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    TMD could be cheaper

    Scheduled Pinned Locked Moved Balance Discussion
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    • GanimaG Offline
      Ganima
      last edited by

      It's a bad trade if you are TML-ing a T1 mex or factory. Your opponent can get 1-2 TMD in his core where his high value targets (t2 mex, t2 pgen, fac HQ) will be and that will block this completely. In team games if your opponent is just ceding map control they deserve to be punished like this.

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      • S Offline
        SainseRow
        last edited by SainseRow

        Same argument could be applied to SMD or PD with equal (little) amount of sense. If defense was so effective overall there would be no way in game to break it through. 1 TML + 1 missile is already 5 TMD, it's not a little amount.

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        • MrBeastM Offline
          MrBeast
          last edited by

          Who's asked?

          DONT BELIVE BH HE IS LIEING

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          • CaliberC Offline
            Caliber
            last edited by

            imo if tml was balanced it would be used to exploit gaps in defences and maybe kill a few high value targets before a player notices.

            however at the minute it is a case of " I rushed tml before you have t2 and I kill everything u have EZ"

            S 1 Reply Last reply Reply Quote 1
            • C Offline
              CoffinNoob
              last edited by

              I think ppl need to have incentive for rushing something or doing anything? tml is one of those options...

              If you scout, you can be prepared, as long as you choose a normal teching process(unless you are being outplayed)

              I'm a casual noob , but also found support tml early is fairly expensive.

              Be a shame if tml turned into mercy 😛

              got to be said though, with the height problem, that is when making 20 tmd becomes a problem:
              https://forum.faforever.com/topic/7834/tml-height-needs-to-be-lowered/3

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              • S Offline
                SainseRow @Caliber
                last edited by

                @caliber said in TMD could be cheaper:

                I rushed tml before you have t2 and I kill everything u have EZ

                It doesn't work this way, killing T1 with TML isn't mass-effective.

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                • CaliberC Offline
                  Caliber
                  last edited by

                  @SainseRow I never said anything about killing t1 anything

                  killing an upgrading hq or even any hq with tml is just auto win cant defend anything without t2 engineers

                  and you will have t2 mexes long before you have access to t2 tech

                  and even if the only thing on the map left to kill is t1 you have already won.

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                  • S Offline
                    SainseRow @Caliber
                    last edited by SainseRow

                    @caliber TML covering an entire map is possible pretty much only on 5v5 km

                    If you're building too much t2 mexes instead of T2 tech you can be punished for it in a multiple ways which are not limited to TML only

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                    • ZeldafanboyZ Offline
                      Zeldafanboy
                      last edited by

                      TMD is already incredibly cheap for what it counters and making it cheaper won’t solve the issue of getting locked out of TMD if your T2 HQ gets sniped

                      put the xbox units in the game pls u_u

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                      • JipJ Offline
                        Jip @Caliber
                        last edited by Jip

                        I do not think there's anything wrong with TMLs. Yes, they can be strong if your opponent is not ready for them. Especially remote extractors are often good candidates. Which is fine in my opinion - if your opponent is being greedy then TML is the tool that is available to you to punish your opponent.

                        What I think @SainseRow is referring to is that TML (just like SML) scales quite decent with the number of players. And as a result, you need more TMD (or SMD) and therefore they look expensive. But usually my problem is not with the costs of a TMD, it is the lack of a tech 2 build suite in the area where it is required.

                        @caliber said in TMD could be cheaper:

                        jf,kjflkiyutf.jpg

                        The problem here is not the TML being too strong or that TMD are too expensive. The problem is that the opponent team let white build the TML in the center of a 10x10 map. Especially considering that they have a lot more units in the area than white does. They let you to sit there with a TML. And that's good mechanics working - white takes advantage of its opponents being too passive. Good on white for doing so.

                        A work of art is never finished, merely abandoned

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                        • ThomasHiattT Offline
                          ThomasHiatt
                          last edited by

                          You could reduce the health of TML so it would be more effective to kill it with t1 bombers. Proactively scouting the TML and sniping it should be cost effective, since it requires attention and air, but right now you would need 8 t1 bombers which costs too much mass.

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                          • S Offline
                            SainseRow @ThomasHiatt
                            last edited by

                            @thomashiatt It's already planned in the forecoming patch alongside with TML being volatile

                            https://patchnotes.faforever.com/pages/balanceChanges.html

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                            • CaliberC Offline
                              Caliber
                              last edited by

                              @SainseRow you should have lead with the fact that you are already planning some changes, I highly aprove of these xd

                              although as my loathing of TML use grows with each game, I feel that more nurfs should be considered for a better balance.

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                              • DeribusD Offline
                                Deribus Global Moderator
                                last edited by

                                TMD is fine as is.

                                I could see an argument for making TML or its missiles more expensive, but even that's iffy

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                                • CaliberC Offline
                                  Caliber
                                  last edited by Caliber

                                  @Deribus

                                  lets compare 2 similar T2 static units to highlight how cheap a TML is.

                                  considering that a tml does 5000 damage and a klink hammer does 2000 damage

                                  tml takes 1.01 to build and klink hammer takes 2.03 to build

                                  the klink hammer is 1900 mass and 13585 energy

                                  the tml is 800 mass and 4000 energy plus projectile 250 mass per shot

                                  the Klink Hammer has a range of 115, the TML is 256

                                  TML can even fire quicker than T2 arty

                                  it seems that justifying a significant increase in costs to the TML would be a slam dunk.

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                                  • FtXCommandoF Offline
                                    FtXCommando
                                    last edited by FtXCommando

                                    Iffy? TML is one of the most risk free forms of aggression in the game. Combine it with TML ACU that can move wherever and cannot be sniped (but also can’t be reclaimed when no longer useful) and factions like sera which can one shot TMD with a singular notha u will never catch in time and it’s ridiculously strong.

                                    People out here making it sound like it’s mid and not worth it half the time. It’s in the same category as first bomber in teamgames where a competent team should be abusing it every game pretty much.

                                    A TML killing a single t2 mex is already mass efficient when you actually take into account the fact reclaim is entirely killed and you can reclaim the launcher at your own leisure.

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                                    • maudlin27M Offline
                                      maudlin27
                                      last edited by

                                      What about 1 health missiles? That way tmd becomes much better at countering and you don’t need as many to protect an area, without hurting mmls.

                                      It also still preserves the ability of tmls to punish players, while rewarding scouting the tml slightly more

                                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                                      https://forum.faforever.com/topic/5331/m28ai-devlog-v130

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                                      • ObliiLaCybranceO Offline
                                        ObliiLaCybrance
                                        last edited by ObliiLaCybrance

                                        isnt this all a big skill issue? (just dont afk; let the guy sit in the best position on the map, go t2 and win?)

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                                        • FtXCommandoF Offline
                                          FtXCommando
                                          last edited by

                                          all attacks are a skill issue because if you just defended better they would lose

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                                          • waffelzNoobW Offline
                                            waffelzNoob
                                            last edited by

                                            Just play optimally and no attack would ever work, it's pretty simple

                                            frick snoops!

                                            CaliberC 1 Reply Last reply Reply Quote 0
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