About weather: generating clouds
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This is cool. How resource - intensive is this feature? let's assume a default/usual cloud situation.
As SupCom gets sluggish in prolonged gameplay with tons of units, how smart is it to use this, how much will it impact SIM speed? -
Clouds are annoying and 10x as annoying when you are watching a replay at +10.
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Hmm, I wouldn't want clouds ever. Nothing that obscures my view of the map would be a good thing?
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If it is subtle then it is fine in my opinion.
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It's an artistic tool that could be used poorly or well. And it could be used to make other effects. Idk, placing a green or black one under water to give it a subtly different texture. Having it in some mountains meant to be impassable anyways?
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Weather is cool and not much of an issue as you can see the icons through the cloud cover anyways. What are some good maps with nice looking weather?
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Clouds can definitely be an issue, funeral plains has clouds which can be annoying.
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A lot of people turn off "screen shake" even though it adds to immersion. I don't think people want clouds interfering with their ability to see things. Is there a way to toggle clouds on/off? And if not, can that be added?
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also, I assume they are static, unable to move? Or can they?
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Hi everyone, I had seen the weather markers in FAF Map Editor. Do they work? Or has anyone tested this? So for my part I'm a fan if the clouds are placed where the main thing is not affected.



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yes they work
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thx
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@saver I've recently used clouds in Project Tabula. Placed them so that they don't interfere with gameplay, though: only when you zoom all the way out do you have some light clouds, and there are some clouds below the plateau.
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And clouds do not show in the editor

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Thank you for the answers

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