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    Developers patch 3745 - 3748

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    • JipJ Offline
      Jip
      last edited by

      The range rings are not integrated yet, once they are I'll add it to the post. There will also be (Youtube) clips on some of the new (and old) features of the game so that there's more awareness.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 2
      • archsimkatA Offline
        archsimkat
        last edited by

        Can I suggest a feature?

        Contextual drag selection:

        • Alt drag box to select only engineers
        • Normal drag box to select only army
        • Shift drag box to select everything
        veteranasheV Ctrl-KC 2 Replies Last reply Reply Quote 8
        • JipJ Offline
          Jip @Rodimus_Prime
          last edited by

          @immortal-d said in Upcoming developers patch:

          I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').

          Yes it is - it is already in! You can set a separate selection threshold when you are in reclaim mode (via hotkey or via the reclaim button in the UI). See also the settings (when you are on FAF Develop).

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 1
          • JipJ Offline
            Jip @Rodimus_Prime
            last edited by

            @immortal-d said in Upcoming developers patch:

            I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting.

            And if there is anything else we can do to make the patch easier to understand / process, do share.

            A work of art is never finished, merely abandoned

            U 1 Reply Last reply Reply Quote 0
            • veteranasheV Offline
              veteranashe @archsimkat
              last edited by

              @archsimkat said in Upcoming developers patch:

              Can I suggest a feature?

              Contextual drag selection:

              • Alt drag box to select only engineers
              • Normal drag box to select only army
              • Shift drag box to select everything

              I think that would be really awesome!

              1 Reply Last reply Reply Quote 1
              • U Offline
                Unknow @Jip
                last edited by

                @jip I think making a guide to where does the mod menus is after integration and how to views the options of the mod after might be good

                1 Reply Last reply Reply Quote 1
                • Ctrl-KC Offline
                  Ctrl-K @archsimkat
                  last edited by

                  @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                  — Steve Jobs.
                  My UI Mods
                  Support me

                  Ctrl-KC 1 Reply Last reply Reply Quote 0
                  • Ctrl-KC Offline
                    Ctrl-K
                    last edited by

                    @archsimkat
                    alt3.gif

                    “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                    — Steve Jobs.
                    My UI Mods
                    Support me

                    1 Reply Last reply Reply Quote 4
                    • archsimkatA Offline
                      archsimkat
                      last edited by

                      Nice work 4z0t! Let us know when the mod is up 🙂

                      1 Reply Last reply Reply Quote 0
                      • Ctrl-KC Offline
                        Ctrl-K
                        last edited by

                        @archsimkat mod
                        is done and works fine for me

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

                        B 1 Reply Last reply Reply Quote 2
                        • N Nex referenced this topic on
                        • JipJ Offline
                          Jip
                          last edited by Jip

                          Updated the post with the new features about recall, mouse sharing and the changes we're making to reclaim labels. See also the second post:

                          • https://forum.faforever.com/topic/4705/upcoming-developers-patch/2

                          A work of art is never finished, merely abandoned

                          1 Reply Last reply Reply Quote 1
                          • JipJ Jip referenced this topic on
                          • Ctrl-KC Offline
                            Ctrl-K
                            last edited by Ctrl-K

                            One shot, ten deprecated mods

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

                            1 Reply Last reply Reply Quote 0
                            • MarcSpectorM Offline
                              MarcSpector
                              last edited by

                              I liked the changes with reclaim labels. Good job, Jip and his team! You are the best!

                              1 Reply Last reply Reply Quote 0
                              • veteranasheV Offline
                                veteranashe
                                last edited by

                                I love recall

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  snoog
                                  last edited by

                                  You guys are doing awesome work.

                                  One question, does recall require being alive? If not, I think it should.

                                  1 Reply Last reply Reply Quote 0
                                  • JipJ Offline
                                    Jip
                                    last edited by

                                    It requires you to be not defeated, yes.

                                    A work of art is never finished, merely abandoned

                                    N 1 Reply Last reply Reply Quote 0
                                    • KaletheQuickK Offline
                                      KaletheQuick
                                      last edited by

                                      This recall feature is outstanding!
                                      We can live to fight another day!

                                      Would it possibly have any effect on ranking changes? Nothing big, but the equation evaluates it as if your ranks were closer if you recall instead of die.

                                      This could incentivise people to not stay in a losing battle of attrition forever, or toy with people who don't know they are defeated.

                                      Knowing that it's time to retreat is a good commander quality, and this is kinda diagetically like that.

                                      Perhaps in ranked games there is a signal the enemy is retreating, and it takes a moment to charge.

                                      Anyway, love the feature!

                                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                      1 Reply Last reply Reply Quote 1
                                      • FtXCommandoF Offline
                                        FtXCommando
                                        last edited by FtXCommando

                                        No, then whole game revolves around manipulating pressing a button in whatever environment it gets pushed into and unfairly punishes new players/discourages playing with new players who have zero reason to expect such a mechanic impacts real rating.

                                        Not to mention the obvious increase in toxicity that is going to follow people losing more rating because their teammate didn’t listen to them, regardless of who was right.

                                        1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Nex @Jip
                                          last edited by

                                          @jip said in Upcoming developers patch:

                                          It requires you to be not defeated, yes.

                                          So it only counts alive players from a team?
                                          So a dead player can't start a vote?

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ Offline
                                            Jip
                                            last edited by

                                            A dead player will not be able to vote, yes.

                                            A work of art is never finished, merely abandoned

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