FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Chrono Dampener Rework

    Scheduled Pinned Locked Moved Balance Discussion
    28 Posts 18 Posters 2.3k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ThomasHiattT Offline
      ThomasHiatt
      last edited by

      The reason chrono was reduced to only a 2.5s stun was to prevent units from losing orders when they are stunned for a longer duration. Durations longer than that should probably still be avoided for this reason.

      DeribusD 1 Reply Last reply Reply Quote 2
      • DeribusD Offline
        Deribus Global Moderator @ThomasHiatt
        last edited by

        @Sinforosa yeah, that is one of the issues. The others I'm aware of are that I can't make a stun less than a second and that the visual effect will get hidden by elevated terrain.

        1 Reply Last reply Reply Quote 0
        • FtXCommandoF Offline
          FtXCommando
          last edited by FtXCommando

          Chrono is half the e cost of UEF personal shield and 550 mass cheaper yet it hard counters pretty much all land units barring 1k mass t3 direct fire units like siege bots and snipers.

          Even percivals aren’t really immune to it, it has a 1 range advantage against Aeon gun. Percy v Chrono mostly comes down to who is carrying around more mobile shields.

          Don’t see why you would need to wait until almost-t3 stage for chrono when you can get it on like 1 or 2 less t2 pgens than something like uef shield which is a late t2/early t3 upgrade.

          AurikoA 1 Reply Last reply Reply Quote 1
          • AurikoA Offline
            Auriko @FtXCommando
            last edited by

            @FtXCommando said in Chrono Dampener Rework:

            Don’t see why you would need to wait until almost-t3 stage for chrono when you can get it on like 1 or 2 less t2 pgens than something like uef shield which is a late t2/early t3 upgrade.

            Well maybe you need to try it out in the context of the game and send us a replay 🙂
            I'm just stating my experience : you have factories to feed in your game and not only your ACU, unless you play wonder 8v8 .. So you can't just rush 2 t2 pgens straight when you get t2 , you need mexes, support factories .. etc. If you gamble that your chrono will be enough to control the entire ennemy army, you can pause your production and your eco scaling to get it quicker, but it's such a danger.

            If the opponent has a mirror eco (2 t2 pgens and some t2 mexes), well he's theorically in good shape to click the t3 upgrade while you're busy upgrading chrono. I would agree that the meta is to add more t2 support factories and not rush t3, so in a sense chrono counters the meta, but it's up to the players to changes their playstyle if it's hard countered every game (which doesn't happen, cause aoen is so rare ...).

            FtXCommandoF 1 Reply Last reply Reply Quote 1
            • ResistanceR Offline
              Resistance
              last edited by

              gorgeous work,it looks decent and logical.

              queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
              https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

              1 Reply Last reply Reply Quote 0
              • FtXCommandoF Offline
                FtXCommando @Auriko
                last edited by FtXCommando

                @Auricocorico said in Chrono Dampener Rework:

                @FtXCommando said in Chrono Dampener Rework:

                Don’t see why you would need to wait until almost-t3 stage for chrono when you can get it on like 1 or 2 less t2 pgens than something like uef shield which is a late t2/early t3 upgrade.

                Well maybe you need to try it out in the context of the game and send us a replay 🙂
                I'm just stating my experience : you have factories to feed in your game and not only your ACU, unless you play wonder 8v8 .. So you can't just rush 2 t2 pgens straight when you get t2 , you need mexes, support factories .. etc. If you gamble that your chrono will be enough to control the entire ennemy army, you can pause your production and your eco scaling to get it quicker, but it's such a danger.

                If the opponent has a mirror eco (2 t2 pgens and some t2 mexes), well he's theorically in good shape to click the t3 upgrade while you're busy upgrading chrono. I would agree that the meta is to add more t2 support factories and not rush t3, so in a sense chrono counters the meta, but it's up to the players to changes their playstyle if it's hard countered every game (which doesn't happen, cause aoen is so rare ...).

                Yeah no. You need 1 t2 pgen to make chrono at a decent timing.

                Do you consider sera nano + gun some late game ACU? No, it’s a pretty typical early-mid t2 stage setup for a frontline sera ACU.

