FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Weekly Discussion #19 - T1 tanks

    Scheduled Pinned Locked Moved Weekly Discussions
    20 Posts 14 Posters 1.0k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W Offline
      wikingest
      last edited by

      @Caliber Yes, there is other differencys between factions.
      Yes, Aeon t1 tanks are slower and dont move the same (althought they can go on water).
      No, even if you have apm, Auroras are still bad in most cases. By the way, otherways high rated players would use them all the time in tournaments.

      1 Reply Last reply Reply Quote 0
      • GrimplexG Offline
        Grimplex
        last edited by

        Aurora are pretty good if you know what you are doing, they are always gonna be worse at raiding tho

        The embodiment of depression...

        1 Reply Last reply Reply Quote 0
        • ComradeStrykerC Offline
          ComradeStryker
          last edited by

          Hover on T1 units is a little strong. In my opinion, it should've been limited to T2 and T3.
          But, I digress - It does make for some interesting plays earlier.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

          1 Reply Last reply Reply Quote 0
          • maudlin27M Offline
            maudlin27
            last edited by

            Aurora are too much of a headache for me so I usually just try and skip the T1 tank phase if I'm Aeon (in TMM)

            M27AI and M28AI developer; Devlogs and more general AI development guide:
            https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
            https://forum.faforever.com/topic/5331/m28ai-devlog-v130

            1 Reply Last reply Reply Quote 0
            • gabrilendG Offline
              gabrilend
              last edited by

              Auroras are like snipers. I put some flares (about 7 flares for every 5 aurora) in my armies to soak up damage and to hurt anything that tries to rush them. They're dirt cheap so who cares when they die - at least the aurora wasn't hit. When combined with an attack-move order the auroras will often survive to fight another day while the flares will take the biggest chunk of the damage.

              Mantises are like an enveloping swarm - they're good for punishing an enemy who over extends, they can cut off reinforcements and hit the artillery from the side - they're good for flanking and kiting - if you have 5 mantises shooting 3 strikers, the mantis should trade favorably even if there's 15 strikers behind them. Ebb and flow like waves on the shore, draw them out and strike when they're weak and disorganized.

              Strikers are like a clenched fist - they can punch straight through any enemy line and march right through to the artillery. They can be an impassible wall or a spear thrust through the gut - they are indomitable. And slow. And short range. And easily outmaneuvered / kited. They are best launched like a bullet from a gun, straight for the heart of your foe.

              I don't play aliens so idk about the Thaam

              ThomasHiattT 1 Reply Last reply Reply Quote 0
              • ThomasHiattT Offline
                ThomasHiatt @gabrilend
                last edited by

                @gabrilend said in Weekly Discussion #19 - T1 tanks:

                They're dirt cheap so who cares when they die

                But a flare is 78% of the cost of an aurora with 74% of the hp.

                gabrilendG 1 Reply Last reply Reply Quote 1
                • gabrilendG Offline
                  gabrilend @ThomasHiatt
                  last edited by

                  @thomashiatt

                  Yes but you can build them twice as fast and they deal 2/3rd as much damage. So especially when you're going against strikers, with their slow-as-heck fire rate often it's better to have two guns pointed at the enemy than one.

                  1 Reply Last reply Reply Quote 0
                  • waffelzNoobW Offline
                    waffelzNoob
                    last edited by

                    yeah thomas get lectured buddy

                    frick snoops!

                    gabrilendG 1 Reply Last reply Reply Quote 2
                    • gabrilendG Offline
                      gabrilend @waffelzNoob
                      last edited by

                      @bulliednoob I literally never see anyone else doing that so it's probably just a noob trap that I fell for lol don't listen to me xD

                      1 Reply Last reply Reply Quote 1
                      • X Offline
                        Xayo
                        last edited by Xayo

                        The aurora is the single reason why I feel like my Aeon rating is 300 points lower than all other factions.

                        It can't raid, can't defend against raids on even slightly open maps, and commits suicide the moment a bomber shows up.
                        This disadvantage in the t1 stage snowballs into less mapcontrol, less mexes, and eventually weaker at all following tech stages.

                        I feel like particulary aeon vs cybran on something like a 15x15 land map is an impossible task.

                        I hate the aurora.

                        1 Reply Last reply Reply Quote 2
                        • ? Offline
                          A Former User
                          last edited by

                          We could make Flares a bit more like Mantises.

                          gabrilendG 1 Reply Last reply Reply Quote 0
                          • gabrilendG Offline
                            gabrilend @Guest
                            last edited by

                            I treat Aeon as substantially different in terms of army composition to UEF and Cybran. Both of them their medium tank is the star of the show, while with Aeon it's a little more mixed. Aeon has a problem with durability, so I throw in Flares to soak up some of the shots fired - this doesn't work as well against Cybran who have rapid fire laser guns on their mantises. Basically trying to get as much of the enemy's dps wasted on overkill as possible, while also dealing a ton of damage of your own. The Auroras are like archers, they're weak but they can hit from far away - the flares are like daggers. Maybe a little dull daggers, because of the shape of their projectile LOL

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              TankenAbard
                              last edited by

                              I always found the Flare to be interesting. It's pretty beefy for a LAB, nice burst for ghetto gunships, but a full Aurora isn't that much more expensive.

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF Offline
                                FtXCommando
                                last edited by

                                Mixing flares and auroras defeats the strength of either unit. It’s not a good idea for the same reason mixing mongoose and pillar is not a good idea, to properly make use of the units in a mix you’re basically required to spend 90% of your apm on your army and then while you might get slightly efficient trades your macro is so awful that you’re behind in twice the units.

                                1 Reply Last reply Reply Quote 0
                                • gabrilendG Offline
                                  gabrilend
                                  last edited by

                                  Yeah that tends to happen to me, I figured it was the Aeon curse

                                  1 Reply Last reply Reply Quote 0
                                  • First post
                                    Last post