FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    RCIII - Civilians ~ 3v3 ~ $1,200

    Scheduled Pinned Locked Moved Tournaments
    149 Posts 69 Posters 16.7k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • FearghalF Offline
      Fearghal
      last edited by Fearghal

      Team Selection:
      Teams for this tournament will work through a Captain Pick process.
      Players will be seeded by their highest rating, regardless of global or ladder.

      The highest 12 will become Captains.
      A Captain is given the right to pick "draft" a team,
      out of the registered players "draft pool" to play with during the tournament.

      The Captains themselves will also be seeded according to rating.
      Meaning the 12th Captain will have the lowest seed of all 12 Captains.
      However, this 12th Captain will have the right to -
      draft "pick" the 1st player during the Team Selection stage.
      The drafts then goes up sequentially from 11th Capt. to the 1st Captain.
      This procedure is repeated for the 2nd player, from 12th Capt. to 1st Capt.
      .

      The Following Players have registered:
      A "c" denotes Captain.

      Team............Captains..............................................1st round draft.................................2nd round draft

      1 - [Nexus-.................................2510-c]...+...[BloodOath ---------1715]...+...[Protect--------1632]= 5.86K
      2 -[Fremy_Speeddraw....2361-c]...+...[csoller-------------1772]...+...[AntronGolden--1730] =5.86K
      3 -[AchievedJaguar8.......2318-c]...+...[Evan--------------1762]...+...[BRNKoINSANITY -1360] =5.44K
      4 -[Blodir..................................2308-c]...+...[Koiskix-------------1921]...+...[Wesh----------1777] = 6.01K
      5 -[Tagada..............................2250-c]...+...[Picco--------------1712]...+...[GingerbrdMan-1564] = 5.74K
      6 -[Espeperant......................2243-c]...+...[Eternal------------1822]...+...[Auriko---------1619] = 5.68K
      7 -[DeTandlarts.....................1660-c]...+...[EcoNoob----------1988]...+...[BlInChIk------- 1976] = 5.62K
      8 -[Paralon................................2170-c]...+...[LgMaleBennis------1886]...+...[Magnetic------1642] = 5.70K
      9 - [Swkoll.................................2070-c]...+...[Inspector_Kot------1801]...+...[Sladow --------1691] = 5.56K
      10-[ZLO.........................................2029-c]...+...[Wifi_--------------1900]...+...[Neytron-------1528] = 5.64K
      11 -[NushHoob.........................1998-c]...+...[archsimkat---------1915]...+...[LimeZ3--------1750] = 5.66K
      12-[F-Odin..................................1978-c]...+...[BigBang -----------1792]...+...[Tersto---------1976] = 5.75K
      .

      Players Picked in Draft......................Draft #.............Captain
      .
      Tersto....................................1976 -------(13)------F-Odin
      FtXCommando...............1921--------(6)------ThomasHiatt
      Koiskix....................................1921--------(9)------Blodir
      archsimkat.........................1915--------(2)------NushHoob
      Wifi_.......................................1900--------(3)------ZLO
      LargeMaleBennis...........1886--------(5)------Paralon
      Eternal-.................................1822--------(7)------Espeperant
      Inspector_Kot...................1801--------(4)------Swkoll
      BigBang.................................1792--------(1)------F-Odin
      Wesh........................................1777-------(21)------Blodir
      Evan_......................................1762-------(10)------AchievedJaguar8
      LimeZ3....................................1750-------(14)------NushHoob
      AntronGolden....................1730-------(23)-----Fremy_Speeddraw
      csoller......................................1722-------(11)------Fremy_Speeddraw
      BloodOath............................1715 -------(12)------Nexus
      Picoo........................................1712--------(8)------Tagada
      Sladow...................................1691------- (16)------Swkoll
      DeTandlarts........................1660-------(18)------ThomasHiatt
      Magnetic..............................1642-------(17)------Paralon
      Protect...................................1632-------(24)------Nexus
      Auriko......................................1619 -------(19)------Espeperant*
      GingerbreadMan...........1564-------(20)------Tagada
      Neytron.................................1528-------(15)------ ZLO
      Lucied.....................................1514 -------(19)------Eternal-
      BRNKoINSANITY................1360-------(22)------AchievedJaguar8
      .

