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    Talking about the Fatty

    Scheduled Pinned Locked Moved Balance Discussion
    94 Posts 35 Posters 8.3k Views 3 Watching
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    • veteranasheV Offline
      veteranashe
      last edited by

      I just watched a cast of Rambo coms dodging around half the fatty shells so that might be a bad idea.

      TheVVheelboyT 1 Reply Last reply Reply Quote 1
      • TheVVheelboyT Offline
        TheVVheelboy @veteranashe
        last edited by

        @veteranashe
        It can be also accompanied by buff to the shell velocity. Tripple the damage, lower the rof, at the very least double the shell velocity and you have a beast of a unit. Switch the explosions to the summit one and you have a unit that now also have a good sound/visual punch to it.

        And if going this route one could also experiment with changing the firing randomness to make it more of a precision artillery piece rather than current one that is more about shelling your opponent with thousand small shells.

        Also another thing I would look at is small buffs to the riot guns. Giving them a little bit bigger turret Yaw could make them much more reliable to use.

        1 Reply Last reply Reply Quote 0
        • Sladow-NoobS Offline
          Sladow-Noob @Pearl12
          last edited by

          @pearl12 said in Talking about the Fatty:

          Right, theoretically I am a similar rank and thus have similar micro abilities as my opponent, but if I'm UEF and they're Sera, they don't have to use those extra clicks because their exps don't need to be micro'd as much. The fatty almost always requires micro to use properly. Monkeys, Chickens, and GCs rarely do. Or at least, they are much more forgiving.

          There is a chance I simply misunderstood it, but your opponent indeed has to micro as well. He walks chicken into your fatty and you retreat - His chicken will die.
          He also has to pay attention and react to your movements, otherwise his units just get hit for free -> I would actually say your opponent (If you're the one with the fatty) has to use more apm due to finding mistakes in your micro so he can push and once he was in range and needs to get out, he has to run in zig-zag as well

          Inactive.

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          • ComradeStrykerC Offline
            ComradeStryker
            last edited by ComradeStryker

            I have to agree with your post.

            The Fatboy is a great unit, perfect in the right conditions, but those conditions need to be near-perfect for it to be effective, otherwise, it will die quite quickly...
            As for other Exps, they are much more forgiving and have a wider 'effectiveness' range, if that makes sense.


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

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            • CaptainKlutzC Offline
              CaptainKlutz
              last edited by

              93a3f768-4a54-49c8-a3e3-5b43ff469436-image.png

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              • TheWeakieT Offline
                TheWeakie Balance Team
                last edited by

                Yes.

                1 Reply Last reply Reply Quote 2
                • ZeldafanboyZ Offline
                  Zeldafanboy
                  last edited by

                  an opinion can only be correct if it fits in a single sentence

                  put the xbox units in the game pls u_u

                  1 Reply Last reply Reply Quote 0
                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    +1

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                    • P Offline
                      PiGuy
                      last edited by

                      I concur with the idea of buffing the shell speed and allowing it to move while building units. Personally also like the idea of giving it a personal shield and buffing its general HP but those might be too much. Maybe ever so slightly buff its movement speed as well?

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                      • ComradeStrykerC Offline
                        ComradeStryker
                        last edited by

                        I suggested that the Shield HP and the Base Unit's HP be swapped - It would still have the same HP as it does right now, but it'll
                        work slightly differently over time.


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

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                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          Makes me think how much more useful the czar is after dropping the HP and adding a sheild

                          1 Reply Last reply Reply Quote 0
                          • DeribusD Offline
                            Deribus Global Moderator
                            last edited by

                            I want fatty to be able to toss it's shield like a giant curling stone.

                            1 Reply Last reply Reply Quote 2
                            • F Offline
                              Fichom
                              last edited by Fichom

                              If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                              Or give it staggered fire, higher arc, larger scatter and larger damage radius - effectively, a small-scale Scathis. The better scatter + damage radius will make it harder to dodge, though you might want to nudge it's alpha then so it doesn't just wipe non-experimentals from existence.

                              Or just turn it into a MAA experimental, and have it's main guns able to fire at air targets lol.

                              Actually you could give it like, in addition to being able to produce T3 land, the ability to produce up to T2 air as well. If paired with I hope soon coming fix to the mobile factories working even when on move, you could churn out some bombers or gunships to help it against incoming direct-fire experimentals.

