FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Developers patch 3745 - 3748

    Scheduled Pinned Locked Moved General Discussion
    81 Posts 33 Posters 22.8k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • U Offline
      Unknow @Jip
      last edited by

      @jip I think making a guide to where does the mod menus is after integration and how to views the options of the mod after might be good

      1 Reply Last reply Reply Quote 1
      • Ctrl-KC Offline
        Ctrl-K @archsimkat
        last edited by

        @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
        — Steve Jobs.
        My UI Mods
        Support me

        Ctrl-KC 1 Reply Last reply Reply Quote 0
        • Ctrl-KC Offline
          Ctrl-K
          last edited by

          @archsimkat
          alt3.gif

          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
          — Steve Jobs.
          My UI Mods
          Support me

          1 Reply Last reply Reply Quote 4
          • archsimkatA Offline
            archsimkat
            last edited by

            Nice work 4z0t! Let us know when the mod is up 🙂

            1 Reply Last reply Reply Quote 0
            • Ctrl-KC Offline
              Ctrl-K
              last edited by

              @archsimkat mod
              is done and works fine for me

              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              — Steve Jobs.
              My UI Mods
              Support me

              B 1 Reply Last reply Reply Quote 2
              • N Nex referenced this topic on
              • JipJ Offline
                Jip
                last edited by Jip

                Updated the post with the new features about recall, mouse sharing and the changes we're making to reclaim labels. See also the second post:

                • https://forum.faforever.com/topic/4705/upcoming-developers-patch/2

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 1
                • JipJ Jip referenced this topic on
                • Ctrl-KC Offline
                  Ctrl-K
                  last edited by Ctrl-K

                  One shot, ten deprecated mods

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  1 Reply Last reply Reply Quote 0
                  • MarcSpectorM Offline
                    MarcSpector
                    last edited by

                    I liked the changes with reclaim labels. Good job, Jip and his team! You are the best!

                    1 Reply Last reply Reply Quote 0
                    • veteranasheV Offline
                      veteranashe
                      last edited by

                      I love recall

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        snoog
                        last edited by

                        You guys are doing awesome work.

                        One question, does recall require being alive? If not, I think it should.

                        1 Reply Last reply Reply Quote 0
                        • JipJ Offline
                          Jip
                          last edited by

                          It requires you to be not defeated, yes.

                          A work of art is never finished, merely abandoned

                          N 1 Reply Last reply Reply Quote 0
                          • KaletheQuickK Offline
                            KaletheQuick
                            last edited by

                            This recall feature is outstanding!
                            We can live to fight another day!

                            Would it possibly have any effect on ranking changes? Nothing big, but the equation evaluates it as if your ranks were closer if you recall instead of die.

                            This could incentivise people to not stay in a losing battle of attrition forever, or toy with people who don't know they are defeated.

                            Knowing that it's time to retreat is a good commander quality, and this is kinda diagetically like that.

                            Perhaps in ranked games there is a signal the enemy is retreating, and it takes a moment to charge.

                            Anyway, love the feature!

                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                            1 Reply Last reply Reply Quote 1
                            • FtXCommandoF Offline
                              FtXCommando
                              last edited by FtXCommando

                              No, then whole game revolves around manipulating pressing a button in whatever environment it gets pushed into and unfairly punishes new players/discourages playing with new players who have zero reason to expect such a mechanic impacts real rating.

                              Not to mention the obvious increase in toxicity that is going to follow people losing more rating because their teammate didn’t listen to them, regardless of who was right.

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                Nex @Jip
                                last edited by

                                @jip said in Upcoming developers patch:

                                It requires you to be not defeated, yes.

                                So it only counts alive players from a team?
                                So a dead player can't start a vote?

                                1 Reply Last reply Reply Quote 0
                                • JipJ Offline
                                  Jip
                                  last edited by

                                  A dead player will not be able to vote, yes.

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    @KaletheQuick it won't impact rating - if you recall then you are 'defeated'.

                                    A work of art is never finished, merely abandoned

                                    KaletheQuickK 1 Reply Last reply Reply Quote 0
                                    • KaletheQuickK Offline
                                      KaletheQuick @Jip
                                      last edited by

                                      @jip oh darn. still awesome to see! lots of people seem to like it as well. good work!

                                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        Blodir @Ctrl-K
                                        last edited by

                                        @genos said in Upcoming developers patch:

                                        @archsimkat mod
                                        is done and works fine for me

                                        This is really cool.

                                        Unfortunately the mod seems to only select engineers when using shift+alt, but not when holding down just alt. Idk if it's a conflict, but I tried disabling selection deprioritizer and that didn't change anything. Fix pls? Shift alt is good too for adding to selection, but often you'd want to use just alt if you already have something selected and want to replace the selection.

                                        1 Reply Last reply Reply Quote 0
                                        • Ctrl-KC Offline
                                          Ctrl-K @Ctrl-K
                                          last edited by

                                          @genos said in Upcoming developers patch:

                                          @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

                                          @Blodir

                                          “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                          — Steve Jobs.
                                          My UI Mods
                                          Support me

                                          1 Reply Last reply Reply Quote 1
                                          • CheeseBerryC Offline
                                            CheeseBerry
                                            last edited by

                                            Oh wow so much good stuff in there 😄

                                            The Control group changes make it finally hassle free to have control groups for factories, this is soo much better than the current/old behavior!

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post