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    Commander Survival Kit (A new SIM Mod)

    Scheduled Pinned Locked Moved Modding & Tools
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    • C Offline
      CDRMV
      last edited by CDRMV

      Hello everyone,
      its time for an new Development Update of this Project.

      Commander Survival Kit (Sim Mod):

      Callable Airstrikes and Air Reinforcements:
      Finally after some Experiments with the Code:
      Callable Airstrikes and Air Reinforcements by the two Managers are now working in the Campaign. The Code behind the Spawn Mechanic has been Improved to check whether the spawnposition is in the playable area of ​​the map. Additionally it checks which Gamemode (Campaign, Skirmish or whatever) the Player is currently playing to load the correct Spawn Code for them.

      9463b5da-c0fe-46ed-ae1f-816677458a80-image.png

      The Campaign Fix is now available in the official Github Version of the Sim Mod: Commander Survival Kit and will be included in the next upcoming official Release. If you use an old Version of the Commander Survival Kit please delete it first and install then the Github Version.

      Please Note:
      There is an small Issue in terms of the Disappear Mechanic, where Airstrike Air Units doesn't disappear if they reach the other Side of the Playable Area (Map). As always, I'm already looking for a fix. So stay tuned for upcoming Updates regarding to this.


      Commander Survival Kit Units:

      4 new Seraphim units has been added into the Mod

      'Isanthu Asthum' - Tech 3 Recycling Tripod
      A 3 Legged Walker armed with an Reclaiming Cannon.The Improved Targeting System of the Cannon allows it to reclaim enemy Land and Naval Units in an specific Range automatically. So this Walker use Reclaim only as its Main Weapon and comes with an large amount of Health Points. The Design is based on the Hierarchy Reaper Drone Walker from the Videogame Universe at War.

      Guide to use it correctly:
      Order the Unit to Move in the near of an Enemy Unit. If it stops it will start the Reclaim Process automatically. The Range of it is a Bit smaller to its Visible Range.

      a5cbe921-ddee-4bb5-9223-8d907737ef60-image.png

      'Isanthu Kthan' - Tech 3 Combat Multifunction Tripod
      A 3 Legged Walker which comes with 5 different Weapon Variations. That means this Unit comes with the Weapon Random and Enhancement Upgrade System to support several different Weapon Layouts as Variations. The Tripod gets access to an Strong Sniper Turret, Rapid Fire Energy Blasters or Beam Cannons. All three can appear as an single or mixed Weapon Layout Configuration. Since the tripod does not have a fully rotatable torso, it must be positioned strategically. Only then can he fire his weapons. The Design is based on the Tripod from the Video Game Half Life and on the BBC Tripod.
      2ab582ca-7825-4285-a21c-614b7e18e2d5-image.png
      0f657c03-750a-472e-827e-48714771f22e-image.png
      4ec272c3-62fc-4fa0-8488-246dac3c21b4-image.png

      'Isanthu Defanthum' - Tech 3 Deployable Rapid Fire Turret
      A 3 Legged Walker, which is armed with an new type of an Rapid Fire Turret.
      It comes with an Toggle Button to switch from Mobile to Stationary Mode and backwards. The Walker is amphibious, but is not be able to deploy into Stationary Mode in Water and Seabed. The Design is based on an unused Concept of an Hierarchy Walker from the Video Game Universe at War.

      Undeployed (Mobile):
      d199f925-d5e3-401a-85bf-642b3a7cc3d1-image.png

      Deployed (Stationary):
      7c76badb-f10a-4cfa-bc47-cc8c222cb62f-image.png

      'Isanthu Xhantha' - Tech 3 Mobile Missile Battery Tripod
      A 3 Legged Walker which is armed with 8 Ihana Missile Launchers for Long Range Fire Support. The Walker is amphibious and has an good Movement Speed. However he only has 1500 Health, which makes him weak against enemy attacks.
      06bc51f2-f027-4896-8854-409e8f325deb-image.png

      All new Units are now available in Early Access on Github for Testing.
      They are included in the Mod: Commander Survival Kit Units.

