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    Mines?

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    • E Offline
      elhooo_oood
      last edited by

      Hrmmmm... That does sounds interesting.... Placed by engineers?
      Although, hover units get an free buff.

      ? 1 Reply Last reply Reply Quote 0
      • DeribusD Offline
        Deribus Global Moderator
        last edited by

        No, we don't need even more defensive options

        1 Reply Last reply Reply Quote 0
        • TheWeakieT Offline
          TheWeakie Balance Team
          last edited by

          We already have walking mines

          IndexLibrorumI DerpFAFD 2 Replies Last reply Reply Quote 1
          • E Offline
            elhooo_oood
            last edited by elhooo_oood

            Well, how about Offensive mines then šŸ˜›
            An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

            ? 1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ Offline
              Zeldafanboy
              last edited by

              As far as I’m aware, isn’t the ā€œno new unitsā€ policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

              put the xbox units in the game pls u_u

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              • IndexLibrorumI Offline
                IndexLibrorum Global Moderator @TheWeakie
                last edited by IndexLibrorum

                @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

                @zeldafanboy said in Mines?:

                As far as I’m aware, isn’t the ā€œno new unitsā€ policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit

                They settled for keeping the disruptor and adding a new unit to the cybs, I believe.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

                FtXCommandoF 1 Reply Last reply Reply Quote 0
                • TheVVheelboyT Offline
                  TheVVheelboy
                  last edited by

                  https://discord.com/channels/197033481883222026/1194019896099602544/1194019896099602544

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                  • FtXCommandoF Offline
                    FtXCommando @IndexLibrorum
                    last edited by

                    @indexlibrorum said in Mines?:

                    @thewheelie I want them to be able to dig into the ground and become even more invisible. God knows they don't walk well to their target half of the time, even with the changes made to their pathing.

                    Give them a sam and omni too btw

                    ? 1 Reply Last reply Reply Quote 0
                    • waffelzNoobW Offline
                      waffelzNoob
                      last edited by

                      chat can we give fire beetles a 30 second looming area of fire damage? like 500 damage per second for nice area denial

                      frick snoops!

                      IndexLibrorumI 1 Reply Last reply Reply Quote 0
                      • ? Offline
                        A Former User @elhooo_oood
                        last edited by

                        @elhooo_oood said in Mines?:

                        Well, how about Offensive mines then šŸ˜›
                        An air unit that drop mines could be interesting.. It would create area denial for both teams, so the mines don't distinguish between friendly or enemy.

                        This, but without friendly fire

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                        • ? Offline
                          A Former User @elhooo_oood
                          last edited by

                          @elhooo_oood said in Mines?:

                          Although, hover units get a free buff.

                          Not if the mines are proximity-activated

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                          • ? Offline
                            A Former User @FtXCommando
                            last edited by A Former User

                            @ftxcommando said in Mines?:

                            Give them a sam and omni too btw

                            That would be Starcraft 2 widow "mine" (mines that shoot missiles and can reach the skies; they also walk on command)

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                            • IndexLibrorumI Offline
                              IndexLibrorum Global Moderator @waffelzNoob
                              last edited by

                              @waffelznoob That's essentially the mercy now huh.

                              "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                              See all my projects:

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                              • DerpFAFD Offline
                                DerpFAF @TheWeakie
                                last edited by DerpFAF

                                @thewheelie said in Mines?:

                                We already have walking mines

                                i feel personally attacked.

                                1 Reply Last reply Reply Quote 2
                                • arma473A Offline
                                  arma473
                                  last edited by

                                  I have a walking mine with omni

                                  I can use it clear out all the reclaim in the middle of Setons

                                  It also has overcharge

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