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    SEGAcaretaker

    @SEGAcaretaker

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    Best posts made by SEGAcaretaker

    • I hate depressing map textures

      I hate depressing map textures ( and lightning ), i wish i could filter
      the MMaker so i don´t need to play these maps.

      Please let me filter muddy red Mars surface and Ice/snow maps, especially dark red
      chrome maps. Some ice maps looks better then others, with better lightning is´t
      ok for me to play them now and then.

      Give us some option to force different textures / lightning. I mean, the maps
      are very primitive, should be not impossible.

      Or make ctr-k legal, so i don´t need to play them 😉

      posted in General Discussion
      S
      SEGAcaretaker
    • TMM Map generator contest

      I play many 3v3 TMM games, there are so many terrible generated maps, and some are very nice and fun.

      My suggestion, there could be a contest who everybody can vote from a pool of 100-200 generated maps. The winner maps ( 20-30 or so ) will be active for the next month.

      In general, i hope there will be a change in the map generation, just to much
      horrible maps.

      Me personal i hate maps with dark red color or heavily scattered mass. I don´t
      want to play a Roomba simulator, where you have to clean every dirty corner of the map.

      Heavily Asymetric map kinda sucks too, where one player gets like 20 mex close
      and teammate gets just like 6-7 close to his base.

      posted in Suggestions
      S
      SEGAcaretaker
    • My faf PTSD story

      I recently played another RTS game with commander robots.
      The rules are there a little bit different, you can lose your com and keep playing until all
      com units in your team are dead.

      After some minutes my mate lost his com "voice msg: Your team lost a commander" and i got a ugly "PTSD" feeling, then some seconds later i realise, my teammate can still keep playing, i don´t inherite his base, what a relief.

      I just play faf for fun and a gg, this is my goal here. Inhereting a teambase was and is
      my biggest stress factor in faf, destroying fun and giving me unwanted stress.

      The com system maybe fits faf, but in my opinion it´s a stress factor for ppl just wanting
      a nice battle and fun.

      In tournaments ( or another competive situation ) i´m 100% in favor of the current system, but I don´t want make millions of $ as a faf pro gamer.

      My idea -> after a player loses his com he can still keep play for some more seconds.

      Could be like this:
      20 sec. base + 1 sec for every minute game is running.

      The player who lost his com could do/finish a last move or prepare
      his heritage. Inheriting player can mental prepare for the new task.

      If you like my idea or not, i just wanted share my "PTSD" story 🙂

      posted in General Discussion
      S
      SEGAcaretaker
    • RE: TMM Map generator contest

      It´s not about the mex problem only, but the asymetric/mex thing occures very often.
      A very weak player gets the mex rich side and then you are screwed.

      Like i said, ugly maps, bad colors, asymetric, plain boring, weird style, scattered mass ( Roomba simulator ), depressing lighting.
      When everything comes together you just want ctr-k and end this.

      Why human made 2v2/4v4 maps are better looking, variations of desert/terran/carribean are so nice for the eyes, share of eyebleeding Mars/Ice maps
      are overrepresented in 3v3, they could just change the config, this should take just minutes, less ugly colors would definitely help.
      Share of Mars maps/ice maps should be 5%-10%, not more.

      I don´t want play 4v4 just because 3v3 maps looks like shit.

      Generally i like generated map, it´s like a slot machine, you lose like 99% times and 1% you get lucky 😉
      Jokes aside, i´m in favor of generated maps, but there should be more quality or selection options.

      posted in Suggestions
      S
      SEGAcaretaker
    • RE: Mex upgrade change

      @Black_Wriggler

      Haha, you actually favors my idea even if you not intended to.

      You right, storages is kind of a substep, i don´t even thought about this, but tanky ass hell and the opponent can see them.

      All Gentlemen above should´t build mass storage around mex, because of all arguments they gave 🙂 or be at least in favor removing mass storage bonus.

      • You just sit in your base and do nothing exepct eco
      • you can see your opponent goes eco
      • opponent can better read your base
      • mapcontrol not important anymore
      • just be greedy and build storages
      • you don´t need to careful consider upgrading to t3

      Now i´m in favor to remove the adjecency bonus for mass storages haha.

      edit:
      My favorite counter argument is "you don´t need to careful consider upgrading",
      thats the one argument i fully agree.

      posted in Suggestions
      S
      SEGAcaretaker

    Latest posts made by SEGAcaretaker

    • RE: My faf PTSD story

      @arma473 said in My faf PTSD story:

      It breaks immersion to let someone play for 20 seconds but not longer

      Who is controlling their army? A ghost? The ghost is being called up to heaven?

      You never saw these ghost movies where the main character gets time to correct his failures? Let´s call it afterlife mode.

      Crazy alternative idea:
      gamespeed will be automaticaly reduced ( 30sec 20% gamespeed or something),
      then everybody is equally annoyed. Com explosion caused a schockwave slowing down the time.

      posted in General Discussion
      S
      SEGAcaretaker
    • RE: My faf PTSD story

      @ftxcommando

      Thank you, for your oppinion, i will think about the arguments.

