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    Developers patch 3745 - 3748

    Scheduled Pinned Locked Moved General Discussion
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    • JipJ Offline
      Jip @Rodimus_Prime
      last edited by

      @immortal-d said in Upcoming developers patch:

      I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting.

      And if there is anything else we can do to make the patch easier to understand / process, do share.

      A work of art is never finished, merely abandoned

      U 1 Reply Last reply Reply Quote 0
      • veteranasheV Offline
        veteranashe @archsimkat
        last edited by

        @archsimkat said in Upcoming developers patch:

        Can I suggest a feature?

        Contextual drag selection:

        • Alt drag box to select only engineers
        • Normal drag box to select only army
        • Shift drag box to select everything

        I think that would be really awesome!

        1 Reply Last reply Reply Quote 1
        • U Offline
          Unknow @Jip
          last edited by

          @jip I think making a guide to where does the mod menus is after integration and how to views the options of the mod after might be good

          1 Reply Last reply Reply Quote 1
          • Ctrl-KC Offline
            Ctrl-K @archsimkat
            last edited by

            @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
            — Steve Jobs.
            My UI Mods
            Support me

            Ctrl-KC 1 Reply Last reply Reply Quote 0
            • Ctrl-KC Offline
              Ctrl-K
              last edited by

              @archsimkat
              alt3.gif

              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
              — Steve Jobs.
              My UI Mods
              Support me

              1 Reply Last reply Reply Quote 4
              • archsimkatA Offline
                archsimkat
                last edited by

                Nice work 4z0t! Let us know when the mod is up 🙂

                1 Reply Last reply Reply Quote 0
                • Ctrl-KC Offline
                  Ctrl-K
                  last edited by

                  @archsimkat mod
                  is done and works fine for me

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  B 1 Reply Last reply Reply Quote 2
                  • N Nex referenced this topic on
                  • JipJ Offline
                    Jip
                    last edited by Jip

                    Updated the post with the new features about recall, mouse sharing and the changes we're making to reclaim labels. See also the second post:

                    • https://forum.faforever.com/topic/4705/upcoming-developers-patch/2

                    A work of art is never finished, merely abandoned

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                    • JipJ Jip referenced this topic on
                    • Ctrl-KC Offline
                      Ctrl-K
                      last edited by Ctrl-K

                      One shot, ten deprecated mods

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

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                      • MarcSpectorM Offline
                        MarcSpector
                        last edited by

                        I liked the changes with reclaim labels. Good job, Jip and his team! You are the best!

                        1 Reply Last reply Reply Quote 0
                        • veteranasheV Offline
                          veteranashe
                          last edited by

                          I love recall

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            snoog
                            last edited by

                            You guys are doing awesome work.

                            One question, does recall require being alive? If not, I think it should.

                            1 Reply Last reply Reply Quote 0
                            • JipJ Offline
                              Jip
                              last edited by

                              It requires you to be not defeated, yes.

                              A work of art is never finished, merely abandoned

                              N 1 Reply Last reply Reply Quote 0
                              • KaletheQuickK Offline
                                KaletheQuick
                                last edited by

                                This recall feature is outstanding!
                                We can live to fight another day!

                                Would it possibly have any effect on ranking changes? Nothing big, but the equation evaluates it as if your ranks were closer if you recall instead of die.

                                This could incentivise people to not stay in a losing battle of attrition forever, or toy with people who don't know they are defeated.

                                Knowing that it's time to retreat is a good commander quality, and this is kinda diagetically like that.

                                Perhaps in ranked games there is a signal the enemy is retreating, and it takes a moment to charge.

                                Anyway, love the feature!

                                You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                1 Reply Last reply Reply Quote 1
                                • FtXCommandoF Offline
                                  FtXCommando
                                  last edited by FtXCommando

                                  No, then whole game revolves around manipulating pressing a button in whatever environment it gets pushed into and unfairly punishes new players/discourages playing with new players who have zero reason to expect such a mechanic impacts real rating.

                                  Not to mention the obvious increase in toxicity that is going to follow people losing more rating because their teammate didn’t listen to them, regardless of who was right.

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                                  • N Offline
                                    Nex @Jip
                                    last edited by

                                    @jip said in Upcoming developers patch:

                                    It requires you to be not defeated, yes.

                                    So it only counts alive players from a team?
                                    So a dead player can't start a vote?

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                                    • JipJ Offline
                                      Jip
                                      last edited by

                                      A dead player will not be able to vote, yes.

                                      A work of art is never finished, merely abandoned

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                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        @KaletheQuick it won't impact rating - if you recall then you are 'defeated'.

                                        A work of art is never finished, merely abandoned

                                        KaletheQuickK 1 Reply Last reply Reply Quote 0
                                        • KaletheQuickK Offline
                                          KaletheQuick @Jip
                                          last edited by

                                          @jip oh darn. still awesome to see! lots of people seem to like it as well. good work!

                                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

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                                          • B Offline
                                            Blodir @Ctrl-K
                                            last edited by

                                            @genos said in Upcoming developers patch:

                                            @archsimkat mod
                                            is done and works fine for me

                                            This is really cool.

                                            Unfortunately the mod seems to only select engineers when using shift+alt, but not when holding down just alt. Idk if it's a conflict, but I tried disabling selection deprioritizer and that didn't change anything. Fix pls? Shift alt is good too for adding to selection, but often you'd want to use just alt if you already have something selected and want to replace the selection.

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