      Looking forward for your Feedback.
      Stay tuned for more Updates. πŸ˜‰
      Best regards
      CDRMV

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      • C Offline
        CDRMV
        last edited by CDRMV

        Regarding to the Issue about the Disappear Mechanic of the Callable Airstrikes.
        After a few additionally Analyzes by myself the Code itself is working in General. I have notice that the Air Units will disappear mostly If they reach the Border of the Playable Area/Map. However they will Not always disappear If Enemy Units are in thier Range for some Reason. So sometimes they will start to do an Attack Run after that until No Enemy Units are in thier Range. If the Airstrike Air Units are in Idle Stage again they will disappear as expected. Even If there are inside the Map, which can look funny sometimes. An Possibile Cause of this Problem could be an Overlap of the Playable Areas on the Map, which Breaks the Code a Bit for a few Areas but that is an theory by myself. I will still Look to find an fix for it, which I can't clearly give an garantee for it. So maybe we will need to Life with this small funny Issue in the future.

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        • C Offline
          CDRMV
          last edited by CDRMV

          Hello everyone,
          The Fire Support Manager of the Commander Survival Kit has get new Additions.
          Of course for all Factions. πŸ˜‰
          8caf32e4-5814-49ea-81db-e0a067ae6b7e-image.png

          213baf3c-2960-4f7f-9c8b-0f45a6d60d1c-image.png

          Players are now able to call a Strategic Missile on an Target Location. Or they can now Intercept an Incoming Strategic Missile with an callable Anti Strategic Missile over an Target Location.

          These new callable Missile Barrages are now available in Early Access on Github. They can be find inside the Missile Section of the Fire Support Manager (Commander Survival Kit)


          Two Surveys:
          The following Surveys are focused on the two Managers of the Commander Survival Kit.

          Should Experimental Units appear as callable Reinforcements?

          Available Options for this Survey:

          • Yes
          • No
          • Only with an Lobby Option (Enable/Disable)

          Should Experimental Air Units appear as callable Air Strikes?

          Available Options for this Survey:

          • Yes
          • No
          • Only with an Lobby Option (Enable/Disable)

          Both Surveys are Open until next Sunday
          I'm looking forward for the Results

          Stay tuned for more Updates
          Best regards
          CDRMV

          1 Reply Last reply Reply Quote 1
          • C Offline
            CDRMV
            last edited by CDRMV

            Hello everyone,
            Just want to let you know I'm working on several new Stuff for the Commander Survival Kit this time.
            Regarding to the Survey of the Introduction of callable Experimental Reinforcements:

            Although there wasn't much participation in the survey here, the results on my Discord server were clearer. Callable Experimental Reinforcements will be added into the Reinforcements Manager of the Commander Survival Kit soon. They will be available for Land, Air and Naval. However they will be optional. That means a new Lobby Option to manage them will be added to the Mod as Well. So Players will be able to Enable or Disable the Access of Callable Experimental Reinforcements for thier Matches. The Access of Callable Experimental Reinforcements is usually disabled.

            Additionally I'm working on several other new Stuff for the Commander Survival Kit:

            For example new types of callable Air Strikes for each Faction.
            New Drop Mechanics for callable UEF Land and Naval Reinforcements.
            A more sorted Available Units Section of the Reinforcements Manager (Tech 1, Tech 2, Tech 3 and Experimental)
            As mentioned above on the upcoming Introduction of callable Experimental Reinforcements
            Two new buildable Structures (what they do will be revealed later)
            Callable Dropable Turrets
            And more.

            Stay tuned for upcoming News and Updates related the topics above.
            Best regards
            CDRMV

            1 Reply Last reply Reply Quote 0
            • ComradeStrykerC Offline
              ComradeStryker
              last edited by

              How long until the full release of your mod?
              I just redownloaded FAF after my hiatus and remembered your mod.
              It was a blast to play with the previous versions!

              ( Ν‘Β° ΝœΚ– Ν‘Β°)

              C 1 Reply Last reply Reply Quote 0
              • C Offline
                CDRMV @ComradeStryker
                last edited by

                @comradestryker

                If everything goes according to plan, we will see the next official version of the Commander Survival Kit (Version: 1.20) between Christmas and New Year's Eve this year. If not then in January or February 2025 Until the new version of the Commander Survival Kit is released, you can download the official developer version from GitHub at any time. The Developer Version will be expanded with new functions and features with the next Early Access updates. At the moment the development progress for the next version of the Commander Survival Kit (Version: 1.20) is progressing very well.

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                • ComradeStrykerC Offline
                  ComradeStryker
                  last edited by

                  Looking forward to it!