      Un Restricted Stand By List:
      (Any player below will be able to substitute,
      . . . . . No matter the rating differential)

      kite............................................1874
      Picoo........................................1712
      harzer99...............................1687
      Auriko......................................1619
      Ogre.........................................1605
      GingerBreadMan............1564
      Vaginator_..........................1557
      Exselsior.................................1554
      PlasmaLightning.............1550
      Muffin_Button...................1523
      Lucied.....................................1514
      Zasport...................................1511
      Tatheil.....................................1488
      grimplex.................................1485-------(Sub)-----DeTandlarts team
      Matri.........................................1431
      AYAHUASCA_Dest..........1429
      Cast_Away.........................1420
      Thalia.......................................1415
      el_cozon...............................1389
      Lape..........................................1310
      Agemo....................................1185

      Restricted player standby list:
      (The players on this list may Only replace players
      . . . . . with a higher rating.)

      Dro............................................1936

      1 Reply Last reply Reply Quote 0
      • FearghalF Offline
        Fearghal
        last edited by Fearghal

        Map Pool:
        There will be approx. 20 different maps for the Tournament.
        No Game will be the same.
        Each map will have an ID number, and is assigned to the
        Match Number associated with the online tournament bracket,
        found here: https://challonge.com/eatiasiw
        .

        10 x 10 maps:
        Adaptive Tournament Decision.....................Matches: 1-4............................Game 1.............Map 1
        Waters of crater........................................................Matches: 1-4............................Game 3............Map 3
        Adaptive New Canis..............................................Matches: 5-8 ..........................Game 1.............Map 4
        Adaptive Ivy Valleys SE16...................................Matches: 5-8............................Game 3............Map 6
        Adaptive Twin Rivers.............................................Matches: 9-12, 15+16............Game 1.............Map 7
        Adaptive Mars-Mangala Fossa.....................Matches: 9-12, 15+16............Game 3............Map 9
        Africa Ultimate...........................................................Matches: 13+14, 20................Game 1.............Map 10
        Adaptive Algun..........................................................Matches: 13+14, 20................Game 3............Map 12
        5vs5 Tabula Rasa v2..............................................Matches: 17+18........................Game 1.............Map 13
        Abyssium.......................................................................Matches: 17+18........................Game 3............Map 15
        Adaptive Fields Of Pheonix................................Match: 19.....................................Game 1.............Map 16
        Adaptive Canis Revenge....................................Match: 19.....................................Game 3............Map 18
        Adaptive Hilly Plateau..........................................Match: 21.......................................Game 1............Map 19
        Adaptive Slices..........................................................Match: 21......................................Game 3...........Map 21

        20x20 maps:
        Adaptive Turtle Beach..........................................Matches: 1-4..............................Game 2...........Map 2
        Selkie Isle 5v5..............................................................Matches: 5-8............................Game 2............Map 5
        Adaptive Hutts Clutch...........................................Matches: 9-12, 15+16............Game 2............Map 8
        20x20 White Fire 8v8...............................................Matches: 13+14, 20................Game 2............Map 11
        Selkie Mirror..................................................................Matches: 17+18.........................Game 2............Map 14
        Toples...............................................................................Match: 19......................................Game 2............Map 17
        winded path.................................................................Match: 21......................................Game 2............Map 20
        .
        .
        How the maps are released:
        AI positions shown, with AI type,
        Closed spots shown,
        Any remaining spots Not closed are open for players.
        Close any un picked open positions, before game start.
        Game options are on the right of screenshot.
        .
        Round 1
        Matches 1-4 > Game 1

        Adaptive Tournament Decision
        01 Adaptive Tournament Decision.jpg
        Uveso Easy, Is Not that "easy", it is a defensive AI that defends well, but does Not necessarily seek out and attack enemy bases.

