Quote 0
      • arma473A Offline
        arma473
        last edited by

        I found a way to enable it only for observers/replays. I don't actually want it while I'm playing a game, but it's very useful when I'm watching replays. Other people might be interested in this so I will share the code here.

        in your mod's gamemain.lua, at around line 80, there is this line of code:

        CreateSelectionUI()
        

        I added an if-then statement around it:

        if isReplay or (GetFocusArmy() == -1) then
        	CreateSelectionUI()
        end
        

        I'm curious if ANYONE looks at selection cost while they're playing, or if they only look at it while they're watching a replay.

        arma473A 1 Reply Last reply Reply Quote 0
        • arma473A Offline
          arma473 @arma473
          last edited by

          Separately, I would really like it if I could scale up the size of the selection cost display. I would want it about 3x bigger for my 4k display. I don't know how to do that or I would just implement it myself.

          Eternal-E 1 Reply Last reply Reply Quote 0
          • Eternal-E Offline
            Eternal- @arma473
            last edited by Eternal-

            @arma473 sure you can do it by yourself. Open the gamemain.lua and find the createselectionui() and add the string "LayoutHelpers.SetDimensions(statsFrame, width, heigth) after " statsFrame:SetTexture(....)"
            And you can increase the font size in lines CreateText(...12...) where is a number is a size of font. I'm from phone atm and can't write the whole code. But I will do it late


            Or do you use implemented ui scaling? Maybe I will do adapt it to scaling by settings

            1 Reply Last reply Reply Quote 0
            • archsimkatA Offline
              archsimkat
              last edited by

              Fyi, connecting both UI elements to resource panel means that you cannot see reclaim from observer view unless you go to a player view.

              Eternal-E 1 Reply Last reply Reply Quote 0
              • Eternal-E Offline
                Eternal- @archsimkat
                last edited by

                @archsimkat yea, my mistake. I will add advanced check if the current game is replay, then it will work from obs

                1 Reply Last reply Reply Quote 0
                • Eternal-E Offline
                  Eternal-
                  last edited by Eternal-

                  Any suggestions?

                  81a012f9-b855-484a-9bd1-a07cc9ee18b5-image.png

                  0d020551-3e1f-4452-8afb-f228104c400a-image.png

                  1f322eb6-8a54-4b68-be0a-85bb7eb7ae86-image.png

                  c0e9e998-a574-41d8-afaf-a6e02b46bc21-image.png

                  1 Reply Last reply Reply Quote 0
                  • Eternal-E Offline
                    Eternal-
                    last edited by Eternal-

                    This post is deleted!
                    1 Reply Last reply Reply Quote 1
                    • Eternal-E Offline
                      Eternal-
                      last edited by Eternal-

                      Version v.8
                      What`s new:

                      • New design of UI elements
                      • Reclaim texture changeable with current skin
                      • Red color for total reclaim and dark green for title if no mass on screen

                      Mistake:

                      • Selection cost frame can`t change skin

                      Not included in this update:

                      • Settings for replay

                      Search in vaults "Selection Cost"
                      or
                      Selection Cost

                      selectioncost.gif

                      1 Reply Last reply Reply Quote 0
                      • Eternal-E Offline
                        Eternal-
                        last edited by Eternal-

                        concept ui of v9
                        will be adaptive and resizable based on length of stroke
                        selectionCostt.png

                        1 Reply Last reply Reply Quote 3
                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          Seleciton Cost v.9 Forgotten Edition

                          1 Reply Last reply Reply Quote 1
                          • Eternal-E Offline
                            Eternal-
                            last edited by

                            Uploaded 9 version with new patch compatibility

                            1 Reply Last reply Reply Quote 0
                            • JipJ Jip referenced this topic on
                            • First post
                              Last post