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    Developers patch 3745 - 3748

    Scheduled Pinned Locked Moved General Discussion
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    • JipJ Offline
      Jip
      last edited by

      Added a second sneak peak: all about command and cursor interactions!

      A work of art is never finished, merely abandoned

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      • D Offline
        ded_yaga
        last edited by

        This post is deleted!
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        • D Offline
          DesertWolf216
          last edited by

          I would really like to see the ability to lock units to another unit to be built in for example locking shields and flak to an experimental. Also, one query can the tml's targeting be optional so that a tac bank can be used to select up a bunch of structures and shift-g them. I'd imagine if structures can't be targeted, they will indefinitely fire at the ground attack markers as opposed to firing at structures until they are destroyed.

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          • veteranasheV Offline
            veteranashe
            last edited by

            Ground fire has a salvo limit that can be defined in each unit

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            • T Offline
              thundernyan
              last edited by

              I'd really like the ability for engineers, combat engineers, and sacus to reclaim only. Currently,
              when your mass fills up, they begin to assist units or repair. This gets them stuck in a loop and no longer reclaiming. It would also be nice to be able to disable auto-assist on smds and nukes for engineering stations.

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              • T Offline
                Treos
                last edited by Treos

                I think you are using the Patrol order with your engies, right? Try using instead Alt-Right click (queue up a few with shift), that should solve this issue.

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                • Rodimus_PrimeR Offline
                  Rodimus_Prime
                  last edited by

                  I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').

                  JipJ 2 Replies Last reply Reply Quote 2
                  • angelofd347hA Offline
                    angelofd347h Global Moderator @Jip
                    last edited by

                    @jip said in Upcoming developers patch:

                    Deprecated UI mods

                    The following UI mods are known to collide with these changes, and are therefore deprecated:

                    • Advanced Camera Stuff (we're integrating the range rings of this mod)
                    • Random UI Improvements

                    Make a post in this thread if you think some of these features are worth keeping around and we'll discuss whether the UI mod should be re-implemented or that we can integrate the behavior into the game.

                    Is there some secret to turning on the range rings? As at the moment faf develop forces additional camera stuff off but does not display the shift (or ctrl depending on settings) range rings.

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                    • JipJ Offline
                      Jip
                      last edited by

                      The range rings are not integrated yet, once they are I'll add it to the post. There will also be (Youtube) clips on some of the new (and old) features of the game so that there's more awareness.

                      A work of art is never finished, merely abandoned

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                      • archsimkatA Offline
                        archsimkat
                        last edited by

                        Can I suggest a feature?

                        Contextual drag selection:

                        • Alt drag box to select only engineers
                        • Normal drag box to select only army
                        • Shift drag box to select everything
                        veteranasheV Ctrl-KC 2 Replies Last reply Reply Quote 8
                        • JipJ Offline
                          Jip @Rodimus_Prime
                          last edited by

                          @immortal-d said in Upcoming developers patch:

                          I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').

                          Yes it is - it is already in! You can set a separate selection threshold when you are in reclaim mode (via hotkey or via the reclaim button in the UI). See also the settings (when you are on FAF Develop).

                          A work of art is never finished, merely abandoned

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                          • JipJ Offline
                            Jip @Rodimus_Prime
                            last edited by

                            @immortal-d said in Upcoming developers patch:

                            I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting.

                            And if there is anything else we can do to make the patch easier to understand / process, do share.

                            A work of art is never finished, merely abandoned

                            U 1 Reply Last reply Reply Quote 0
                            • veteranasheV Offline
                              veteranashe @archsimkat
                              last edited by

                              @archsimkat said in Upcoming developers patch:

                              Can I suggest a feature?

                              Contextual drag selection:

                              • Alt drag box to select only engineers
                              • Normal drag box to select only army
                              • Shift drag box to select everything

                              I think that would be really awesome!

                              1 Reply Last reply Reply Quote 1
                              • U Offline
                                Unknow @Jip
                                last edited by

                                @jip I think making a guide to where does the mod menus is after integration and how to views the options of the mod after might be good

                                1 Reply Last reply Reply Quote 1
                                • Ctrl-KC Offline
                                  Ctrl-K @archsimkat
                                  last edited by

                                  @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

                                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                  — Steve Jobs.
                                  My UI Mods
                                  Support me

                                  Ctrl-KC 1 Reply Last reply Reply Quote 0
                                  • Ctrl-KC Offline
                                    Ctrl-K
                                    last edited by

                                    @archsimkat
                                    alt3.gif

                                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                    — Steve Jobs.
                                    My UI Mods
                                    Support me

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                                    • archsimkatA Offline
                                      archsimkat
                                      last edited by

                                      Nice work 4z0t! Let us know when the mod is up 🙂

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                                      • Ctrl-KC Offline
                                        Ctrl-K
                                        last edited by

                                        @archsimkat mod
                                        is done and works fine for me

                                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                        — Steve Jobs.
                                        My UI Mods
                                        Support me

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                                        • N Nex referenced this topic on
                                        • JipJ Offline
                                          Jip
                                          last edited by Jip

                                          Updated the post with the new features about recall, mouse sharing and the changes we're making to reclaim labels. See also the second post:

                                          • https://forum.faforever.com/topic/4705/upcoming-developers-patch/2

                                          A work of art is never finished, merely abandoned

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                                          • Ctrl-KC Offline
                                            Ctrl-K
                                            last edited by Ctrl-K

                                            One shot, ten deprecated mods

                                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                            — Steve Jobs.
                                            My UI Mods
                                            Support me

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