                  ( Ν‘Β° ΝœΚ– Ν‘Β°)

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    CDRMV @ComradeStryker
                    last edited by CDRMV

                    @comradestryker
                    Regarding to the new upcoming Version of the Commander Survival Kit (Version 1.20). The Development of it still progressing very Well and several new Features has been added to the Mod recently, which I will present here soon in the next Development Report. There are a few other Features for Version 1.20, which are still in Development and they will be presented later. However the finished new Features can present already.
                    So stay tuned for the next upcoming Development Reports. πŸ˜‰

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                    • C Offline
                      cychwa_klaymberg
                      last edited by

                      Greetings! I liked your mod, very cool πŸ™‚ I think it would be great to add a function to disable/enable abilities in the game lobby, for example, if we want to play without air or airstrikes

                      C 1 Reply Last reply Reply Quote 1
                      • C Offline
                        CDRMV @cychwa_klaymberg
                        last edited by CDRMV

                        @cychwa_klaymberg
                        Hey glad to hear you like it. πŸ˜‰
                        Nice Idea and Suggestion do you have I like that
                        The Integration of New Lobby Options to Enable or Disable callable Land, Naval or Air Reinforcements from the Reinforcements Manager in the Match can be added into the Mod.

                        New Lobby Options for Air Strikes and the other things from the Fire Support Manager are possible as well. The only thing is the Mod will introduce a large additional amount of New Lobby Options into the Game, which could overwhelm some Players at the begining. But I think it makes the Mod fully customizable and even more enjoyable as an Result

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                        • C Offline
                          cychwa_klaymberg
                          last edited by

                          I completely agree with you. Flexible game settings will make this mod great for any type of battle, including Survival modes πŸ™‚

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                          • C Offline
                            CDRMV
                            last edited by CDRMV

                            Hello everyone,
                            its been a while since the latest Development Report of this Project. I want to present you the Development Progress for the next Version of the Commander Survival Kit. Lets Begin with the new Features and Improvements, which have been added into the Mod recently.

                            New Designs:

                            Note:
                            The Command Center has been renamed into Reinforcement Center

                            Aeon Tech 2 Reinforcement and Tactical Centers:
                            bbf3f6d9-8c12-4944-8b8a-e9c80aa5c1ba-17280859231298191069851132840074.png
                            c1b0ea4f-b554-4757-b7ff-27e7760b2c76-172808587208774270992779253322.png

                            Seraphim Tech 2 Reinforcement and Tactical Centers:
                            image-198.png
                            image-182.png

                            Naval Reinforcements Manager:
                            The Naval Reinforcements Manager is now fully finished. In the next upcoming Version Players will be able to call Submarines, Frigates, Destroyers, Cruisers Battleships, Battlecruisers, Aircraft Carriers and more as Naval Reinforcements on the Map.
                            1c646653-ea51-40f9-af1e-8693d18bbfc3-17280860800022382030111449361403.png

                            Available Units Section:
                            In the previous Versions of the Mod all available Units Independent of the Techlevel, where included in this Section as callable Reinforcements. To make it more organized this Section has been separate into 4 switchable Pages
                            Tech 1, Tech 2, Tech 3 and Experimental in Detail
                            The fourth Page "Experimental" is usually disabled
                            be1997f2-33d2-4db7-8c53-35b116ef3c7a-1728086117750343662707939246011.png
                            eee5d227-14ce-432a-8979-886000f33d76-17280861473022832169264418404092.png
                            0df5afb6-3cd8-4abd-8a27-c84889445ba6-17280861781627636770669135186974.png

                            Callable Experimental Reinforcements (Optional):
                            In the next Version of the Commander Survival Kit. Experimental Units can be called as Reinforcements. They can be called from the fourth Page Experimental of the Available Units Section of each Reinforcements Manager. However there are usually Set to be Not callable in the Lobby. So Players will need to Set the Option to callable If they want to have Access to Experimental Reinforcements in the Match. UEF callable Experimental Land and Naval Reinforcements will be delivered with an Squadron of Cargo Gunships, which Transport them with Tractor Beam Emitters
                            7f5337bb-b345-4985-aa9a-03b2d404337c-17280863120936740438933122539203.png
                            image-227.png
                            image-298.png

                            New Structures
                            The next upcoming Version of the Commander Survival Kit will introduce some new Possibilities to Set Up an more Structure wise Gameplay compared to previous Versions

