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    Updated Supreme Score Board (UI) Mod

    Scheduled Pinned Locked Moved Modding & Tools
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    • HUSSARH Offline
      HUSSAR @Jip
      last edited by

      @Jip
      thanks for reporting this UI issue.

      While playing campaign, I suggest turning off SSB mod or collapsing its UI. By end of this year, I will finish implementing new UI framework where all my UI mods will be in moveable/dockable windows so players can configure UI as they want while playing the game instead of hardcoding positions of UI elements as it is done currently in FA/FAF codebase.

      Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

      1 Reply Last reply Reply Quote 2
      • JipJ Offline
        Jip
        last edited by Jip

        Is there a way to detect if the supreme scoreboard is there, and collapse it through (map) scripting? Because people do not close it manually and will therefore miss a lot of the intended information.

        A work of art is never finished, merely abandoned

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        • speed2S Offline
          speed2
          last edited by

          there is a way https://github.com/FAForever/fa/blob/develop/lua/ui/game/gamemain.lua#L121-L123

          HUSSARH 1 Reply Last reply Reply Quote 1
          • HUSSARH Offline
            HUSSAR @speed2
            last edited by

            thanks @speed2, I will add this change to next version of SSB

            Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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            • Sir-PrizeS Offline
              Sir-Prize
              last edited by

              Hi - returning player currently watching a lot of replays so I'm glad to see SSB is getting some love, thanks again for your excellent work HUSSAR.

              My question: Where in the mod's files are the ratios in the first replay column calculated, and is this easy/acceptable to edit? I have incredibly basic coding literacy which I sometimes use to tweak mods for my own personal use, I was hoping to change the Built/Killed ratio in the first column of a replay scoreboard to Built/Lost. I'm not suggesting you change the columns in your next update just because of me, but if you're interested my logic is Built/Killed tells me basically the same thing as Killed/Lost (who's being efficient with their units) but Built/Lost would tell me something new (whose losses are sustainable).

              HUSSARH 1 Reply Last reply Reply Quote 0
              • HUSSARH Offline
                HUSSAR @Sir-Prize
                last edited by HUSSAR

                @Sir-Prize SSB calculates both of these ratios in:

                • kills-to-loses ratio
                • kills-to-built ratio

                The kills-to-loses ratio is not displayed in the UI because I did not want to display to many of stats. However, you should be able to show it by modifying just this line of code:
                FROM:

                Columns.Score.Keys = { 'score', 'ratio.killsToLoses'} --, 'ratio.killsToBuilt'}
                

                TO:

                Columns.Score.Keys = { 'score', 'ratio.killsToLoses', 'ratio.killsToBuilt'}
                

                Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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                • Sir-PrizeS Offline
                  Sir-Prize
                  last edited by Sir-Prize

                  Wasn't quite what I meant - but you've pointed me to the right parts of the code to sort out what I wanted: I did a find/replace to change killsToBuilt to builtToLoses, which you'd already created in the code. I think it worked, based on manually dividing players' Mass Total by Total Mass in Units Lost (it's always close but slightly out, I'm putting that down to energy being used in the builtToLoses calculation). Thank you for the help!

                  HUSSARH 1 Reply Last reply Reply Quote 0
                  • HUSSARH Offline
                    HUSSAR @Sir-Prize
                    last edited by

                    @Sir-Prize
                    You are welcome. From I recall, the energy is converted to mass by divisor of 150 (based on stats of fabs converter) in the calculations of those ratios. This way, cost of built/lost units with high energy is not discarded when comparing with cost of built/lost units with low energy.

                    Creator of Supreme Score Board mod, FAF Unit Restriction Manager, FAF Key Binding UI

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                    • Sir-PrizeS Offline
                      Sir-Prize
                      last edited by Sir-Prize

                      Yeah it's definitely good that energy is in the calculation, energy isn't free. Was just using the mass totals to check it was working. Here's a link to my version of it if anyone's interested, the Built/Losses ratio seems to be a pretty good predictor of the game's result at least in 1v1.

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                      • Eternal-E Offline
                        Eternal-
                        last edited by

                        How about combining all the functions of each column in one icon, and changing them when you click on it? I know that you have sort by click, but I think it can be set to a different mouse event

                        Profile | Eternal MOD pack | Check new client

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                        • S Offline
                          Sheikah
                          last edited by

                          Hey Hussar one thing I noticed is that when playing with cheats supreme scoreboard removed the functionality where you can change the army you control by clicking on the name. Would be a nice QoL thing so I don't have to turn the scoreboard off for testing.

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                          • Eternal-E Offline
                            Eternal-
                            last edited by Eternal-

                            How do your mod affect to layouts of another UI elements? Looks like it breaks my Scaled Resource Panel
                            i just did one import from common mod tools

                            Profile | Eternal MOD pack | Check new client

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                            • MachM Offline
                              Mach
                              last edited by

                              so idk if you can do this via UI mod, but I notice that some people in aeolus ask how to mute someone ingame, so adding a mute button next to every player on scoreboard might be useful considering doing it via existing chat window is kinda complicated

                              ResistanceR Sir-PrizeS 2 Replies Last reply Reply Quote 2
                              • ResistanceR Offline
                                Resistance @Mach
                                last edited by

                                @Mach see,the extreme bigbrain boy has got a point,make an ui that mutes people and so many problems will stop their existence

                                queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                                https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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                                • ArranA Offline
                                  Arran
                                  last edited by

                                  @HUSSAR can you add an option on SSB which makes SSB only active in replays?

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                                  • Sir-PrizeS Offline
                                    Sir-Prize @Mach
                                    last edited by

                                    @Mach said in Updated Supreme Score Board (UI) Mod:

                                    so idk if you can do this via UI mod, but I notice that some people in aeolus ask how to mute someone ingame, so adding a mute button next to every player on scoreboard might be useful considering doing it via existing chat window is kinda complicated

                                    There's a mod called Chat Mute in the vault where you can blacklist people before launching a game I think. You can also do it via settings in the chat window I believe.

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                                    • M Offline
                                      Mielus
                                      last edited by Mielus

                                      The SSB mod seems broken since the last update of 26-07-2022, has anyone got it working?
                                      Nevermind it was an other mod which broke: hotbuild overhaul. This prevented SSB from loading.

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                                      • Ctrl-KC Offline
                                        Ctrl-K
                                        last edited by

                                        Nice oppotunity to try my scoreboard coming

                                        โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
                                        โ€” Steve Jobs.
                                        My UI Mods
                                        Support me

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                                        • Mr-SmithM Offline
                                          Mr-Smith
                                          last edited by

                                          Screenshot 2022-08-20 103838.jpg

                                          SSB kinda breaks my top left mass energy bars, playing in 4k with 200% UI scale,
                                          also the options menu itself gets a bit shifted

                                          https://youtu.be/a67tvWmu31Y?list=LL&t=181

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                                          • M Offline
                                            macdeffy
                                            last edited by

                                            if you rename the economy_mini.lua file in c:\users<user>\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods\SupremeScoreBoard\hook\lua\ui\game\layouts\ it will revert to the default FAF economy UI.

                                            Or you might try the Scaled Resource Panel in vault, I believe i had to rename this file for me to be able to use both mods though.

                                            I have not had any issues doing it this way.

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