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    My faf PTSD story

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    • FtXCommandoF Offline
      FtXCommando
      last edited by

      So some countdown clock now exists on my ui? This doesn’t change anything about me needing to redo orders going on in this guy’s base.

      S 1 Reply Last reply Reply Quote 0
      • S Offline
        SEGAcaretaker @FtXCommando
        last edited by

        @ftxcommando

        Thank you, for your oppinion, i will think about the arguments.

        Yes, this delay would be kind of weird, but the stress inhereting a base is real ( at least for me and others ). Then i have no another soultion too.

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        • arma473A Offline
          arma473
          last edited by

          It breaks immersion to let someone play for 20 seconds but not longer

          Who is controlling their army? A ghost? The ghost is being called up to heaven?

          S 1 Reply Last reply Reply Quote 1
          • angelofd347hA Offline
            angelofd347h Global Moderator
            last edited by

            https://forum.faforever.com/topic/5739/decapitation-should-be-a-rated-victory-condition?_=1697744827459

            The game mode exists as a mod called Decapitation. Don't know whether it ever became ranked though

            JipJ 1 Reply Last reply Reply Quote 1
            • S Offline
              SEGAcaretaker @arma473
              last edited by SEGAcaretaker

              @arma473 said in My faf PTSD story:

              It breaks immersion to let someone play for 20 seconds but not longer

              Who is controlling their army? A ghost? The ghost is being called up to heaven?

              You never saw these ghost movies where the main character gets time to correct his failures? Let´s call it afterlife mode.

              Crazy alternative idea:
              gamespeed will be automaticaly reduced ( 30sec 20% gamespeed or something),
              then everybody is equally annoyed. Com explosion caused a schockwave slowing down the time.

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              • JipJ Offline
                Jip @angelofd347h
                last edited by

                @angelofd347h said in My faf PTSD story:

                https://forum.faforever.com/topic/5739/decapitation-should-be-a-rated-victory-condition?_=1697744827459

                The game mode exists as a mod called Decapitation. Don't know whether it ever became ranked though

                The intention is that it does become integrated and rated; see also:

                • https://github.com/FAForever/fa/issues/5347

                A work of art is never finished, merely abandoned

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                • R Offline
                  Reckless_Charger
                  last edited by Reckless_Charger

                  Supremacy might work if there was no ACU explosion or at least it only affected other ACUs.

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                  • ZLOZ Offline
                    ZLO
                    last edited by ZLO

                    well that other RTS works fine with coms that you can use as bombs
                    you can even cloak the com and walk into a firebase to blow it up
                    then revive your com and repeat
                    or you can blow your com up next to your base to get a mass boost for fast tech/eco/air raid

                    so i think it is fine if you can use com as a bomb sometimes
                    afaik people on steam play with 50000 com explosion dmg (500 or 800 to buildings, 2500 to other coms)

                    Edit: Oh, actually it works in other RTS cause com has a wreck and leaves decent amount of reclaim... so in case of FAF exploding com in enemy base would be more of a mass delivery

                    TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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                    • FtXCommandoF Offline
                      FtXCommando
                      last edited by

                      Yeah I’d rather not import BAR’s ridiculous gameplay of using your ACU’s reclaim to get faster t3 mex equivalents.

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                      • F Offline
                        FunkOff
                        last edited by

                        It's always been an idea to let scus act as backup acus - you dont lose until all scus are dead, too - but that would make scus extremely OP and also would render some games as draws, with each side unable to kill all the scus of the other side before more were built.

                        IndexLibrorumI 1 Reply Last reply Reply Quote 1
                        • IndexLibrorumI Offline
                          IndexLibrorum Global Moderator @FunkOff
                          last edited by

                          @funkoff Would require a rework/rebalance of SACUs, but maybe not impossible?

                          Being able to build a new, more expensive kind of SACU or have a specific unit cap for them might be a way to manage this.

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

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                          • phongP Offline
                            phong
                            last edited by

                            @SEGAcaretaker I second the suggestion for supremacy, until decapitation makes it into the game proper. It's unrated unfortunately but I managed to get a few games using it, so at least some people aren't completely opposed to playing it. Best host yourself, and remind players that either team can recall at any time once the game stops being fun.

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