        .
        Round 1
        Matches 1-4 > Game 2

        Adaptive Turtle Beach
        02 Adaptive Turtle Beach.jpg
        One of the toughest maps. You will be pressured from All sides.
        5 open start slots to choose from, and AIx Swarm Terror.
        (All Swarm-AI used is Terror = hence referred to as just Swarm)
        .
        Round 1
        Matches 1-4 > Game 3

        Waters of crater
        03 Waters of Crater.jpg
        Your land paths are blocked by the divided firepower of 2 AI Uveso bases.
        .
        Round 1
        Matches 5-8 > Game 1

        Adaptive New Canis
        04 Adaptive New Canis.jpg
        Uveso on sides with nice position and mass
        .
        Round 1
        Matches 5-8 > Game 2
        Selkie Isle 5v5

        05 Selkie Isle 5v5.jpg
        Uveso Adaptive* (omni off) has a well protected harbor and lots of mass.
        Civilians may very well win this battle!
        .
        Round 1
        Matches 5-8 > Game 3

        Adaptive Ivy Valleys SE 16
        06 Adaptive Ivy Valleys SE16.jpg
        Civ RNGAI occupy the southern island., players have many opening spawn choices.
        (All RNG-AI used is Standard = hence referred to as just RNGAI)
        .
        Round 2 & Losers Round 1
        Matches 9-12, 15+16 > Game 1
        Adaptive Twin Rivers
        07 Adaptive Twin Rivers..jpg
        Twin Rivers changes course and Uveso Civs has the high ground on both sides.
        Would you put 2 players on the very wide main land or
        2 on the side banks.
        .
        Round 2 & Losers Round 1
        Matches 9-12, 15+16 > Game 2
        Adaptive Hutts Clutch
        08 Adaptive Hutts Clutch.jpg
        RNG Bases are set up on islands in middle of a large lake.
        Can they be contained?
        .
        Round 2 & Losers Round 1
        Matches 9-12, 15+16 > Game 3
        Adaptive Mars-Mangala Fossa
        09 Adaptive Mars - Mangala Fossa.jpg
        Swarm on the sides ready to reign terror
        .
        Semi Finals & Losers Round 1
        Matches 13+14, 20 > Game 1
        Africa Ultimate
        10 Africa Ultimate.jpg
        Uveso Rush will try to lock down their corners
        .
        Semi Finals & Losers Round 1
        Matches 13+14, 20 > Game 2
        20x20 White Fire 8v8
        11 20x20 White Fire 8v8.jpg
        Swarm first navy battle, and Players have a choice of starting slots.
        .
        Semi Finals & Losers Round 1
        Matches 13+14, 20 > Game 3
        Adaptive Algun
        12 Adaptive Algun.jpg
        RNGAI in corners and Players choose start spawns.
        .
        Losers Round 2
        Matches 17+18 > Game 1
        5vs5 Tabula Rasa v2
        13 5v5 Tabula Rasa v2.jpg
        Swarm Civies have no admirals, but they do have lots of Land and Air.
        .
        Losers Round 2
        Matches 17+18 > Game 2
        Selkie Mirror
        14 Selkie Mirror.jpg
        RNG Civilians have No multiplier on this map, and a unit cap, but they have lots of land and mass.
        Will Our Commander's allow Civs to control the middle?
        .
        Losers Round 2
        Matches 17+18 > Game 3
        Abyssium
        15 Abyssium.jpg
        Uveso Rush will attack fast and the Air slot players right flanks are open!
        .
        Losers Round 3
        Match 19 > Game 1
        Adaptive Fields Of Great Pheonix
        16 Adapive Fields Of Great Phoenix.jpg
        Uveso Experimental base in the back, protected up front by powerful Uveso Adaptive.
        Players have to fend off civilians to the North and
        make play for the southern island.
        .
        Losers Round 3
        Match 19 > Game 2
        Toples
        17 Toples.jpg
        RNG has no navy, and Not much room to expand.
        What will it do?
        .
        Losers Round 3
        Match 19 > Game 3
        Adaptive Canis Revenge
        18 Adaptive Canis Revenge.jpg
        Swarm in corners, Players have choice of 4 open slots.
        .
        Losers Round 4
        Match 21 > Game 1
        Adaptive Hilly Plateau
        19 Adaptive Hilly Plateau.jpg
        Uveso Rush on sides. Players have choice of spawn sites
        .
        Losers Round 4
        Match 21 > Game 2
        winded path
        20 winded path.jpg
        RNGAI is on your side of river in this Large wind carved canyon.
        .
        Losers Round 4
        Match 21 > Game 3
        Adaptive Slices
        21 Adaptive Slices.jpg
        Uveso Civilization is going to try to control the corners and create Experimentals.
        .
        Finals
        Match 22 > Game 1
        Adaptive Dark Liver
        22 Adaptive Dark Liver.jpg

