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    Updated Supreme Score Board (UI) Mod

    Scheduled Pinned Locked Moved Modding & Tools
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    • JipJ Offline
      Jip
      last edited by Jip

      Is there a way to detect if the supreme scoreboard is there, and collapse it through (map) scripting? Because people do not close it manually and will therefore miss a lot of the intended information.

      A work of art is never finished, merely abandoned

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      • speed2S Offline
        speed2
        last edited by

        there is a way https://github.com/FAForever/fa/blob/develop/lua/ui/game/gamemain.lua#L121-L123

        HUSSARH 1 Reply Last reply Reply Quote 1
        • HUSSARH Offline
          HUSSAR @speed2
          last edited by

          thanks @speed2, I will add this change to next version of SSB

          Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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          • Sir-PrizeS Offline
            Sir-Prize
            last edited by

            Hi - returning player currently watching a lot of replays so I'm glad to see SSB is getting some love, thanks again for your excellent work HUSSAR.

            My question: Where in the mod's files are the ratios in the first replay column calculated, and is this easy/acceptable to edit? I have incredibly basic coding literacy which I sometimes use to tweak mods for my own personal use, I was hoping to change the Built/Killed ratio in the first column of a replay scoreboard to Built/Lost. I'm not suggesting you change the columns in your next update just because of me, but if you're interested my logic is Built/Killed tells me basically the same thing as Killed/Lost (who's being efficient with their units) but Built/Lost would tell me something new (whose losses are sustainable).

            HUSSARH 1 Reply Last reply Reply Quote 0
            • HUSSARH Offline
              HUSSAR @Sir-Prize
              last edited by HUSSAR

              @Sir-Prize SSB calculates both of these ratios in:

              • kills-to-loses ratio
              • kills-to-built ratio

              The kills-to-loses ratio is not displayed in the UI because I did not want to display to many of stats. However, you should be able to show it by modifying just this line of code:
              FROM:

              Columns.Score.Keys = { 'score', 'ratio.killsToLoses'} --, 'ratio.killsToBuilt'}
              

              TO:

              Columns.Score.Keys = { 'score', 'ratio.killsToLoses', 'ratio.killsToBuilt'}
              

              Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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              • Sir-PrizeS Offline
                Sir-Prize
                last edited by Sir-Prize

                Wasn't quite what I meant - but you've pointed me to the right parts of the code to sort out what I wanted: I did a find/replace to change killsToBuilt to builtToLoses, which you'd already created in the code. I think it worked, based on manually dividing players' Mass Total by Total Mass in Units Lost (it's always close but slightly out, I'm putting that down to energy being used in the builtToLoses calculation). Thank you for the help!

                HUSSARH 1 Reply Last reply Reply Quote 0
                • HUSSARH Offline
                  HUSSAR @Sir-Prize
                  last edited by

                  @Sir-Prize
                  You are welcome. From I recall, the energy is converted to mass by divisor of 150 (based on stats of fabs converter) in the calculations of those ratios. This way, cost of built/lost units with high energy is not discarded when comparing with cost of built/lost units with low energy.

                  Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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                  • Sir-PrizeS Offline
                    Sir-Prize
                    last edited by Sir-Prize

                    Yeah it's definitely good that energy is in the calculation, energy isn't free. Was just using the mass totals to check it was working. Here's a link to my version of it if anyone's interested, the Built/Losses ratio seems to be a pretty good predictor of the game's result at least in 1v1.

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                    • Eternal-E Offline
                      Eternal-
                      last edited by

                      How about combining all the functions of each column in one icon, and changing them when you click on it? I know that you have sort by click, but I think it can be set to a different mouse event

                      Profile | Eternal MOD pack | Check new client

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                      • S Offline
                        Sheikah
                        last edited by

                        Hey Hussar one thing I noticed is that when playing with cheats supreme scoreboard removed the functionality where you can change the army you control by clicking on the name. Would be a nice QoL thing so I don't have to turn the scoreboard off for testing.

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                        • Eternal-E Offline
                          Eternal-
                          last edited by Eternal-

                          How do your mod affect to layouts of another UI elements? Looks like it breaks my Scaled Resource Panel
                          i just did one import from common mod tools

                          Profile | Eternal MOD pack | Check new client

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                          • MachM Offline
                            Mach
                            last edited by

                            so idk if you can do this via UI mod, but I notice that some people in aeolus ask how to mute someone ingame, so adding a mute button next to every player on scoreboard might be useful considering doing it via existing chat window is kinda complicated

                            ResistanceR Sir-PrizeS 2 Replies Last reply Reply Quote 2
                            • ResistanceR Offline
                              Resistance @Mach
                              last edited by

                              @Mach see,the extreme bigbrain boy has got a point,make an ui that mutes people and so many problems will stop their existence

                              queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                              https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                              1 Reply Last reply Reply Quote 0
                              • ArranA Offline
                                Arran
                                last edited by

                                @HUSSAR can you add an option on SSB which makes SSB only active in replays?

                                1 Reply Last reply Reply Quote 0
                                • Sir-PrizeS Offline
                                  Sir-Prize @Mach
                                  last edited by

                                  @Mach said in Updated Supreme Score Board (UI) Mod:

                                  so idk if you can do this via UI mod, but I notice that some people in aeolus ask how to mute someone ingame, so adding a mute button next to every player on scoreboard might be useful considering doing it via existing chat window is kinda complicated

                                  There's a mod called Chat Mute in the vault where you can blacklist people before launching a game I think. You can also do it via settings in the chat window I believe.

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                                  • M Offline
                                    Mielus
                                    last edited by Mielus

                                    The SSB mod seems broken since the last update of 26-07-2022, has anyone got it working?
                                    Nevermind it was an other mod which broke: hotbuild overhaul. This prevented SSB from loading.

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                                    • Ctrl-KC Offline
                                      Ctrl-K
                                      last edited by

                                      Nice oppotunity to try my scoreboard coming

                                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                      — Steve Jobs.
                                      My UI Mods
                                      Support me

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                                      • Mr-SmithM Offline
                                        Mr-Smith
                                        last edited by

                                        Screenshot 2022-08-20 103838.jpg

                                        SSB kinda breaks my top left mass energy bars, playing in 4k with 200% UI scale,
                                        also the options menu itself gets a bit shifted

                                        https://youtu.be/a67tvWmu31Y?list=LL&t=181

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                                        • M Offline
                                          macdeffy
                                          last edited by

                                          if you rename the economy_mini.lua file in c:\users<user>\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\SupremeScoreBoard\hook\lua\ui\game\layouts\ it will revert to the default FAF economy UI.

                                          Or you might try the Scaled Resource Panel in vault, I believe i had to rename this file for me to be able to use both mods though.

                                          I have not had any issues doing it this way.

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                                          • Ctrl-KC Offline
                                            Ctrl-K
                                            last edited by

                                            Just remove this file

                                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                            — Steve Jobs.
                                            My UI Mods
                                            Support me

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