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    Mines?

    Scheduled Pinned Locked Moved General Discussion
    16 Posts 11 Posters 783 Views 1 Watching
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    • DeribusD Offline
      Deribus Global Moderator
      last edited by

      No, we don't need even more defensive options

      1 Reply Last reply Reply Quote 0
      • TheWeakieT Offline
        TheWeakie Balance Team
        last edited by

        We already have walking mines

        IndexLibrorumI DerpFAFD 2 Replies Last reply Reply Quote 1
        • E Offline
          elhooo_oood
          last edited by elhooo_oood

          Well, how about Offensive mines then šŸ˜›
          An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

          ? 1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ Offline
            Zeldafanboy
            last edited by

            As far as I’m aware, isn’t the ā€œno new unitsā€ policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

            put the xbox units in the game pls u_u

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            • IndexLibrorumI Offline
              IndexLibrorum Global Moderator @TheWeakie
              last edited by IndexLibrorum

              @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

              @zeldafanboy said in Mines?:

              As far as I’m aware, isn’t the ā€œno new unitsā€ policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

              They settled for keeping the disruptor and adding a new unit to the cybs, I believe.

              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

              See all my projects:

              FtXCommandoF 1 Reply Last reply Reply Quote 0
              • TheVVheelboyT Offline
                TheVVheelboy
                last edited by

                https://discord.com/channels/197033481883222026/1194019896099602544/1194019896099602544

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                • FtXCommandoF Offline
                  FtXCommando @IndexLibrorum
                  last edited by

                  @indexlibrorum said in Mines?:

                  @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

                  Give them a sam and omni too btw

                  ? 1 Reply Last reply Reply Quote 0
                  • waffelzNoobW Offline
                    waffelzNoob
                    last edited by

                    chat can we give fire beetles a 30 second looming area of fire damage? like 500 damage per second for nice area denial

                    frick snoops!

                    IndexLibrorumI 1 Reply Last reply Reply Quote 0
                    • ? Offline
                      A Former User @elhooo_oood
                      last edited by

                      @elhooo_oood said in Mines?:

                      Well, how about Offensive mines then šŸ˜›
                      An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

                      This, but without friendly fire

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                      • ? Offline
                        A Former User @elhooo_oood
                        last edited by

                        @elhooo_oood said in Mines?:

                        Although, hover units get a free buff.

                        Not if the mines are proximity-activated

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                        • ? Offline
                          A Former User @FtXCommando
                          last edited by A Former User

                          @ftxcommando said in Mines?:

                          Give them a sam and omni too btw

                          That would be Starcraft 2 widow "mine" (mines that shoot missiles and can reach the skies; they also walk on command)

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                          • IndexLibrorumI Offline
                            IndexLibrorum Global Moderator @waffelzNoob
                            last edited by

                            @waffelznoob That's essentially the mercy now huh.

                            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                            See all my projects:

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                            • DerpFAFD Offline
                              DerpFAF @TheWeakie
                              last edited by DerpFAF

                              @thewheelie said in Mines?:

                              We already have walking mines

                              i feel personally attacked.

                              1 Reply Last reply Reply Quote 2
                              • arma473A Offline
                                arma473
                                last edited by

                                I have a walking mine with omni

                                I can use it clear out all the reclaim in the middle of Setons

                                It also has overcharge

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