        For the First time All 3 civilians commanders have gathered on same map.
        Azraeelian Angels' and his Swarm Terror doctrine are on the Front Left.
        Uvesos' Adaptive Army and Strong Navy are on the Front Right.
        Relent0rs' Army and Air will set up in the Rear.

        .
        Finals
        Match 22 > Game 2
        Games 2 and 3 maps will be chosen by the Captains as follows:
        Each Captain will send list of 8 map numbers, from the map pool to veto.
        The remaining maps will be vetoed 1 at a time until 3 maps are left,
        and then high seed Captain will pick "Odds or Evens"
        The winner of the "Odds or Evens" roll, will then choose the map
        to play for Game 2.
        Odds or Evens will be decided on Aeolus by using the command - !roll -.
        If a game 3 is needed, the other Captain,
        will choose one of the remaining 2 maps to play.
        (the 3rd remaining map will be used if a Tie Break is needed.)
        .
        Finals
        Match 22 > Game 3
        (See Above)
        .........................
        *Final
        Match 23 > Game 1

        *Final Match 23 only used if tie break is needed.
        The 3rd map remaining in the Finals selection will be used if tie break is needed.

        1 Reply Last reply Reply Quote 0
        • MrBeastM Offline
          MrBeast
          last edited by

          I dont understand any rules, tourney dates, something else... but i am in...

          DONT BELIVE BH HE IS LIEING

          1 Reply Last reply Reply Quote 2
          • CascadeC Offline
            Cascade
            last edited by Cascade

            This post is deleted!
            FearghalF 1 Reply Last reply Reply Quote 1
            • FearghalF Offline
              Fearghal @Cascade
              last edited by Fearghal

              Most Bo3 matches will have:
              2 10x10 maps and 1 20x20map
              1 land, 1 water and 1 mixed map.

              Map Balance tests:
              Will always use AIx: RNGAI for human team simulation,
              and the AI to be used in game, in the AI spots.

              1 Reply Last reply Reply Quote 0
              • AzraaaA Offline
                Azraaa
                last edited by Azraaa

                @Fearghal

                Thanks for including my AI, "AI-Swarm"
                I recommend you add AI-Uveso, and RNGAI. Both provide an awesome challenge.
                "AI-Swarm" Requires AI-Uveso anyway for markers and such so.

                Developer for LOUD Project | https://discord.gg/DfWXMg9
                AI Development FAF Discord | https://discord.gg/ChRfhB3
                AI Developer for FAF

                Community Manager for FAF
                Member of the FAF Association
                FAF Developer

                FearghalF 1 Reply Last reply Reply Quote 1
                • waffelzNoobW Offline
                  waffelzNoob
                  last edited by

                  Will ladder rating be accounted for?

                  frick snoops!

                  FearghalF 1 Reply Last reply Reply Quote 0
                  • nine2N Offline
                    nine2
                    last edited by

                    176 views

                    1 Reply Last reply Reply Quote 0
                    • FemtoZettaF Offline
                      FemtoZetta
                      last edited by

                      On what multiplier will the AI be?

