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    What would be an efficient use of FAF's funds to improve FAF?

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    • B Offline
      Blodir @nflanders
      last edited by

      Let me get this right, you want Nordic games to first make the game free, and then pay for its development?

      nflandersN 1 Reply Last reply Reply Quote 3
      • nflandersN Offline
        nflanders @Blodir
        last edited by nflanders

        @blodir said in What would be an efficient use of FAF's funds to improve FAF?:

        Let me get this right, you want Nordic games to first make the game free, and then pay for its development?

        Yes, you got it right.
        For example StarCraft II is available free to play.

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        • Brutus5000B Offline
          Brutus5000 FAF Server Admin @Defiant
          last edited by Brutus5000

          @defiant said in What would be an efficient use of FAF's funds to improve FAF?:

          @ftxcommando said in What would be an efficient use of FAF's funds to improve FAF?:

          Do another user group study to see the onboarding issues now since the steamlink page was made more steamlined. If it's still a big problem, we're probably losing half the retention thanks to that. If nobody cares about that being a problem, then it's pointless to cite retention as a problem holding external promotion back.

          YES

          What about having an ACTUAL UX assessment of the onboarding process across say 20 people onboarding. Then iterate with improvements.

          We already did that with one of our user doing that with professional background in that field around 3 years ago. But the insides improvements are still not implemented and probably never will be...

          "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
          – Benno Rice

          IndexLibrorumI 1 Reply Last reply Reply Quote 1
          • IndexLibrorumI Offline
            IndexLibrorum Global Moderator @Brutus5000
            last edited by

            @brutus5000 said in What would be an efficient use of FAF's funds to improve FAF?:

            But the insides improvements are still not implemented and probably never will be...

            What were the suggested changes, and why have they not been implemented?

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

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            • Brutus5000B Offline
              Brutus5000 FAF Server Admin
              last edited by

              Lack of time is the main reason for everything

              "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
              – Benno Rice

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              • T Offline
                thegman121
                last edited by

                Paying someone to finish the Mac version would greatly expand the number of possible players. The game is old enough to be playable on macbook pros from the last 5 years or so. As some of the most popular computers on the planet, it could allow more players to join.

                ZLOZ Brutus5000B 2 Replies Last reply Reply Quote 0
                • ZLOZ Offline
                  ZLO @thegman121
                  last edited by

                  @thegman121 said in What would be an efficient use of FAF's funds to improve FAF?:

                  Paying someone to finish the Mac version would greatly expand the number of possible players. The game is old enough to be playable on macbook pros from the last 5 years or so. As some of the most popular computers on the planet, it could allow more players to join.

                  pretty much only answering cause i think you are exaggerating
                  • PC is surely more popular, mac is probably only popular in US
                  • new macs use ARM processors that cause desync (at least with players on X86 in multiplayer)
                  • You'd need a PR campaign to let mac users know that they can play FAF

                  TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                  • Brutus5000B Offline
                    Brutus5000 FAF Server Admin @thegman121
                    last edited by

                    @thegman121 said in What would be an efficient use of FAF's funds to improve FAF?:

                    Paying someone to finish the Mac version would greatly expand the number of possible players. The game is old enough to be playable on macbook pros from the last 5 years or so. As some of the most popular computers on the planet, it could allow more players to join.

                    You seem to be massively biassed or are trapped in the Apple bubble. "Greatly expand", with a market share of <10% on desktop segment? Eh nope.

                    Also Apple has killed gaming on its platform itself:

                    • They moved away from GPU standards such as OpenGL and Vulkan.
                    • The forced all users to ditch 32bit. Even steam tried hard to support Mac, but 32bit games no longer work on M1/M2++ platform.
                    • It's only a matter of time until you can only install stuff via their app store.

                    I assume Forged Alliance and FAF will never run on a Mac. (And I write this on a M2 Pro btw.)

                    "Nerds have a really complicated relationship with change: Change is awesome when WE'RE the ones doing it. As soon as change is coming from outside of us it becomes untrustworthy and it threatens what we think of is the familiar."
                    – Benno Rice

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                    • H Offline
                      HOSCHMOSCH
                      last edited by

                      go all in. buy bitcoins.

                      1 Reply Last reply Reply Quote 1
                      • ? Offline
                        A Former User
                        last edited by A Former User

                        Expressing my doubt that we need to keep all these millions of replays on the servers.

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                        • arma473A Offline
                          arma473
                          last edited by

                          Mac users don't play games on their Macs

                          So it's a waste of time to make games for them

                          Most game devs don't bother. It's so much extra work to increase sales by less than 1%

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