                And funny enough, Aeon chrono + range is cheaper than that setup.

                Chrono competes with upgrades 2-3x as expensive as it and is indisputably a tier above comparable upgrades.

                Aeon’s version of late t2/early t3 upgrade is their double shield which DOES compare to UEF personal shield, not chrono. And that heavy shield upgrade competes with chrono for an upgrade slot, yet I see chrono way more often than that “superior upgrade” gee I wonder why.

                1 Reply Last reply Reply Quote 1
                • E Offline
                  Explosive
                  last edited by

                  Eeeepppiccc

                  1 Reply Last reply Reply Quote 0
                  • DeribusD Offline
                    Deribus Global Moderator @biass
                    last edited by

                    @biass said in Chrono Dampener Rework:

                    As an additional suggestion, I would experiment with adding a small wave effect to each unit as they get stunned, no bigger than the length of the personal shield range ring.

                    I've been experimenting with this a little. The issue is finding an effect that is noticeable yet not too busy that it's overwhelming when an entire army is stunned. I also need to either find a happy medium for effect size where it's not so small that large T3 units completely overshadow it but not too big that many closely packed T1 units turns into an effect soup.

                    It may be possible to dynamically change the effect size based on the unit hitbox size, but I haven't gotten that far into my experimentation yet.

                    1 Reply Last reply Reply Quote 1
                    • J Offline
                      JazzFunkNoob
                      last edited by

                      I think chrono should just be able to prevent your acu from getting surrounded by units. Basicly a proection against a shift-g from like 30-40 t1 tanks which would kill a normal gun com. Also removing /reducing the hp buff of chrono might be an option.

                      1 Reply Last reply Reply Quote 1
                      • D Offline
                        Defiant
                        last edited by

                        Baseline it.

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by

                          @Deribus You still have the files for this change?

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 0
                          • DeribusD Offline
                            Deribus Global Moderator
                            last edited by

                            It was uploaded to the vault under the name Chrono Expand

                            1 Reply Last reply Reply Quote 0
                            • AurikoA Offline
                              Auriko
                              last edited by

                              I've thought about the rework a bit, and I tend to like harzer's idea : just make it into an early game upgrade that prevents from dying too hard from shift g.

                              Reasoning :

                              • As i've stated before, the upgrade is in a strange spot atm since it''s quite expansive, and comes up at a time (late T2 / early T3) where you really want your ACU to be safe and not on the frontline.
                              • So now that it's going to be weaker, i think it should also be less expansive, otherwise it will never be played : it will be too weak to handle t3 units, and barely strong enough to juggle a big t2 army, and it doesn't protect you from air snipes, why pick it over shield then ?

                              Solution : maybe this upgrade should be used as UEF nano : a secondary upgrade for t1 and early t2 stage, that doesn't require a t2 pgen.
                              Another idea : maybe the shield could be a direct upgrade of chrono, so it would remove the awkward choice we have to make right now. Again, if shield is just a better upgrade than chrono (cause it protects you against air as well as land units ...), you will never seen chrono chosen over it.

                              TheWeakieT 1 Reply Last reply Reply Quote 0
                              • TheWeakieT Offline
                                TheWeakie Balance Team @Auriko
                                last edited by

                                @auriko said in Chrono Dampener Rework:

                                As i've stated before, the upgrade is in a strange spot atm since it''s quite expansive, and comes up at a time (late T2 / early T3) where you really want your ACU to be safe and not on the frontline.

                                can't be more wrong honestly

                                So now that it's going to be weaker, i think it should also be less expansive, otherwise it will never be played : it will be too weak to handle t3 units, and barely strong enough to juggle a big t2 army, and it doesn't protect you from air snipes, why pick it over shield then ?

                                Right now chrone is ultra dominant and super OP. Why do you think that the upcoming nerf will instantly make it worthless. If anything i'd say it might need another nerf because it will still be too strong, but that's up for later debate after we see the effects of the first one

                                1 Reply Last reply Reply Quote 0
                                • E Evildrew referenced this topic on
                                • E Evildrew referenced this topic on
                                • First post
                                  Last post