                            HQ Communication Center (For all Factions):
                            If you Set the specific Lobby Option to buildable the two Main Buttons of the two Managers will be available only If the Player builds the HQ Communication Center. This new buildable Structure on Tech 2 unlocks the two Main Buttons of the two Managers. It can only be builded once by each Player. If this Building get Destroyed you will lose the Access to both Managers as Well. So you will need to rebuild it to get the Access to both Managers Back.
                            7d734060-6e2e-48ef-9875-ac95ce6bcf6d-17280865576743319700696594858294.png
                            34c4f62f-97db-4837-9961-4aba6a0d942e-17280865811112527338402470820719.png
                            40b4f72d-acf0-4df3-9561-a9a9ce3c60f2-17280865971563747906984610307013.png
                            image-123.png

                            Reinforcement and Tactical Point Storages (For all Factions):
                            In the next Version of the Commander Survival Kit Players will be able to Increase the amount of Collectable Points of both Managers directly in the Match with these two Buildings. Each Player can only build one of these two Buildings. Both Buildings can be Upgraded from Level 1 to Level 5 which Increase the amount of Collectable Points of both Managers with 1000. You can Increase them to 5000 in total if you Upgrade both Buildings to Level 5. The Access to these two Buildings can be managed with thier own Lobby Option.
                            Additionally the other two Lobby Options to Set an specific Value for the amount of Collectable Points of both Managers can be Set to 0 now. So you can now Play the Mod with Structures only to Manage both Managers directly in an Match.
                            b1992c33-0a0b-40a4-a585-a135566bec05-17280866861364073409749805881084.png
                            e3f2b9e3-314e-4f68-b15b-cbfd50055bf7-17280867149756778504971636230258.png
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                            26441c35-f3cf-4532-9bd6-1e9f42b71b48-17280874575091945238464710782476.png

                            New Drop Mechanics for UEF Land and Naval Reinforcements:
                            Tech 1 and Tech 2 Land Reinforcements will now be delivered by two different Cargo Planes which Drop them with Parachutes. Tech 3 Land and all Naval Reinforcements will be delivered with an Cargo Gunship.
                            image-256.png
                            image-269.png
                            image-204.png
                            ca918a53-cddb-426b-ab62-f321ce2cc97c-17280876741403459602586596864548.png
                            60829aac-be03-4565-9909-5a7154414d37-17280877015477955773098667674493.png
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                            fce2582c-bb21-4831-bac2-5f6044175179-17280877370736299714405106114581.png

                            Other new Lobby Options:
                            Land. Air and Naval Reinforcements can now be managed with thier own Lobby Options. Example: If you don't want to have Air Reinforcements in your Match you can now fully Disable the Air Reinforcements Manager. Air Strikes have get their own Lobby Option as Well. So If you don't want to have any Air Strikes in your Match you can fully Disable them in the Lobby as Well. This Feature was Requested by @cychwa_klaymberg
                            image-189.png

                            Currently in Development:
                            The next upcoming Version of the Commander Survival Kit will introduce several new Air Strikes from Torpedo Bombers, Ground Attack Fighters and more.

                            Drop Turrets and Devices Section:
                            Players will be able to call Drop Turrets and other Support Devices in the next Version. Both have Access to the Enhancement Upgrades which can be used to Upgrade them with new Abilities, Weapons and other Effects. You can see here an Preview of the:

                            UEF Drop Turret:
                            f8bbb93e-857a-494c-9920-4fb0603b5c49-1728087930129430870520664849751.png
                            UEF Drop Repair Turret:
                            8f70b3b5-e926-47ee-93c1-e7d33eeaf69c-1728088188438881626604420787528.png
                            UEF Drop Supply Station:
                            image-176.png
                            They will Not be buildable by Engineers, ACUs or SACU's compared to regular Turrets. So they will be callable only by the Drop Turrets and Devices Section from the Fire Support Manager. More Details related to them will be presented in the next Development Report.

                            Several other Improvements:
                            The Spawn Mechanic of the Air Strikes, callable Air Reinforcements and Others which are similar to them has been Improved. Expandable Maps with Playedable Areas (such as Campaign Maps) are now supported by this Mechanic.

                            Alright I think this is enough for this Report and gives you a nice Preview of what is coming in the next Version of the Commander Survival Kit, which will be Released in Dezember. If you want to Check Out the New Features before the new Version arrives in Dezember in Early Access. Please Download the GitHub Version of the Commander Survival Kit. πŸ˜‰

                            Link
                            https://github.com/CDRMV/Commander-Survival-Kit

                            Stay tuned for the next Development Report
                            Best regards
                            CDRMV

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