                              B ZeldafanboyZ 2 Replies Last reply Reply Quote 5
                              • JipJ Offline
                                Jip
                                last edited by

                                If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                                I love this idea 😄

                                A work of art is never finished, merely abandoned

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  Blodir @Fichom
                                  last edited by

                                  @fichom said in Talking about the Fatty:

                                  If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                                  I also love this idea B) I guess you'd maybe add a little bit of range to the units being transported or something so that it makes sense to use them to augment the fatboy. Sounds like a lot of fun to pimp ur fatboy with different setups

                                  • t3 maa and shields vs strat snipes
                                  • t3 mobile arty for even more bombardment
                                  • percies for direct fire engagements
                                  • stealth field!
                                  • spearheads? shield disruptors?
                                  • sniper bots

                                  Honestly if that was implemented I'd also like to see it become much cheaper (with reduced stats to compensate). T3 armies are kinda trash atm, so being able to load them into fatboys to become semi experimentals would make uef work better aggressively in exp stage.

                                  TheWeakieT 1 Reply Last reply Reply Quote 0
                                  • X Offline
                                    Xayo
                                    last edited by Xayo

                                    I agree with t3 land being "kinda trash atm" (compared to t4), and think this whole Fatboy discussion is merely a symptom of this.

                                    Things were a little better before the GC buff fix. Back then percies only had to be afraid of Chickens. Now they also need to be afraid of GCs. So against 2/4 factions, t3 land will just brutally lose against t4. Cybran can at least somewhat compete with their monkey/mega, but the fatty just can't.

                                    Changing the T3 vs T4 land dynamic to the point where percies can at least somewhat hold the line might be better than changing the fatty.

                                    F waffelzNoobW 2 Replies Last reply Reply Quote 1
                                    • F Offline
                                      Fichom @Xayo
                                      last edited by

                                      @xayo said in Talking about the Fatty:

                                      Things were a little better before the GC buff fix. Back then percies only had to be afraid of Chickens. Now they also need to be afraid of GCs. So against 2/4 factions, t3 land will just brutally lose against t4. Cybran can at least somewhat compete with their monkey/mega, but the fatty just can't.

                                      Well to make the GC not as overwhelming vs T3, you could mark some units to be 'heavy' a.k.a. not-tractorable. Say to all 'heavy' T3 land units of each faction - Percy, Brick, Othuum and Harbs.

                                      But that's for another thread, this one should focus on the Fatboy

                                      @blodir said in Talking about the Fatty:

                                      I also love this idea B) I guess you'd maybe add a little bit of range to the units being transported or something so that it makes sense to use them to augment the fatboy.

                                      I'd actually not augment the carried units (if this ever came to fruition). Just leave them as is. You already pointed one pretty busted thing, it having stealth, but don't forget that in multi-team games you could have it quite busted. Using Sera Athanah T3 mobile shield instead of para, a Sparky to get jamming/Deceiver for stealth, bunch of firepower. Like adding 10 Percies would already make it very strong. Or a combo of Percies and Titans, to help with clearing spam.

                                      What's more, I'd give it like 2 slots in the front, and 3 on each side. That way you don't get the benefits of all the units at once, unless they are support units (like shield or AA).

                                      F 1 Reply Last reply Reply Quote 0
                                      • ComradeStrykerC Offline
                                        ComradeStryker
                                        last edited by

                                        Why not reduce its overall stats by about 10-15%?
                                        This would include the Resource Costs, Shield HP, Base Unit HP, DPS, Build Times, and more.

                                        Granted, this won't directly fix its issue being that it doesn't quite have a firm role... but...
                                        It could help ease it into a slightly better spot.


                                        ~ Stryker

                                        ( ͡° ͜ʖ ͡°)

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                                        • ZeldafanboyZ Offline
                                          Zeldafanboy @Fichom
                                          last edited by Zeldafanboy

                                          @fichom said in Talking about the Fatty:

                                          If you want to explore the 'experimental' side of things as Jip was mentioning, maybe give the Fatboy 10 or so 'slots' where he can 'transport' (equip) units, which could still work when 'mounted'. Say it can equip 2 Parashields, 4 Mercies and 4 Cougars - then it becomes a mobile fortress equipped with additional shields, fire-power and very strong anti-air.

                                          Allow static structures to be built on hardpoints, so you can build static flak, TML, T2 arty, T2 PD, or even Ravagers for the Fatboy

                                          put the xbox units in the game pls u_u

                                          veteranasheV 1 Reply Last reply Reply Quote 1
                                          • TheWeakieT Offline
                                            TheWeakie Balance Team @Blodir
                                            last edited by

                                            @blodir said in Talking about the Fatty:

                                            T3 armies are kinda trash

                                            Wutface

                                            Also about gc claws

                                            https://github.com/FAForever/fa/pull/4442

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