                      FearghalF 1 Reply Last reply Reply Quote 0
                      • TheWeakieT Offline
                        TheWeakie Balance Team
                        last edited by

                        185 views

                        1 Reply Last reply Reply Quote 0
                        • FearghalF Offline
                          Fearghal @FemtoZetta
                          last edited by Fearghal

                          About AI: - - -Check back for updates.
                          To learn more about AI-Swarm, read Azraeel info here:
                          https://forum.faforever.com/user/azraeel
                          To learn more about AI-Uveso, read Uveso info here:
                          https://forum.faforever.com/topic/350/ai-uveso-v88-ai-mod-for-faforever
                          To learn more about RNGAI, read relent0r info here:
                          https://forums.faforever.com/viewtopic.php?f=88&t=19149

                          AI-Swarm
                          3 Sub AI's:
                          -AIx: Swarm Terror : ------This is your Standard Swarm AI.
                          -AIx: Swarm Eternal : -----This one cheats harder as the game goes on and Cheats harder when its losing.
                          -AIx: Swarm Test :------- For Testing Purposes

                          AI-Uveso
                          5 sub AI's:
                          AI: Easy; -----------Builds a few units and does not attack the enemy base. But it will defend its base.
                          AI: Adaptive; -------Balanced AI, builds Land, Air, Naval and Experimental units.
                          AI: Rush; -----------T1, T2 and T3 unit spam with fast tech upgrade and few experimentals.
                          AI: Experimentals;--- Builds a few units and is focussing on building experimental units.
                          AI: Overwhelm;----- Like AI-Adaptive, but increases cheat+build factor by 0.6 after 35 minutes and again by 0.6 after 60 minutes.

                          RNGAI:
                          IS designed for 5km and 10km maps
                          IS designed for early tier focus.
                          It will not put out higher tier units that it doesn't have the economy for.

                          About AI and the Tournament:
                          Alx Sorian will only be used in Round 1 of the Tournament.
                          It is the 'easiest' but it does slow down the game a little.
                          The 3 AI mod's in this tournament Do Not slow down the PC as much,
                          and will be used exclusively from Round 2 till the Final.
                          Each round will introduce a little more difficult AI.

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            LikeLightning
                            last edited by

                            how do i register?

                            FearghalF 1 Reply Last reply Reply Quote 0
                            • Matr1M Offline
                              Matr1
                              last edited by

                              I'm in, where do we sign up?

                              FearghalF 1 Reply Last reply Reply Quote 1
                              • Inspektor_KotI Offline
                                Inspektor_Kot
                                last edited by

                                Inspektor_Kot(R: 1756G and 1800L) is entering to crush faces

                                1 Reply Last reply Reply Quote 1
                                • V Offline
                                  Vaginator_
                                  last edited by Vaginator_

                                  Signing up
                                  Vaginator_ (1576G;1320L)

                                  1 Reply Last reply Reply Quote 1
                                  • M Offline
                                    Magnetic
                                    last edited by

                                    Signing up
                                    Magnetic (Global: 1642; ladder: 1570)

                                    1 Reply Last reply Reply Quote 1
                                    • LunyshkoL Offline
                                      Lunyshko
                                      last edited by

                                      singning up
                                      hurzer99(g1709; l 1715)

                                      "Good luck and a safe landing commanders!"

                                      1 Reply Last reply Reply Quote 2
                                      • L Offline
                                        Lucied
                                        last edited by

                                        Signing in!
                                        Global: 1564; Ladder: 1384

                                        1 Reply Last reply Reply Quote 1
                                        • O Offline
                                          Ogre
                                          last edited by

                                          Sign me up
                                          Global: 1605; Ladder: 1557

                                          1 Reply Last reply Reply Quote 1
                                          • archsimkatA Offline
                                            archsimkat
                                            last edited by

                                            sign me up!
                                            archsimkat global 1900 ladder 1900

                                            1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post