      Yes, this delay would be kind of weird, but the stress inhereting a base is real ( at least for me and others ). Then i have no another soultion too.

      posted in General Discussion
      S
      SEGAcaretaker
    • RE: My faf PTSD story

      Timer + the highest player gets still the base.

      posted in General Discussion
      S
      SEGAcaretaker
    • RE: My faf PTSD story

      @ftxcommando said in My faf PTSD story:

      You just use your ACU as a mobile nuclear bomb to win pushes

      Like you can win in 20 seconds a game after your com died.
      This could be even less, depends on the game length and settings.

      For sure there would be adjustments needed. Maybe the game
      needs to run at least 5 min or so.

      I´m talking about my suggestion, not supermacy.

      posted in General Discussion
      S
      SEGAcaretaker
    • My faf PTSD story

      I recently played another RTS game with commander robots.
      The rules are there a little bit different, you can lose your com and keep playing until all
      com units in your team are dead.

      After some minutes my mate lost his com "voice msg: Your team lost a commander" and i got a ugly "PTSD" feeling, then some seconds later i realise, my teammate can still keep playing, i don´t inherite his base, what a relief.

      I just play faf for fun and a gg, this is my goal here. Inhereting a teambase was and is
      my biggest stress factor in faf, destroying fun and giving me unwanted stress.

      The com system maybe fits faf, but in my opinion it´s a stress factor for ppl just wanting
      a nice battle and fun.

      In tournaments ( or another competive situation ) i´m 100% in favor of the current system, but I don´t want make millions of $ as a faf pro gamer.

      My idea -> after a player loses his com he can still keep play for some more seconds.

      Could be like this:
      20 sec. base + 1 sec for every minute game is running.

      The player who lost his com could do/finish a last move or prepare
      his heritage. Inheriting player can mental prepare for the new task.

      If you like my idea or not, i just wanted share my "PTSD" story 🙂

      posted in General Discussion
      S
      SEGAcaretaker
    • RE: Mex upgrade change

      The argument of "invest now and get the benefit later" got me actually, i don´t even wanted
      write anything anymore.

      The storage thing was more of a joke, should have make it more clear.

      posted in Suggestions
      S
      SEGAcaretaker
    • RE: Mex upgrade change

      @Black_Wriggler

      Haha, you actually favors my idea even if you not intended to.

      You right, storages is kind of a substep, i don´t even thought about this, but tanky ass hell and the opponent can see them.

      All Gentlemen above should´t build mass storage around mex, because of all arguments they gave 🙂 or be at least in favor removing mass storage bonus.

      • You just sit in your base and do nothing exepct eco
      • you can see your opponent goes eco
      • opponent can better read your base
      • mapcontrol not important anymore
      • just be greedy and build storages
      • you don´t need to careful consider upgrading to t3

      Now i´m in favor to remove the adjecency bonus for mass storages haha.

      edit:
      My favorite counter argument is "you don´t need to careful consider upgrading",
      thats the one argument i fully agree.

      posted in Suggestions
      S
      SEGAcaretaker
    • RE: Mex upgrade change

      You get it wrong, this would finetune the mex upgrades and flatten the peaks.
      This would speed up the game a little bit, this is the only real change and not maybe wanted.

      Expl.

      mass output t1 mex with 2/3 additinal substeps

      0%-> 2 mass-> ~t1 HP
      33% -> 3 mass-> t1 HP
      66% -> 4.5 mass -> t1 HP
      100% -> 6 mass -> t2 HP ( t2 reached )

      0% -> 6 mass -> t2 HP
      33% -> 9 mass -> t2 HP
      66 -> 13 mass -> t2 HP
      100% -> 18 mass -> t3 HP ( t3 reached )

      When you start like 16 mex upgrading, you´r dead, beacause you have still to spent massiv mass/E without
      any output.
      Until you reache the first substep your opponent will have a monkeylord ready.

      Edit:
      did a testgame, took 2:15 min to reach 33%, with a Econic Mass Rate of 21%.
      And now that? i have +16 mass total and all of them are still vunurable.

      Actually this would be much worse in a real game, because i cheated some E generators.

      Edit 2:
      It seems you all dislike it, i would love to test it, but i don´t need such a feature desperate.
      Mod would be waste of time when everybody don´t want it anyway. np

      posted in Suggestions
      S
      SEGAcaretaker
    • RE: Mex upgrade change

      Advantage:
      Yor oppenent don´t know you are 90% ready

      Disadvantages:

      • low t1 HP
      • you don´t get the final income of a ready t2 mex, you miss the last step
      • fiddling around and panic when some raid are incoming, or basic bomber attack
      • losing single low HP mex will fu up
      • you need mass savings to panic upgrade to fully t2

      Yeah, you would total win this game.
      The mass disadvantage would break your neck, not speeking about the enormous
      stress.

      posted in Suggestions
      S
      SEGAcaretaker
    • RE: Mex upgrade change

      Not to mention it'd increase the difficulty a lot if it comes to reading enemy bases (if I upgrade all mexes to t2 but pause at 90%, either you look closely when scouting or you'd have literally no idea since they don't get gray'ed out) or the game in general.

      At least this would be crazy to do, because mex would have still t1 HP until it reached t2.
      Your mex would be in extrem danger for a little advantage, a little raid could cost you thousands of mass.

      Our oppenent would think "this dude has only t1 mex, must be all stopped at ~90%",
      let send some bomber.

      posted in Suggestions
      S
      SEGAcaretaker